- Joined
- May 18, 1997
- Messages
- 55,634
Dark Sight BOOST: The bounty will contain a Dark Sight perk. When you pick the bounty up, it will allow you to see other players in a 100 to 150 yard radius. This will have a limited amount of time, and will stay with the bounty even if dropped. Already talked about above. 20 second usage total. Can be used in segments, a little at a time. Shows other players through walls even. A little unclear on this as to what was said in the stream, everyone who picks up the bounty gets the 20 seconds currently? Or it burns off if you pick up a dropped bounty? Countdown timer is shown on screen. Not exact location shown, but proximity. You do get a new 20 seconds on the second bounty if picked up.
Multiple death screens. Tell you PvE or PvP. Tells you the person who killed you by name, what weapon they used, at what distance, and what kind of shot it was. Headshot etc.
Flare gun that can be used to light up areas, as well as to set PvE and PvP on fire. It is a tool, not a weapon. 30 seconds. (Fuses burn for 10 min.)
Tomahawk Trait: Ability to throw weapons found on map. Will require some skill to use. Early 30 level trait. Axes found around the map can now be picked up and thrown as a weapon. I assume sledgehammers too, but they did not mention or show hammers.
Beastface Trait: Aggro range down on dogs, crows, chickens, etc. Does NOT impact Hell Hounds.
Hive bombs. Yep, that bug lady in a bottle that makes a nice homing grenade. Antidote shots counter Hive Bomb. If you react to it quickly, you should be able to outrun the swarm.
Bear traps. Can be reused if found and moved to a different location. Not a lethal trap. Used to reveal position. Bleeding damage. It actually does not trap the target though. Devs are looking to make it actually trap you in the future. Knocks legs off armoreds, kills grunts. You can jump over the traps.
Spectate mode after you die so you can go along with your teammate and stop getting a suntan.
Looting - 25% chance to replenish a consumable that you have previously used. Vitality, dyno bundles, etc.
DeathScreen after you get killed. Will show you who killed you, what weapon they used, and at what distance from you.
Humming Theme coming to the menu where it was dead sound.
After playing with someone that was cool. You can add them on steam friends.
Derringer changes to shoot one shot at a time (no more rapid fire). Slightly stronger than silenced pistol.
Winfield Changes: Boosted on last patch, 1.5. Damage is the same in patch 2. Winny C, the lightweight version has more recoil now, upward kick. Winny 15 round full, has a bit more front heavy firing, will be harder to get back on target after fire than the lighter C. Changes to both should make it harder to kill with the Winny out beyond 40 to 50 meters. Should make the Vet a better rifle at distance.
New Hunter poses and animations in menu. Not all the same any more. Every weapon type has different pose and tier changes.
Improvements to game load times.
Also from earlier this week: Crossbow (with explosive bolts shown today), pistol crossbow, and throwing knives. New "water monster" PvE as well. You can pick up enemies arrows/bolts if you have the weapon.
Other Notes
"Water Devil" less than four weeks away.
New map changes shown for anti-camping.
Roadmap has been updated with timelines. https://www.huntshowdown.com/roadmap
Solo and Nightmare modes are on track and being looked at.
Prestige Rewards being looked at. Custom logos etc. But really just there for bragging rights. No in-game rewards planned that changes actual play.
Fog will be a part of the game at certain times of day. Morning and evening.
Dual wielding pistols will come, but will be long time in the future due to tech issues.
Many features rolling out on test server now.
Also listed in less than 4 weeks some already above:
- Crossbows
- New traits
- New shotguns
- New rifles
- New melee weapons
- New tools
- New consumables
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