- Joined
- Aug 20, 2006
- Messages
- 13,000
Gamasutra’s latest piece is a downer for anyone who wants to work in the video game industry. While a handful of anecdotes cannot possibly reflect each and every employee’s experience, the stories here all suggest a workplace environment that is highly toxic, with poor compensation and little stability.
The problems, from the long working hours, employee churn and burnout, are deeply ingrained and systemic. “The industry has not really figured out how to make it all work properly,” says D’Angelo. “I believe it’s entirely possible to run a fully staffed game studio non-stop, even though labor needs are cyclical in the industry by nature. Right now, however, it’s just become acceptable to get rid of staff.”
The problems, from the long working hours, employee churn and burnout, are deeply ingrained and systemic. “The industry has not really figured out how to make it all work properly,” says D’Angelo. “I believe it’s entirely possible to run a fully staffed game studio non-stop, even though labor needs are cyclical in the industry by nature. Right now, however, it’s just become acceptable to get rid of staff.”