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I hardly grazed the first game it's a good looking game at times but the gameplay is too much Hack n Slash for me.
If they made a total questing RPG out of this game that would go over bigger I would think.
That would be an awesome evolution of the concept and I hope that's where it goes next whether it's for this or something else.
I'm still amazed the Nemesis system has been liberally um "borrowed" by others by now. It should be and hopefully it will be now. All kinds of insane potential with something like that.
A bunch of review sites just officially reviewed the game today. About a 7/10 on average. And I believe they reviewed the game without using any microtransactions.
A lot of developers think sequels need to be bigger and offer more to get people interested, but I’d prefer it if they were just better.
To me the "bigness" of this version is directly related to their insertion of microtransactions. By making the game that much more of a grind, they hope to increase the odds that players will opt to spend more money just to get it done.
I can't wait for the game but, really, does every fucking game need loot boxes?
A bunch of review sites just officially reviewed the game today. About a 7/10 on average. And I believe they reviewed the game without using any microtransactions.
If people keep buying these games, they are going to end up with them whether we like it or not.
I am shocked. Shocked, I tell you. Look at my shocked face.
According to various reviews and information from people playing the game it looks like they locked the true ending behind endgame content that is entirely designed around making the player want to buy lootboxes. Without it people are saying to expect a 40 to 50 hour grind in order to get orcs capable of holding off attacks to your fortresses. And this is pure endgame content, so no new cutscenes, no new side-quests, and no other endgame activities.
http://www.neogaf.com/forum/showthread.php?t=1443533
http://www.neogaf.com/forum/showpost.php?p=251043620&postcount=100
And apparently the only reliable way to get legendary orcs is through lootboxes or dominating bosses otherwise you have to pray RNG works in your favor several times.
People get so worked up over micro transactions, as if videogames were ever anything but a business once all the magic of the 3D game world is stripped away - it's literally a balance sheet.Sounds good enough to me, all told. I know I'll get what I want out of this. The only thing sticking in my craw a li'l bit is, of course, the microtransactions and the principle thereof.
People get so worked up over micro transactions, as if videogames were ever anything but a business once all the magic of the 3D game world is stripped away - it's literally a balance sheet.
I say just ignore the microtransactions. If enough people do, the problem - if it is one, will take care of itself.
But simply not playing a great game because you resent being given the choice of paying to finish the game faster - in a SP game, for fucksake - is like throwing a hot chick out of bed because she has a weird bellybutton or freakishly long middle toe or something.
But simply not playing a great game because you resent being given the choice of paying to finish the game faster - in a SP game, for fucksake - is like throwing a hot chick out of bed because she has a weird bellybutton or freakishly long middle toe or something.
I say just ignore the microtransactions. If enough people do, the problem - if it is one, will take care of itself.
But simply not playing a great game because you resent being given the choice of paying to finish the game faster - in a SP game, for fucksake - is like throwing a hot chick out of bed because she has a weird bellybutton or freakishly long middle toe or something.
I would say it's more akin to that hot chick constantly trying to steal money from your wallet and you have to keep slapping her hand away...I mean, she's hot but, fuck that...not worth the effort.
If content is truly being gated behind a paywall, or if content is being gated by an excessive or unreasonable time grind, then that's a definite problem.
Part of the confusion is that Shadow of War is a complicated game—60 hours later, I’m still learning new things in it—and its loot boxes are similarly convoluted. There are four types of main loot chests, some of which have subcategories, and three types of currencies. I’ve tried or earned most of these currencies and chests while playing the game for 60 hours and counting. I have a good sense of how loot boxes fit into the picture. It’s not necessarily as bad as some may fear, but even 60 hours with the game isn’t enough for me to bottom line that for sure.
I plan to get earn the bonus ending in the coming days, and will report back in more detail about the undertaking. But for those of you wondering if this game is going to make you feel like you have to spend more than $60 to see all of it has to offer, don’t worry. You can spend money if you want to, but I’m not sure why you would.
I'm on the east coast of the USA. It's 8:45 pm and this game is unlocked. I'm about to play.
Did they jump the launch?
Not sure how reliable this site is but I'll pass along their take on the lootboxes anyway: http://www.gamerevolution.com/features/350747-shadow-war-microtransaction-controversy-non-issue