Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Loving the game. Xbox One wireless controller on Windows 8.1, eye popping 4K on curved 43" screen.
I remember the first Tekken in the arcade, damn I blew a lot of quarters on that game.
No, some people actually prefer the 360 controller. It is a four button game using digital 8-way directional inputs (traditional arcade fighting game). But if you are serious about this game you need an arcade stick or at least a controller with a good d-pad.Does the game use anything special on the XB1 controller that will make the gameplay worse on an 360 controller?
No, the controllers are mostly identical. I used a 360 controller on my PC a long time, then bought an XB1 controller thinking it'd be some great upgrade, but I really didn't find any significant difference in feel or usage. Maybe an Elite controller feels more "premium", dunno.Does the game use anything special on the XB1 controller that will make the gameplay worse on an 360 controller?
Yeah, sticks get really expensive especially when you start modding the stick to your liking (microswitches, actuator, gate, spring or grommet to adjust tension etc, controller board such as Brook Universal, custom art, buttons). If you want to pay half the price or less of that korean stick, you can get a Mad Catz (RIP) Soul Calibur V 360/PC stick for around 100 bucks but this is a Japanese Sanwa stick with the same NAMCO Noir button layout. I have this and the Tekken Tag Tournament 2 stick for 360/PC (same exact build, just different color/art).I'm not hardcore enough to get an arcade type stick and I don't like playing a fighting game on a keyboard. Fortunately, I do have 2 360 controllers lying around...
Thanks for the input though! Didn't realize there was already a market for these things. They cost more than the game already hehehe
Xbox One d-pad and buttons use microswitches, 360 uses rubber dome. I know the One controller has gone through revisions to fix things since launch (to be fair, 360 controllers did this too unannounced).No, the controllers are pretty much identical. I used a 360 controller on my PC a long time, then bought an XB1 controller thinking it'd be some great upgrade, but I wouldn't be able to feel any difference between the two with my eyes closed.
I don't know why, but I find this hilarious.
So, if anyone has followed arcade games in the past decade or so, you've noticed that arcade games haven't exactly been based on proprietary hardware configurations for a while now (they were in the '80s and '90s). I don't know who started it, but the Taito Type X hardware was released in 2004 and it was basically a standard PC that ran Windows XP embedded and the games were built on DirectX and .NET. I don't believe that BlazBlue Calamity Trigger was released on Steam because someone was just so passionate that they wanted to port it, I believe that it was released on Steam because IT ALREADY RAN ON WINDOWS!@# Many games that run on Taito Type X hardware are already ripped and can be downloaded and ran on your Windows-based home computer with just a little executable designed to bypass the USB dongle installed in a PCI slot on the Type X. Someone tells you that Street Fighter IV is being ported to PC, you tell them they're an idiot since it was initially DEVELOPED ON A PC! (It runs on Taito Type X).
Anyway, where I'm getting with this is that, because they're possibly developing these games on Windows-based systems in the first place, as a side effect, PCs are getting these games because, well, why not? MONEY. Even if they release an arcade version, arcades are practically dead in the US so they might as well release to end-user PCs as well.
Throwing in a picture of the first-gen Taito Type X arcade unit:
http://system16.com/hardware.php?id=677
Look familiar? Flippin' desktop computer.
I don't like how they fucking throw Akuma into the Tekken story line. I mean it's essentially official now, what are they going to put him in every game?
Also the ultimate you get feels very un-Tekken to me. I'm of the opinion that Tekken 2,3,5 are the best. Seven wasn't awful and I'm very happy it's on PC as i bought it. Still feel they made some compromises that i can't really agree with. I do like that I am playing tekken at 4k without any lag. And I love the movie and artwork gallery.
Don't worry the story mode will take you through a bunch of people. I just finished it a few hours ago. Now you can get online and play people! Or invite friends over, your call.
Akuma is the result of a cross-licensing deal where Capcom made Street Fighter X Tekken (2012) and Namco was to make Tekken X Street Fighter but this project was placed on indefinite hold. It is my guess that the codebase for Tekken X Street Fighter was refactored into Tekken Revolution, a free-to-play which was very much criticized and closed service March 20, 2017.I don't like how they fucking throw Akuma into the Tekken story line. I mean it's essentially official now, what are they going to put him in every game?
His being in the game is ok. His being in the story sucks.Akuma is the result of a cross-licensing deal where Capcom made Street Fighter X Tekken (2012) and Namco was to make Tekken X Street Fighter but this project was placed on indefinite hold. It is my guess that the codebase for Tekken X Street Fighter was refactored into Tekken Revolution, a free-to-play which was very much criticized and closed service March 20, 2017.
Seems too many characters can juggle an opponent to the point of death. Been noticing that as well.Learn the strings so you can block. This goes back to what I was saying about the importance of playing as every character. I would learn their strings so I can learn to block them. Blocking is pretty damn important and most people don't do it.
I've definitely been juggled that hard before myself. Very excessive. I don't mind a few pot shots while I'm down or in the air but the game let's some characters essentially win the round in a single sequence.There's almost no way to learn how to block every 3-4 move sequence in the game. Each character has hundreds of moves and at least 30 mix-ups each.
At a certain point it's a matter of knowing the big stuff and hopefully snuffing everything else out before it gets going. At they always used to say, "block high and hopefully you'll see the lows coming."
It's the characters that don't follow that that can be screwy. Lucky Chloe is a prime example. She has a whole bunch of low/mid sequences that repeat rapidly and can be mixed up. It's a mess when she gets on you. Luckily she also has minimal range. King's kick-counter saved my ass against one yesterday. Even seeing it coming, it isn't an easy thing to defend.
I'm still trying to figure out when combos are real or not. It seems like when someone knocks you down feet-forward, you bounce and they get extra hits for certain. I can't tell if some of those other juggles that seem to have 2-parts are all "real" of if I'm not tech rolling fast/right or not, though. I'm thinking maybe some of those can be minimized. I've definitely run into Panda and Hwoarang seemingly taking 60% of my life in one sequence. That is a little excessive compared to what everyone else seems to be doing, so I think those might not be guaranteed.
I disagree. You won't be perfect, but if you know the movesets, you know how the moves connect. You'll see it.There's almost no way to learn how to block every 3-4 move sequence in the game.
I disagree. You won't be perfect, but if you know the movesets, you know how the moves connect. You'll see it.
This is how the Tekken series has been for the past decade, in fact on page 2 of this very thread there was a discussion on this, that it is a title you should avoid if you don't like the excessive juggles it's now based around.I've definitely been juggled that hard before myself. Very excessive. I don't mind a few pot shots while I'm down or in the air but the game let's some characters essentially win the round in a single sequence.
This is how the Tekken series has been for the past decade, in fact on page 2 of this very thread there was a discussion on this, that it is a title you should avoid if you don't like the excessive juggles it's now based around.
Thinking about picking this up. I love ruling the yard in fighting games when I'm playing with people IRL but when I hop online I get my ass beat, lol.
No online Tekken Ball or Tekken Bowl is a missed opportunity.
Keep your hopes up about Tekken Bowl. Tekken arcade games always had timed unlocks, so new content will appear I guarantee it.I am a little surprised there aren't any extra game modes. All of the other games (at least since 3) have had at bowling, ball, or some type of beat 'em up version of the game. I forget it if it was Tag or 4, but it even included emulated versions of the Tekken 1-3 arcade games.