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Haters gonna hate.
Try it before you talk shit.
Haters gonna hate. I am in for the OG $35. What I see and have played so far is beyond promising. Try a free weekend sometime and check out the dogfighting.
Try it before you talk shit. I am hoping for the best here. True. I just get a feeling it will turn out well. We need a good space game ffs. I want to ride in a big ship attacking a space station.
Should maybe finish the 4 million dollar game, then work on a sequal with the rest of the money if so desired
You've got to take into account not only the size of the project, but how many writers, programmers, etc. there are. It could vary from $50 Million, to upwards of $100+ Million, easily. What they amassed should bring a solid game, generally speaking. This is development alone. Most studios now budget for Marketing/Advertising as well, and those budgets can be the same as the development budgets.
Edit: Found a link to a better explanation, I know it's Kotaku, and we all hate that shit, but let's suck it up for a minute. I was basing my numbers off experience (used to code for a big name video game company that isn't around anymore).
I'll bet most of the money has been spent on stupid shit that isn't related to the game. One day we will see this game and Mr. Roberts profiled on an episode of American Greed.
I see a lot of people talking shit about this game, but to be honest, it seems like the development team has been very transparent with what's going on. The money keeps pouring into it for that reason. The Star Citizen community as a whole is very engaged. I think people just want to hate on something they don't understand and wish to see it fail. It's silly to me.
T hey literally post their schedules and work progress more then ANY other developer has before.
What more do people want from thoem? Just stop development before the game is finished and release it all unfinished?
GTA, RDR, etc take like 5 years of development, and that's with a pre-established studio who has an engine and didn't have to start from the ground up.
Star Citizen is from a new studio with a scope that's larger (in terms of the tech) then any other game that's ever been made.
for exactly the same reason you just wasted my bandwidth with your reply .... because I canWhat is the point of posting my post from another forum thread here? Not even an explanation, you do understand I do other things on this PC, play other games and do work, right?
OH, I would buy Squadron 42; just waiting for it to be released. I don't give a dime to kickstarters because it is a perfect vehicle for scams. Unfortunately with Star Citizen they are guilty until proven innocent at this point.I'd think, from a pure sales perspective, that the crowd-funding group IS the targeted sales group. Meaning, releasing the actual game won't gain much more money.
And also keep in mind they largely had to re-develop massive parts of Cryengine. All games modify the engine to some extent, but adding in the massive MMO portion took / is taking a lot of time. You can't just snap your fingers and have such massive engine development done over night. Then keep in mind they need to stay is business, not just re-cover development costs, if you want the servers to be up post release. Especially as they plan to have no subscription.
$148 million isn't that much money considering the tasks put before them.
T hey literally post their schedules and work progress more then ANY other developer has before.
What more do people want from thoem? Just stop development before the game is finished and release it all unfinished?
GTA, RDR, etc take like 5 years of development, and that's with a pre-established studio who has an engine and didn't have to start from the ground up.
Star Citizen is from a new studio with a scope that's larger (in terms of the tech) then any other game that's ever been made.
As someone who kickstarted it, the time this game came around, Kickstarter was pretty much brand new. There weren't any space sims out there, and a lot of us were craving the old days with freelancer, freespace, wing commander, etc.
Still, the first burn hurts the worst lol.
What do you mean? The people that kickstarted the oculus not only got the dev kit, but once the consumer model came out, they got the bundle for free. I'd say that was a pretty good investment.Kickstarter by nature is stupid, not necessarily just this game.
Look at oculus, idiots provided 100% of the venture capital to get that company started, the company sells itself for 2 billion... and they get jack shit. That's the worst investment ever. I can't believe people hand out money on that stupid thing.
What do you mean? The people that kickstarted the oculus not only got the dev kit, but once the consumer model came out, they got the bundle for free. I'd say that was a pretty good investment.
EDIT: Link didn't work, trying a different one...one ironically matches your user name HAR HAR
https://www.theverge.com/2016/1/5/1...tarter-backers-free-consumer-headset-ces-2016
Ha, that's awesome...I'd hang onto it and even go as far as posting relevant content to see how many followers you can gain at their expense (hehe).And the people that used their investment got billions.... So no, not a very good investment
I'm trying to sell them my "theverge" snapchat handle... they aren't interested lol.
What do you mean? The people that kickstarted the oculus not only got the dev kit, but once the consumer model came out, they got the bundle for free. I'd say that was a pretty good investment.
EDIT: Link didn't work, trying a different one...one ironically matches your user name HAR HAR
https://www.theverge.com/2016/1/5/1...tarter-backers-free-consumer-headset-ces-2016
Yeah I hear you on that, see my last comment. It's not a smart place to invest money in, but it definitely is a wet dream to early adopters.Except in a normal business model, the initial investors own a stake in the company meaning that they would have had a proportional amount of that 2 billion sale. A few knick knacks and a Rift for helping the company eventually sell itself for 2 billion is complete nonsense. What a way to grift people.
I've never been a fan of kickstarter for this reason. And because people seem to browse through it like a store....which is not what it is.
Except in a normal business model, the initial investors own a stake in the company meaning that they would have had a proportional amount of that 2 billion sale. Some simple math: They eventually raised 2.4 million through KS so an initial $100 pledge would have netted you $83,000 after the $2.4 billion sale. A Rift and some knick knacks aren't even close. What a way to grift people.
I've never been a fan of kickstarter for this reason. And because people seem to browse through it like a store....which is not what it is.
derp
These people who throw money away on kickstarter will be the same ones bitching when social security doesn't pay for their retirement.
Ha, that's awesome...I'd hang onto it and even go as far as posting relevant content to see how many followers you can gain at their expense (hehe).
.
I've never posted anything, don't even know how it works. I have a few thousand followers anyway though from confused people
The problem here is not the money and how big they want to make the game. But the actual progress or lack thereof they had shown so far. The game (the part that is clearly visible, public version) is still years from being a full game. It's in a shockingly early stage of development when you consider the money and time they already spent on it.
Now some claim that "behind the scenes they're actually much further ahead" but that sentiment has zero proof. We can only judge what we see, and if they're actually making great strides it would be in their best interest to show it.
The studio seems more like a propaganda machine than an actual game developer, more focused on keeping the hype going and quelling dissenting voices. Putting out press release after press release, all of which uses walls of text to convey almost zero information and bullshit their way around each milestone NOT met, features postponed, and pushing back of dates.
And before the fanboy mob zooms in, I tried the game, I'm in it for $150 and, what I saw so far is an SDK with a few functions tacked on, with tons of placeholder assets. It's in a state that I'd expect 2-3 months into development when the staff still doesn't have a clear vision on what they want so they're just throwing things into the engine to try out.
The vibe I get from the "alpha" is of stunning amateurism to large projects. When you're familiar with game development perhaps even worked in it you can see all the small indicators that show how far the "game" is from being in any shape or form release ready.
I have completely lost faith in their abilities. And I'm not even sure if they are sincere anymore. I'm starting to believe that they know they have next to nothing and can't produce the game they promised within any reasonable timeframe.
They can prove me wrong whenever they're ready. But I'm not holding my breath. I don't need that $150 for bread so in the unlikely case they ever produce anything resembling an actual game I'll be back. Until then I remain skeptical.
The problem here is not the money and how big they want to make the game. But the actual progress or lack thereof they had shown so far. The game (the part that is clearly visible, public version) is still years from being a full game. It's in a shockingly early stage of development when you consider the money and time they already spent on it.
Now some claim that "behind the scenes they're actually much further ahead" but that sentiment has zero proof. We can only judge what we see, and if they're actually making great strides it would be in their best interest to show it.
The studio seems more like a propaganda machine than an actual game developer, more focused on keeping the hype going and quelling dissenting voices. Putting out press release after press release, all of which uses walls of text to convey almost zero information and bullshit their way around each milestone NOT met, features postponed, and pushing back of dates.
And before the fanboy mob zooms in, I tried the game, I'm in it for $150 and, what I saw so far is an SDK with a few functions tacked on, with tons of placeholder assets. It's in a state that I'd expect 2-3 months into development when the staff still doesn't have a clear vision on what they want so they're just throwing things into the engine to try out.
The vibe I get from the "alpha" is of stunning amateurism to large projects. When you're familiar with game development perhaps even worked in it you can see all the small indicators that show how far the "game" is from being in any shape or form release ready.
I have completely lost faith in their abilities. And I'm not even sure if they are sincere anymore. I'm starting to believe that they know they have next to nothing and can't produce the game they promised within any reasonable timeframe.
They can prove me wrong whenever they're ready. But I'm not holding my breath. I don't need that $150 for bread so in the unlikely case they ever produce anything resembling an actual game I'll be back. Until then I remain skeptical.