The Witcher 3 Wild Hunt: Official Thread

Well, I mean, when 75% of the game is melee combat and the combat sucks.... it's not fun.

Still better than Skyrim and that was GOTY, so was Shadow of Mordor. Fact is, the combat system is not the number 1 focus in these types of games. It's all about immersion, story and design. Nail those 3 and everything else is trivial.
 
Combat in Inquisition was pretty weak, but the game succeeded in spite of it. Ditto with the firt two Witcher games. Granted, those games could have been better, but it's surprising how quickly you can make peace with it. As long as it isn't horrible and the rest of the game is okay, people can live with it.
You really only need stellar combat in a game that relies on it - like Ninja Gaiden, DmC, a Souls game, etc.
 
Still better than Skyrim and that was GOTY, so was Shadow of Mordor. Fact is, the combat system is not the number 1 focus in these types of games. It's all about immersion, story and design. Nail those 3 and everything else is trivial.

GotY to who?
 
Well, I mean, when 75% of the game is melee combat and the combat sucks.... it's not fun.

Agreed. Exploring and discovering new area's is a blast. Then the combat starts and sadly this games combat system is really bad still.

You guys need to l2p, git gud, etc, etc. I'm playing on Death March and I'm choreographing these fights. My goal is not to take a hit at any point; so far with my parry/dodge/roll game at maximum shit is looking sweet. You can really pull off some cinematic shit in this game.
 
GotY to who?

Both games were universally acclaimed as one of the best game release of their respective year by major publications. Skyrim more so than Mordor but they both had their fair share of awards.
 
Sounds like this game is a case of "jack of all trades, master of none," just like Dragon Age Inquisition turned out to be. Except EA actually had the huge budget and failed due to the usual incompetence, poor management, and attempting to cater to an even lower common denominator than CDPR tried. Sounds like CDPR simply went way overboard trying to do too many huge changes with a single game, along with over-focusing on consoles, while simultaneously underestimating how far their relatively smaller budget could take them with those changes.

Graphics good but not any better than other modern games, PC port OK but not good, performance OK but not good, open-world content Skyrim-like in quality (maybe somewhat better than pre-DLC vanilla, only equal to post-DLCs, and a far cry from modded?), main story and main quests better than Skyrim but not as good as TW1/TW2, mediocre combat.

Is the combat at least as good as TW2? I did not have a huge problem with TW2 combat, but I ended up not playing TW2 above Normal. Probably the reason why.
 
Sounds like this game is a case of "jack of all trades, master of none," just like Dragon Age Inquisition turned out to be. Except EA actually had the huge budget and failed due to the usual incompetence, poor management, and attempting to cater to an even lower common denominator than CDPR tried. Sounds like CDPR simply went way overboard trying to do too many huge changes with a single game, along with over-focusing on consoles, while simultaneously underestimating how far their relatively smaller budget could take them with those changes.

Graphics good but not any better than other modern games, PC port OK but not good, performance OK but not good, open-world content Skyrim-like in quality (maybe somewhat better than pre-DLC vanilla, only equal to post-DLCs, and a far cry from modded?), main story and main quests better than Skyrim but not as good as TW1/TW2, mediocre combat.

Is the combat at least as good as TW2? I did not have a huge problem with TW2 combat, but I ended up not playing TW2 above Normal. Probably the reason why.

The environments are much more lush than Skyrim as far as foliage goes but the levels feel a bit empty, like Red Dead Redemption without all the random events (although I would argue RDR had more variety in terrain). The combat is better than previous TW titles so that's an upgrade. The quests are pretty meh and some just feel forced. The story is ok so far, nothing major has happened for me yet but I only have about 4 hours into this game. Interface is less complicated and easy to follow. I think they did a good job with what they had. It's definitely an improvement over than last couple of titles in my opinion.
 
You guys need to l2p, git gud, etc, etc. I'm playing on Death March and I'm choreographing these fights. My goal is not to take a hit at any point; so far with my parry/dodge/roll game at maximum shit is looking sweet. You can really pull off some cinematic shit in this game.

It's not a git gud issue. The movement is clunky at best and the mechanics are bad.

I have no idea why the fuck western devs just cant do combat right. It blows my goddamn mind.

Dev A: "lets make this massive, fucking planetary-sized world with thousands upon thousands of things to kill, fight and battle against"

Dev B: "Let's make the combat terrible! Clumsy, with terrible movement and give the protaganist one moveset -- a spin move."

Dev A: "Brilliant!".
 
Jack of all isn't how I'd describe it.

The combat could use more variety and moves but the world , characters, writing, are all top notch imo.

When I play these kinds of games story and writing along with characters are at the top for me as far as importance goes, and world design has to be good to make exploring fun.

I think the world design of the Witcher 3 is great and MILES ahead of games like Skyrim and DA:I,because the world just "looks" so natural, it doesn't have an unnatural "hubbed" off area like DA:I had and things are layed out how you'd expect in the a real world, the way roads/cities are, forest, etc. The world in TW3 just feels "lived in" and has a lot of little details that both Skyrim/DA:I were missing to me.

Also I think some of you might be missing out on exploration if you are simply "connecting" the dots on the map. The way it works is tihere ar ethings int he world (not marked on your map) that can give you quest, on top of this the "quest" markers do not appear until you are near them.

So if you are just opening your map and hitting the "visible" question markers and things and thinking that's it you can miss plenty of things.

It's not a git gud issue. The movement is clunky at best and the mechanics are bad.

I have no idea why the fuck western devs just cant do combat right. It blows my goddamn mind.

Dev A: "lets make this massive, fucking planetary-sized world with thousands upon thousands of things to kill, fight and battle against"

Dev B: "Let's make the combat terrible! Clumsy, with terrible movement and give the protaganist one moveset -- a spin move."

Dev A: "Brilliant!".

https://www.youtube.com/watch?v=4tbcZvGSgVk
https://www.youtube.com/watch?v=Egad_InYl6I

To this day it has (imo) the best melee combat system in a game.

It used animation locking (so you didn't get the ice skating effect of Jedi knight) and also had a ton of depth.

It was just as important to know how to defend (block and dodge) as it was to be offensive, you couldn't spam thing (stamina system) and it had a large variety of moves.

Weapons could have their own movesets, and I'm not talking about Dark Souls limited moves but rather a fighting game style of move list.
See:
http://www.giantbomb.com/images/1300-537111

The way it worked (it's been a while since I played) but it was actually quite simple but ingenious , like Jedi Knighit and other games at the time part of the problem was that they tied your attacks to movement, you would push left in order to do "this move" but at the smae time that made your character move (Which partly led to combat feeling wonky and ice skating).

With Severance they stopped this by having you press (and hold) the attack button (mouse, which is the "sword" symbol on that move list), then once you pressed and held this your movement keys became "Action" keys that did attacks. This kept your character in place and the animations played out, there wa no "ice skating" syndrome and it look a lot more natural. You could simply let go of the action key to quickly move if you wanted to.

This allowed your keyboard keys to have a lot more to do in-combat and it wasn't restricted to your usual "Skyirm" like combat with just one-two "attacks" but a TON of different moves to do depending on what weapon you were using on top of this.

It's a shame the game flew under the radar for a lot of people and no game has came close to it.
 
Last edited:
Last edited:
It's not a git gud issue. The movement is clunky at best and the mechanics are bad.

I have no idea why the fuck western devs just cant do combat right. It blows my goddamn mind.

Dev A: "lets make this massive, fucking planetary-sized world with thousands upon thousands of things to kill, fight and battle against"

Dev B: "Let's make the combat terrible! Clumsy, with terrible movement and give the protaganist one moveset -- a spin move."

Dev A: "Brilliant!".

Meh. I dunno. Maybe they need to git gud.
 
Why are we still playing the game if it doesn't fit our standards then? 0_O
 
The ini changes halved my fps so i would need a second titan x but i settled with foliage ultra with hairworks aa turned off to 0 and using sweet fx smaa and fxaa injection. Fps 50 with variable vsync. Sometimes it dips to 45 but mostly it is stable 50.
 
Someone was saying that setting Prerendered Frames to 1 in nVidia control panel got rid of the stuttering for them. Going to try that plus the HairWorks tweaks when I get home.
 
Holy god, now we're talking. Knew it was just a matter of time before people were able to make it look like the trailers. There's still something really funky about the LOD trees in this game though.

Yeah the foliage is my main beef...it looks bizarre.

Too bad these tweaks murder the framerate... :(
 
CDPR talks about the downgrade:

http://www.eurogamer.net/articles/2...he-witcher-3-graphics-downgrade-issue-head-on

It's a similar story for environments, and their texture sizes and incidental objects. It was a trade-off between keeping that aspect of them or their unique, handmade design. And the team chose the latter. The data-streaming system couldn't handle everything while Geralt galloped around.

The billowing smoke and roaring fire from the trailer? "It's a global system and it will kill PC because transparencies - without DirectX 12 it does't work good in every game." So he killed it for the greater good, and he focused on making sure the 5000 doors in Novigrad worked instead.

It's pretty believable. Honestly, if the entire game looked like the 2013 trailer, I'm guessing the only GPU that would get acceptable framerates at high settings would be a Titan X.

Good news is there's a big patch coming next week.


Meh. I dunno. Maybe they need to git gud.

I'm inclined to agree somewhat. In Dark Souls/Bloodborne, the game forces the player to get good to progress. Without understanding the combat you can't get through the game. In TW2/TW3, people die a bunch of times, decide the combat sucks, turn down the difficulty to Normal/Easy and then never shut up on forums about how bad it is.

If anything, at least the combat forces you to pay attention and gives you a variety of tools, unlike Skyrim's where you can literally just button mash on the hardest difficulty.
 
Last edited by a moderator:
Using this preset makes the game look much better. It's subtle but much better.

http://sfx.thelazy.net/games/preset/3696/

Washes out the sky so much is the problem with all these that i've seen. Otherwise looks much better on everything else. I wish they had somehow kept the gorgeous looking sky from the trailers. You wouldn't think it'd have taken that much power to make a pretty sky, but what do i know =P
 
CDPR talks about the downgrade:

http://www.eurogamer.net/articles/2...he-witcher-3-graphics-downgrade-issue-head-on



It's pretty believable. Honestly, if the entire game looked like the 2013 trailer, I'm guessing the only GPU that would get acceptable framerates at high settings would be a Titan X.

Good news is there's a big patch coming next week.




I'm inclined to agree somewhat. In Dark Souls/Bloodborne, the game forces the player to get good to progress. Without understanding the combat you can't get through the game. In TW2/TW3, people die a bunch of times, decide the combat sucks, turn down the difficulty to Normal/Easy and then never shut up on forums about how bad it is.

If anything, at least the combat forces you to pay attention and gives you a variety of tools, unlike Skyrim's where you can literally just button mash on the hardest difficulty.


No one is bad. This game is not hard, even on the hardest difficulty. The problem is the mechanics. The combat is clumsy and lackluster. This does not mean= the game is hard and people are having issues killing monsters. It means the mechanics are shit and coming from other games, like Souls, it feels like your playing a mod -- as opposed to a game that has been in the works for 4 years -- as far as the combat goes. It's the simplistic " Batman Arkham" button mashing combat that is the issue. CDPR went with a combat animation aesthetics > combat mechanics -- and I am not sure why some of the people in this thread cannot understand this -- philosophy. :confused:


This game is not hard. The combat is oversimplified and lacking any depth whatsoever. This is the problem. Geralt's spin move into oblvion is already getting old and it's surprising to myself and others that a game that is ''combat'' heavy has such shitty combat.

The rest of the game? Fantastic outside of the super-small text and the obvious consolization of the graphics.

Anyway I am done talking about it but hopefully it gets overhauled,like TW2 did -- a developer for the game worked in his spare time to fix the shitty combat as best he could and released an 'Combat overhaul Mod'. We can only hope the same for TW3.
 
Last edited:
It's pretty believable. Honestly, if the entire game looked like the 2013 trailer, I'm guessing the only GPU that would get acceptable framerates at high settings would be a Titan X.

Good news is there's a big patch coming next week.

This is a good point. The nature of many PC gamers these days seems to be that regardless of how many generations old their GPU is, they load a game, click straight into Ultra everything and then scream "piece of shit console port" when their system can't handle it. At that point they either uninstall if they pirated it (because they have no attachment to or investment in it - easy to spot these dorks as they're the ones usually saying "I uninstalled / got bored after a few hours"), and if they bought the game then they dial it back to levels more appropriate for their hardware and proceed to play while continuing to grumble about it online.

Regardless, I have no doubts that post-launch support is going to be superb from these guys, based on how they handled previous games. And the extra graphic tweaking they're going to open up as discussed in the interview sounds like we'll be able to get it to "2013" graphical levels if we have the hardware to throw at it, if not pretty close.
 
Last edited:
This game is not hard. The combat is oversimplified and lacking any depth whatsoever. This is the problem. Geralt's spin move into oblvion is already getting old and it's surprising to myself and others that a game that is ''combat'' heavy has such shitty combat.

Well I guess we can just agree to disagree because I don't think the combat is bad, and the last game I played was Bloodborne. Like I've said before, I'm having a ton of fun with it on Death March.

But saying the combat is similar to the Batman games and you can button mash, on the hardest difficulty, is flat-out wrong.
 
I've been having fairly good success with the performance at Ultra (minus HairWorks) on my R9 290 4GB at 2560x1080. It averages 40 to 45 fps, which is fine with me since I want the visual immersion above 30 fps. Once AMD releases their new beta driver package, I'll have to see how well the game runs.
 
CDPR talks about the downgrade:

http://www.eurogamer.net/articles/2...he-witcher-3-graphics-downgrade-issue-head-on

It's pretty believable. Honestly, if the entire game looked like the 2013 trailer, I'm guessing the only GPU that would get acceptable framerates at high settings would be a Titan X.

Not sure how much benefit of the doubt you should be giving these guys considering that they vigorously denied any downgrade right up until after release. They obviously had it running well on hardware available in 2013, so it stands to reason that hardware available 2 years later would be just as capable. The real reason is found in the same interview:

Did the console versions restrict the PC version?

"If the consoles are not involved there is no Witcher 3 as it is," answers Marcin Iwinski, definitively. "We can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.

"Developing only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else - they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game."

I don't begrudge CDPR for making compromises to accommodate consoles, but I do detest the fact that the fuckers thought it was okay to boldly lie about it for years.
 
Then I feel sorry you're putting something small over the bigger scale...


The game looks fantastic on PC. Not sure what else you want.

It's like a kid crying he can't have a toy in the store.... Wah wah wah... 0_o


And you PC folks need to accept the fact that consoles are indeed the popular choice for casual gaming..... If you strip consoles away, I would fear for the survival of developers today.


This whole "I'm better, and I deserve more" nonsense is seriously ridiculous.

Here's a thought, only pick games that are exclusive to PC, yes Witcher 1 was. But only Witcher 1. You've had several years to adjust to the whole PC to Console port issues. Get over it.

Consoles aren't going anywhere. The fact you have the best looking version of the game should make you happy. But no, it never ends....... ridiculous.

Play the fucking game... jesus
 
Patch incoming within the next 5-7days with over 600 changes....:eek:


"...big patch with 600 changes - including improvements to graphics and graphical settings - was sent to certification today (Wednesday 20th May), and will take between five and seven days to clear. There will be patch notes covering it all."
 
I want CDPR to respect its customers enough not to tell bold faced lies.

The only petulant children I have seen are the apologists who ridiculed anyone for daring to suggest that there had been a downgrade, and even after being proven wrong, continue to dismiss complaints about CDPR's behavior.

*wah* *wah* stop picking on CDPR *wah* *wah*
 
Then I feel sorry you're putting something small over the bigger scale...


The game looks fantastic on PC. Not sure what else you want.

It's like a kid crying he can't have a toy in the store.... Wah wah wah... 0_o


And you PC folks need to accept the fact that consoles are indeed the popular choice for casual gaming..... If you strip consoles away, I would fear for the survival of developers today.

"fantastic" no. the game looks painfully average, and runs even worse. honestly it's a joke. i wouldn't care if performance was in line with how the game looks because i don't care so much about graphics, but it's not. it's about on par with how hard gta v is to run, yet gta v looks significantly better (whether or not you like the art style of the game, on a technical level gta v does much, much more than witcher 3 does.) i'm putting off even playing until the next patch is released because i can't stomach getting 40 fps on a 970 with a game that looks like an oil painting.
 
Back
Top