The Witcher 3 Wild Hunt: Official Thread

I read the fourth novel, The Swallow's Tower, I haven't read the fifth novel since it wasn't translated in Italian yet, I hope that the game will not spoiler too much things :D
 
Gameplay > Graphics any day for me.

There's a reason plenty of old (and crappy looking) games I've got still get played, and its not because of lens flare or textures.

If this game has solid gameplay, I'd be satisfied no matter what they had to do to the visuals to make it work.

Granted, I also grew up in a generation when graphics were sprites, and gameplay mattered more because that's how you sold the game. Now they try and sell based on how pretty it looks, and looks doesn't equal "fun".

I grew up playing MUDs. Gameplay is more important than graphics, but at the same time - for a true triple A quality PC title, there is no reason not to have enthusiast level graphics aside from the game being limited by consoles.

But, be honest. By the time sprites came around - graphics were just as important as gameplay or else everyone would have stuck with tabletop and MUDs.
 
People with TN monitors can't see the original hidden text.
Stop buying shitty monitors, ya cheap bastards!
 
Has anyone speculated as to the extent GPU PhysX will be used in this game? I ask because I'm relocating for the summer and only taking one PC with me, so I'm trying to decide if it's worth replacing the GTX 750 that's set as a dedicated card currently (and funny enough, never actually been used in a PhysX game) with either the GTX 750 Ti I stuck in my wife's ITX computer, or the GTX 760 I have in my HTPC (that has been used for like a grand total of 20 hours of gaming since I bought it).

I know the usual arguments that it does nothing, but I figure if I play the game at 3440 x 1440 my SLI 780's are going to be stretched thin, so anything I can do to help them is warranted. The 750 and 750 Ti are both EVGA FTW models, and the 760 is a Zotac reference 4GB card.

I would love to wait and see once the game launched, but I have to be moved and at work the morning of the 18th, so I'm stuck making the swap in the next few days. There's always the chance that this game won't even make use of a dedicated card, but I figure better safe than sorry.
 
Day one patch notes are up (PS4).
PC might be different but hey, it's something.

http://www.neogaf.com/forum/showpost.php?p=163844968&postcount=3369
Version 1.01

Following features are added:
Major changes:
- Support for DLCs
- Multiple stability issues fixed
- Overall performance improvements

Quests and game:
- Variety of cosmetic quest improvements
- Journal objective fixes
- Quest mapping fixes
- Dialogue flag fixes
- Quest balancing issues
- Scene triggering improvements

Gameplay systems:
- Boat behavior
- AI improvements
- NPC spawn strategy improvements
- Combat balancing
- UI optimizations
 
Concerning the hud elements, I wish ithey made the health/stamina bar contextual.

I don't get why of all the things that are it isn't one of them.

When you're not engaged in combat you don't need to see your health, same for stamina unless you use something which in turn uses stamina, it should disappear until you need it.


I never understood why more games don't use visual queues for these two things.

Resident Evil for instance, you didn't need a health bar, you could look at the character and by their animation/movement tell they were hurt or not and if you should use a bandage.

In Severance they did something similar but with visual "wounds" where your character looked progressively worse depending on your health, from small cuts to huge-gashes on them when low health.

Stamina wise it used animations where you run out of stamina you'd swing you rweapon slowly and pant your breath like you'd expect someoen wto do when they were exhausted.

Combinging these two elements many games would be capable of no longer needing health/stamina bars and those of us that like little/no hud in our games could actually play them that way without being handicapped :p .

Also for anyone who needs a refresher (or who never played Witcher 1 and 2) here's two quick videos that catch you up on the general storylines:

https://www.youtube.com/watch?v=YiqMr0OvQog
https://www.youtube.com/watch?v=JSftIRQzYCM
 
When you're not engaged in combat you don't need to see your health, same for stamina unless you use something which in turn uses stamina, it should disappear until you need it.

Except sometimes it may be useful to see your health before you engage in combat, a critical part of risk analysis when deciding to fight or retreat, i.e. "I'm down to a sliver of health, lets go another way".

Anyway maybe it'll be a thing that can be disabled.
 
Except sometimes it may be useful to see your health before you engage in combat, a critical part of risk analysis when deciding to fight or retreat, i.e. "I'm down to a sliver of health, lets go another way".

Anyway maybe it'll be a thing that can be disabled.

Then simply unsheathing your swords = health bar on, that's a simple way to do it and the player can choose to "check" anytime they want by tying it to that.
 
People with TN monitors can't see the original hidden text.
Stop buying shitty monitors, ya cheap bastards!

It's only there for 1 frame and is very blurry even at 1080p. I can see it fine on my TN monitor, reading it is more challenging because of the blurriness.
 
Most people probably have all the video enhancements turned on also from the video card manufacturers. Those "features" will kill everything the director intended and make it look extra blurry for more mass appeal.
 
This is Ultra on pc, CDPR streamed it today via IGN:

http://www.twitch.tv/ign/v/5003986

or if you don't like Twitch it's on IGN's own site:
http://www.ign.com/articles/2015/05/11/ign-plays-live-the-witcher-3-wild-hunt

Strangely this video is not able to play: "The Witcher 3's PC Settings Are Kinda Nuts"

I really wish I could see what the settings menu looked like (and what they were using).

I know I was bitching about everyone else bitching yesterday and to have patience. I still really hope this is wrong, but I thought this gif was a good comparison, and I still hope it isn't true.

http://s4.postimg.org/mjymk3fwd/Witcher3_Downgrade_Is_Real.gif

One looks like a beautiful piece of artwork, another a bland pile of shit. While I think we should all wait for launch before we crucify CDPR and if you didn't preorder perhaps take the rumors into account what is shown is that gif is crazy. Good gameplay is great and all but I really appreciate artwork and enjoy a well crafted environment. I just can't comprehend them killing the grass and things like that to shitty console level, it was done and it's a simple setting/texture change. Until I see the end product and the settings screen showing everything maxed I'm going to keep my sliver of hope.
 
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This guy talks about PC performance.
I have no idea who he is or what he says but somebody might find it useful.

https://youtu.be/87tOpDomsmM?t=494

Awesome video, kind of like his style, may continue watching. If that rig with the 960 says we can do 1080P @ High, and the Titan-X can do Ultra, that's pretty great confirmation.

Slightly off-topic, what are those white cases on the tables they're using? I want one...
 
The color palette is terrible compared to the older shots. That's an opinion I guess, and maybe can be fixed via mods, but it's a disappointing turn.
 
Something just looks weird with the colors to me, especially with the foliage.
I hope the PC version looks better in-practice. Streams are always bad quality.

It's like a Skyrim ENB with jacked up saturation levels. The town went from looking like a depressing plague era village to Islands of Adventure.
 
It's like a Skyrim ENB with jacked up saturation levels. The town went from looking like a depressing plague era village to Islands of Adventure.

Lol that's perfect.

Or like episodes 4,5,6 of Star Wars to 1, 2 and 3. I wonder if Jar Jar is going to show up to help Geralt.
 
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This might be the first game I ever feel the need to desaturate.

Its not even saturation, to my eyes the game just has a yellow tint in palette like New Vegas had. Should be an easy fix with SweetFX.

I know I was bitching about everyone else bitching yesterday and to have patience. I still really hope this is wrong, but I thought this gif was a good comparison, and I still hope it isn't true.

http://s4.postimg.org/mjymk3fwd/Witc...de_Is_Real.gif

Have we seen the first example in motion? I dont remember seeing it. If not then the first example is just a bullshot. Probably in game engine but still with static models and so on.

However where is that couple of seconds long GIF with Geralt walking in some farm town and stuff flying in the wind? That looked amazing and I hope to god they didnt downgrade that stuff. :(
 
Its not even saturation, to my eyes the game just has a yellow tint in palette like New Vegas had. Should be an easy fix with SweetFX.



Have we seen the first example in motion? I dont remember seeing it. If not then the first example is just a bullshot. Probably in game engine but still with static models and so on.

However where is that couple of seconds long GIF with Geralt walking in some farm town and stuff flying in the wind? That looked amazing and I hope to god they didnt downgrade that stuff. :(

Here is that gif you were talking about:

UnrealisticComplexGrunion.gif


I dug up a thread that has all the gifs and screenshot comparisons. Again...let's wait until Monday to really judge the game:

http://www.neogaf.com/forum/showthread.php?t=1043668

I have to single out this gif, it looks absolutely stunning, and frightening:

ilo8ZEuf1yn7w.gif


I like the camera angle on this shot. Close, but not TOO close.


Also, here is that 35m gameplay video from last year: http://www.gamersyde.com/news_35_minutes_of_the_witcher_3-15756_en.html
 
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Here is that gif you were talking about:

UnrealisticComplexGrunion.gif


I dug up a thread that has all the gifs and screenshot comparisons. Again...let's wait until Monday to really judge the game:

http://www.neogaf.com/forum/showthread.php?t=1043668


Yes! That one. :) Though what we have seen so far from the IGN stream it seems like some features have been axed too. Despite it having some graphic settings turned off no setting will magically bring that kind of fidelity out of nowhere.
 
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