Anyone else interested in WildStar?

Just gonna pop in a quote from a Eugenic Raider
http://www.reddit.com/r/WildStar/comments/2baimi/efficient_superb_farming/

Going to pop in here and say that epic items are definitely not the best items.
We have plenty of raiders in Eugenic with over 60% of blues which are so much better than any raid epic we've found, let alone dungeon epic.
What's important for you is to find a good item (blue/purple) WITH good rune slots, oh man rune slots are so fucking important it's not even funny.
So, while you're farming your epic item for the 50th time and it finally drops but with shitty rune, well then fuck, you gonna have to run it all again until it drops again with shitty runes and you want to rip your hair off.
Go for an item with your wanted stats that has a high chance to drop, then farm it till it drops with good rune slots, PLEASE.
Crafting items with 3 Fire/Fusion slots are considered to be close to BiS (much better than most raid loot).
Now if you get a crafted item with 4 runes, 3 or 4 of them being fire/fusion, well then you just won the lottery because that piece is more than likely better than anything else you can find.
 


This is good example of just how asinine the system has become. Fighting the RNG not only just for the right piece of loot, but for the right piece of loot that has the right set of rune slots is the kind of insane grind that drives players away. Furthermore, it increases complexity to a level that makes end-game experience impenetrable for many players who can't clearly understand, while in game (without using some sort of demystifying mod, reading elitist jerks, using a calculator etc..) if Item A is better for them than Item B.
 
talk about a mmo thats fallen off the radar...holy crap!!

good lord, even eso and ff14 aar had more staying power then this thing after launch

hell's bells, age of wushu was still goin strong a month after release

now we know why these are EX world of warcraft developers...LOL


and to the previous poster, its action combat just like gw2...you either love it or hate..i don't mind rolling around once in awhile but constantly is just not my thing

ymmv
 
It's the same problem with GW2 though, they want to be "action" combat but they still try to keep one foot in the mmo combat and won't fully commit to being an action combat system.

They still hold on to either hotkey/rotation based combat systems or some kind of targetting (IE Wildstar there's no z axis targeting, you only need to aim left or right and not up or down which makes it seem strange.

Pick one, but do it WELL and not half assed, that's why these action systems just lack so much depth and feel awkward.
 
Game really has that Flagship feel right now with the endless bugs, bug fixes that create more bugs and seemingly random design choices. The game is super fun up to 49, the end game is really lacking right now with terrible itemization, complete lack of stat balance (One stat to rule them all: AP), and severe class imbalance
 
Reading this thread...and ive lost my interest. There was another MMO that had the live action style combat to it...including aiming that seemed rather fun but i cant remember the name of it for the life of me now
 
It's the same problem with GW2 though, they want to be "action" combat but they still try to keep one foot in the mmo combat and won't fully commit to being an action combat system.
.....

Pick one, but do it WELL and not half assed, that's why these action systems just lack so much depth and feel awkward.

I don't want to sidetrack the thread but I happen to think GW2's implementation is very good and is currently the best "action" MMO available.

GW2 is what convinced me to even try Wildstar but I didn't stick with Wildstar for other reasons.
 
Game is slowly fizzling it seems. Two friends of mine and myself haven't really had much inclination of jumping on in the past week or two. The /r/wildstar subreddit numbers are dwindling and zone chatter and city populations are quite low.
 
Reading this thread...and ive lost my interest. There was another MMO that had the live action style combat to it...including aiming that seemed rather fun but i cant remember the name of it for the life of me now

I tried to be interested in it but overall I feel its a very boring game except at the raiding level. Its pretty bad to launch an MMO and be bored with it almost immediately.

But I gotta add that this MMO fell off the radar FAST. I mean wow.. faster than any MMO in recent memory. I thought the new FF MMO fell off but Wildstar had about 2 months of momentum and then just nothing..

I can't see this game lasting in its subscription model past 6 months more.
 
Reading this thread...and ive lost my interest. There was another MMO that had the live action style combat to it...including aiming that seemed rather fun but i cant remember the name of it for the life of me now
Firefall? ;)
 
If i couldn't buy credd with in game money, i would have quit after the first month. PVP is so bad in this game it isnt even funny. Dungeons are pretty good, but the whole attunement process is also horrible. I think there's like 2 guilds on my server with enough people to raid atm. After 2 months of being released.

Game is just to hardcore to keep anyone but the 5-10% of people who actually enjoy/have time for the hardcore shit. I'm pretty sure when WoW xpac hits, wildstar is pretty much done.
 
Reinstalling this on my new machine, I'm going to give it another shot before WoD hits. Outside finishing the last quest (killing Garrosh) for the Prince, WoW almost makes me nauseated to login.
 
Nope, still a piece of crap. At least there's always Steam.
 
they sent me an email about 7 days free and a buddy pass...

i totally forgot this game existed...lmao !!!

that email got deleted fast after a nice chuckle

f2p before christmas anyone??
 
Not sure which game burned out quicker, SWTOR or WS?

Both had such a massive pre-launch hype, and neither ended up doing as well as expected.
 
SWTOR, GW2, FFXIV, ESO, etc are all doing fine. None of them have WoW numbers of course. But they all have their niche market and are financially stable. Fans give every new MMO the "WoW Killer" tag. So if it doesn't reach 12 million subs then it is a failure in their eyes. Then you have MMO players that just play the games and have fun.
 
I played a buddy pass for a few days. I enjoyed it, but never did continue, nothing really stood out to me to make me want to keep coming back.
 
Not sure which game burned out quicker, SWTOR or WS?
Both had such a massive pre-launch hype, and neither ended up doing as well as expected.

SWTOR fizzled out in about 2-3 months after the release. All the game content was consumed 10 times faster than the dev team had expected and there was nothing for players to do.

While WS had about the same amount of content, most of the people were locked out of it by multiple artificial gates. So they just quit without consuming the content.


Both dev team did a piss poor job with the game engine optimization - Ilum pvp slideshow in SWTOR and exactly the same slideshow during the tree defense event in WS. Both games had game breaking bugs that went unfixed for months after the release.
 
Google search for this string. most-played-pc-games-august-2014-league-of-legends-world-of-tanks-get-an-esports-boost/

It's a Raptr link and their links are banned from [H]ardocp. Basically they handle the in game tracking / video capture for AMD, and Nvidia users like the app also.
 
IMO people just want something ...different.

Playing the same basic game as WoW over and over and over has really burnt people out, lots of people want an mmo that is different from that.

What still amazes me is that the first major generation of mmo's, Ultima Online, Everquest, and Asheorn's call, each of them were quite different compared to each other, playing one didn't feel like you were just playing the same game with a new coat of paint, unlike mmo's today where most of them feel like just that.

Plus with all of the f2p choices out there, it's hard to convince people to pay a subscription fee for an mmo that doesn't really offer anything you can't also find in an f2p mmo like Rift, LOTRO, SW:TOR, etc.
 
I enjoyed WildStar at first. My issue was that my computer could NOT run it for shit. This was my previous PC.. not my current one. I had a Q6600, 650 Ti Boost SC, 8GB RAM, which honestly should have been enough even for that game.. but I would go down to 2FPS in the cities, and never got above 20FPS on the lowest crappiest settings. I stopped playing for that reason. FFXIV I never had issues with on that computer, on low settings of course.

I kinda wanted to go back and try it on the new computer now but.. meh.. People don't seem too happy with it. I am still loving FFXIV, and for some reason I became more hooked on that than I was even on WoW back in it's good days. I really did enjoy the housing system in WildStar, a lot. The customization of it was great.

BTW, FFXIV seems to be doing pretty damn well. I find it very active, FanFest tickets sold out super fast, and SE churns out new content and patches pretty quickly. Of course it still has the same pre-patch lull's begin a few weeks before a major patch.. but I've enjoyed it more than any other MMO I've played since WoW.
 
I enjoyed it, but the population was dead before I even reached lvl 50. Still haven't logged in in a few weeks.

Part schedule demands, part don't give a crap.

I'm not a guild member and haven't raided.
 
Yeah, the game is hurting bad, the PvP servers have died off and it's only a matter of time until they are shut down leaving only the US and the EU "mega" servers left which are both pretty sparsely populated.

Seems Carbine is adamant on Flagshipping Wildstar.
 
I'm really pretty furious that WildStar turned out so horrid. They had the potential for if not a revolutionary, an evolutionary change from the WoW dynamic, but they ran it into the ground for the worst reasons. They had good lore, engine performance, addons/UI mods, and a subscription (yes, i consider this a major benefit)... but they ruined it by catering to the "exclusionist" demographic. The "hardcore, game as a job, not happy to succeed in difficult challenges, but most others must fail to even come close" demographic were the only ones who appreciated certain crappy changes - for instance, the complete loss of housing items if you removed/moved them instead of merely having a cost to replace, tons of grinding, difficulty scaling badly for risk/reward, horrid itemization for group content (ie having to get a Gold medal to get the "real" rewards), attunement the way it was done, lack of tedium-reducing features like the option for a raid finder (even at the same difficulty!), the clusterfuck that was PVP, and all the grind-grind-grind. So it became no surprise when everyone but that tiny minority of players left.

Let this be a lesson to everyone - don't tailor your content to "exclusionists" and then expect it to have wide appeal. By nature, for them to be happy the majority of your players must not be. There is also a difference between difficulty and tedium; many players will be fine with the first, but will not put up with the latter once they've had better (ie dungeon and raid finders. Hugely useful tool for anyone who doesn't run in a scheduled raid group, yet doesn't impose on those that do. Asinine to leave it out). World of Warcraft has evolved over the years and does it right - they provide content for the hardcore (world firsts, rated PVP, Heroic/Mythic raids etc..) as well as enthusiasts and casual players. The rewards from the "hardcore" stuff may be technically "the best" and/or uniquely cosmetic, but the difference between say... gear from a Mythic raid and a Raid Finder raid isn't huge to the point it would sharply divide player performance (and set bonuses work between different tiers, another smart choice).

WildStar could have been much better, but this mistake was costly indeed. With luck other devs will learn from it.
 
I just tried the free trial and within an hour I ran into a bugged out quest in the tutorial. Forget it, if they can't even care about the tutorial quests, how much do they care about the rest of the game.
 
They had good ... engine performance

Whaaaat? The engine performance was horrible. It used to cripple even the high end computers. The three event was a prime example of FPS going to single digits.
 
I played it at launch, rushed to 50 in a week, and grinded out through the attunement quest line, the rest of my guild was way behind and I got tired of waiting. I just simply quit. The combat was a lot of fun, but there were way too many issues. Coming from FFXIV, the combat was refreshing, fastpaced, and very interactive. I quit before raiding, there were just too many issues. Dropping it and going back to WoD, I dont miss it at all.

It's hard to pinpoint where exactly they went wrong, because they did so many things wrong. How arrogant they presented themselves may have been one of the biggest issues. "We know what we're doing, you're going to like it" bullshit meant they didnt listen or respond to anything in time. It was all too little, too late.

  • Broken economy, so may exploits at the beginning. People were maxed out on CREDD, meaning they had years of subscriptions on account.
  • Terrible terrible item progression system. As a quick example, the progression in difficulty was adventure -> dungeons -> raids. There were numerous examples of RAID gear rotting over ADVENTURE gear. That was plain stupid, an entry level game designer would see that thats wrong.
  • Massively buggy base UI
  • Annoyingly grindy, Completely repetative daily quests with no variation, just do them over and over and over again for rep and elder points.
  • No catchup mechanic for latecomers, they would always be behind in elder gems for extra ability points.
  • Terribly buggy dungeons and adventures
  • Timed dungeon runs for attunement. You had to restart just to get the right objectives. Shrine of the swordmaiden had 1-4 secondary objectives between bosses. You needed to do all of them in under a time limit for silver rating (attunement). You simply had to restart if you got too many objectives.
  • One of the 'content' zones was buggy, the entire quest helper screen (base UI) had no text, so if you wanted to complete them, you had to look them all up online individually.

I'm sure much of this has improved since I left, but it was too little to late. It had potential, but it fell apart on its own. WoW had nothing to do with its demise. I'm raiding Blackrock Foundry in WoD now, and the mechanics are a lot more fun than anything I read about in Genetic Archives and Datascape (Hanz and Franz is awesome)
 
So is it a bad deal at $20 for a month and then probably uninstall?

Old Republic instead?
 
Back
Top