Has anyone noticed that in many games the final levels tend to have really bad level design, hordes of enemies, and a multi-stage final boss? And experienced as a whole just feels loud, brash, unimaginative, like a Michael Bay film.
It's like these developers are always going for the climatic high-action Rambo sequences, and they all feel predictable and generic.
How about I DON'T fight a horde of enemies leading up to a 50ft tall final boss? Maybe the ending sequence can have low-action and be a cakewalk with philosophical voice-over shit or something?
It's like these developers are always going for the climatic high-action Rambo sequences, and they all feel predictable and generic.
How about I DON'T fight a horde of enemies leading up to a 50ft tall final boss? Maybe the ending sequence can have low-action and be a cakewalk with philosophical voice-over shit or something?