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Planetside 2

Anyone else seeing the massive anti-cheat broadcasts every few min?
And what retard thought it was a good idea to publicly announce when they are observing someone for hacking?
This is the most half-assed approach to anti-cheat I have ever seen.

I honestly thought it was some role-play bullshit, with the drones, and learned to ignore it.

I guess it makes people feel better they are doing something?

They are definitely banning people though. There was some guy head shotting everyone last night on Soltek...and I mean everyone. NC/TR/VS alike. All 3 factions were bitching in chat, was hilarious.
 
First of any game I have ever played always has someone like you say this sillyness hell I will even admit to doing it in games I am bias toward. But when I actually observe for myself its just not the case. And second if this is the fairest F2P yet then why the heck is this thread so full of people complaining about the grind and weapons? Saying that 3 v 1s etc are how you get killed is just well like any team game.

Anyhow this argument will go on forever as it does in every F2P/P2W game, it will keep coming over and over too. But I said my piece, and that's the way its been in every F2P, its always P2W and there are always people trying to explain that away, but the reality is the F2P business model just doesn't work if its not P2W. Because I mean no one would care to upgrade if it was all really just side grades right?

Of course it's silliness because you don't agree with it. :rolleyes:

If it's you MUST pay to absolutely compete, please give me the must have gun/setup for each class and vehicle.

How is this. The P2W model in PS2 is tolerable. Someone not dumping a single dime in the game will initially be behind the curve, but in less than a couple days playing (and that is most of my buds) you are more than viable if you choose to stick with a single role. Start a new role? Couple more days to become viable.

You will not be optimal for all situations, but absolutely viable.
 
lol I'm starting to love this game. So much fun when the whole infantry invades base to base. The battle is epic. I usually play a lonewolf heavy gunner since every rando squad I joined are pretty scattered most of the time. I do however go along with the group of people who seems to know what they are doing and just follow them around.

quick question:
Is it just me or the stock gun LG for heavy gunner is better what you can unlock? VS seems to have the best stock LG, while Cong. (sp.) has high dmg low fire rate and large magazine which I like as well since I dont have to reload as often as I do when I'm VS.
 
The VS (and probably everyone else) now have a battle rifle shared between the heavy and the engi. I unlocked all but one sight for it, the foregrip and the muzzle break Saturday. The engi and the medic with the other faction gun that is now unlockable are my go to classes now.

The only thing really killing it for me though is the render distance for enemies when there are tons of folks. 30 yards maybe 50 at most during a big battle. Really makes killing people challenging when they can back off by a yard or so and be gone from my screen
 
Of course it's silliness because you don't agree with it. :rolleyes:

If it's you MUST pay to absolutely compete, please give me the must have gun/setup for each class and vehicle.

How is this. The P2W model in PS2 is tolerable. Someone not dumping a single dime in the game will initially be behind the curve, but in less than a couple days playing (and that is most of my buds) you are more than viable if you choose to stick with a single role. Start a new role? Couple more days to become viable.

You will not be optimal for all situations, but absolutely viable.

I can agree with most of this, it will take a lot more then a couple days to become competitive with someone who drops $50 on the game though.

The VS (and probably everyone else) now have a battle rifle shared between the heavy and the engi. I unlocked all but one sight for it, the foregrip and the muzzle break Saturday. The engi and the medic with the other faction gun that is now unlockable are my go to classes now.

The only thing really killing it for me though is the render distance for enemies when there are tons of folks. 30 yards maybe 50 at most during a big battle. Really makes killing people challenging when they can back off by a yard or so and be gone from my screen

The render distance is another one of the possibly game destroying problems as I see it. How do you tout a game as having a large world, with huge fights, if you cant see the enemy in anything over medium sized battles. Getting killed by someone because the server decided to let them render me first sucks.
 
I can agree with most of this, it will take a lot more then a couple days to become competitive with someone who drops $50 on the game though.

The free weapons are already the best general purpose weapons available. Someone that drops $50 will have weapons that may fit their playstyle better but those weapons are only more competitive in certain situations. For instance, I purchased the AC-X11 after I read that it was an awesome weapon for light assault but actually went back to the default Mercenary Carbine as it's easier for me to control and better matches the ranges that I normally engage at even though I've spent 0 certs on upgrades to it and I fully kitted the AC-X11 out.

Some of the vehicle weapons are unbalanced at the moment but the devs are working on them (Rocket pods are getting a nerf and AA weapons are getting a buff to further compensate for them in this week's patch).

I'd say that the biggest disparity comes with the class upgrades which aren't purchasable. Someone that buys an XP boost will have an advantage over a similarly skilled player without a boost due to the increased rate at which they can acquire the upgrades. It's easily possible to get the best upgrades within a couple of days though.

The render distance is another one of the possibly game destroying problems as I see it. How do you tout a game as having a large world, with huge fights, if you cant see the enemy in anything over medium sized battles. Getting killed by someone because the server decided to let them render me first sucks.

They're working on this also. The medium sized battles are still far larger and have more going on than a battle in 99.9% of FPSes. I prefer the battles with 40 to 200 people and have never experienced the issue but it sounds like a major problem for the people that like to run around in the massive zerg swarms. If they can't fix it reasonably soon then it may curb the population but I don't think it would destroy the game.
 
Is there a good PS2 new site ? Something that shows news on updates, and what's coming soon.
 
Is there a good PS2 new site ? Something that shows news on updates, and what's coming soon.

their forum, at least during beta they always posted news on the updates a day or two before they came out or talked about future updates. the developers are pretty good about communicating with the community and not leaving everyone in the dark about changes.


I can agree with most of this, it will take a lot more then a couple days to become competitive with someone who drops $50 on the game though.



The render distance is another one of the possibly game destroying problems as I see it. How do you tout a game as having a large world, with huge fights, if you cant see the enemy in anything over medium sized battles. Getting killed by someone because the server decided to let them render me first sucks.


the render distance is more of an anti-lag coding issue and not an actual render distance problem. it'll be ironed out almost all fps's(that use a dedicated server platform) suffer from it when they start off til they can balance it out in the server code. it was a lot worse in beta when people would teleport all over the map because you people in australia or asia or eastern europe were playing on the NA servers with 300-400 pings.
 
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Anyone find VS faction easier to play?

Somewhat, it depends on your play style. I enjoy playing light inf specifically and the main assault rifle gives you a high rate of fire but low bullet damage. I typically can't take more than one guy out with a clip before getting killed by the next while reloading.

I also happen to suck at first person shooters.
 
Is there a good PS2 new site ? Something that shows news on updates, and what's coming soon.

If you want the quickest news I would just pay attention to the official forum. PlanetSide-Universe posts up material about every day if its news worthy also.
 
What is "no bullet drops"

Over relatively long distances, bullets are pulled down by gravity and will end up below your intended target if you do not properly compensate. Since Vany snipers have energy beams or whatever, they suffer from no bullet drop and get increased accuracy as a result, at the expense of lower damage.
 
So has the metagame been adjusted yet? Are players actually trying to defend bases now? Is defending a base actually possible? When I was playing beta, no one had the upper hand even though the defense should. Capturing a base should be a challenge, yet it was easier to play offense because zerging a base was the easiest way to win. Numbers > Skill
 
So has the metagame been adjusted yet? Are players actually trying to defend bases now? Is defending a base actually possible? When I was playing beta, no one had the upper hand even though the defense should. Capturing a base should be a challenge, yet it was easier to play offense because zerging a base was the easiest way to win. Numbers > Skill

If the numbers are even, you can defend a base fairly easily, even more so with Biolabs and Tech Plants. The problem seems to be is that not many people stay to defend. They want to roll with the zerg.

I was defending the as NC last night against a TR zerg, and we finally stopped them at a Biolab. In the time it took for them to actually take the lab (over an hour) the VS pushed all the way to their warpgate, leaving them cut off.

Good times :)
 
I've often thought they need to limit the amount of people who can get base cap xp. Forcing at least 33% to move on or something.
 
If the numbers are even, you can defend a base fairly easily, even more so with Biolabs and Tech Plants. The problem seems to be is that not many people stay to defend. They want to roll with the zerg.

I was defending the as NC last night against a TR zerg, and we finally stopped them at a Biolab. In the time it took for them to actually take the lab (over an hour) the VS pushed all the way to their warpgate, leaving them cut off.

Good times :)

The funny thing is defending the tech plant lets say...is way more exp. You get kill streaks going like crazy.
 
The funny thing is defending the tech plant lets say...is way more exp. You get kill streaks going like crazy.

Yes this is one of the ways if you're good to exploit massive xp gains. There are several other xp gaining things you can do, and i find myself doing those instead, unfortunately they aren't really all that fun.
 
I can agree with most of this, it will take a lot more then a couple days to become competitive with someone who drops $50 on the game though.

not sure what you mean by 'competitive' but if you mean purely # of kills or K/D ratio - yes maybe as there are a couple weapons like rocket pods/Zephyr for air or HE tank guns for lightning/MBT that will provide an easier way to get more infantry kills, however in these cases it's typically harder to get vehicle kills or you had to sacrifice something to use these weapons (maybe not the case in the zephyr however as it does a decent job of killing infantry and vehicles with 6 rounds per reload)

some of this is getting balanced too - like the rocket pods: lower AoE dmg so it's more of a focused dmg specifically for vehicle hunting and burst dmg - again trade-offs

there really aren't any other 'upgrades' you could buy except maybe boosts that will let you gain XP faster and therefore certs to spend on stuff on upgrades for infantry/vehicles (which let you take an extra bullet, give you options on grenades, better movement, or even C4)... there isn't really anything that is game-breaking OP because someone cert'd into it sooner than you however - it mostly comes down to how well you engage your enemy and how well you are at an FPS
 
nzAO2.jpg


I may sink some money into this....

With the Wally World 15.00 cards you get bonus 500 Station Cash, that's 6k for $15.00
 
I just learned there are 8 servers EACH on the east and west now. This is a bad move by SOE. I'm on Helios which is a constant medium population server, and the only continent that feels really active is Indar. Amerish and Esamir feel dead in comparison, and though I've been in some good on battles there, they just aren't the go to continents for instant action.

Maybe they're planning some kind of massive advertising campaign these holidays, but 8 E/W servers is seriously overkill. This game just doesn't work without the action, and now they have plenty of empty servers.
 
Curious, have there been any benchmarks released for this game yet ? Would love to see the [H] or Anandtech test PS2 with a GTX-680 or 7970, and SLI and Crossfire too.

I assume it's similar to BF3 benchmarks ? PS2 has lower graphics than BF3, but larger scale, so maybe same performance as BF3 end of day ?

How does PS2 scale with SLI or Crossfire ? A major improvement ? Or like some games, not really helping with additional GPU power ?
 
I just learned there are 8 servers EACH on the east and west now. This is a bad move by SOE. I'm on Helios which is a constant medium population server, and the only continent that feels really active is Indar. Amerish and Esamir feel dead in comparison, and though I've been in some good on battles there, they just aren't the go to continents for instant action.

Maybe they're planning some kind of massive advertising campaign these holidays, but 8 E/W servers is seriously overkill. This game just doesn't work without the action, and now they have plenty of empty servers.

Until they fix the problems in large battles, be happy there aren't high populations.
 
Curious, have there been any benchmarks released for this game yet ? Would love to see the [H] or Anandtech test PS2 with a GTX-680 or 7970, and SLI and Crossfire too.

I assume it's similar to BF3 benchmarks ? PS2 has lower graphics than BF3, but larger scale, so maybe same performance as BF3 end of day ?

How does PS2 scale with SLI or Crossfire ? A major improvement ? Or like some games, not really helping with additional GPU power ?

it's sickeningly CPU bound.
 
Curious, have there been any benchmarks released for this game yet ? Would love to see the [H] or Anandtech test PS2 with a GTX-680 or 7970, and SLI and Crossfire too.

I assume it's similar to BF3 benchmarks ? PS2 has lower graphics than BF3, but larger scale, so maybe same performance as BF3 end of day ?

How does PS2 scale with SLI or Crossfire ? A major improvement ? Or like some games, not really helping with additional GPU power ?

I really, really want to see a [H]ard write-up on what we can do to maximize performance on this game. If that means blowing money on thousand dollar processors, so be it - I just have to know.
 
Doesn't matter what I do, It runs at 10-30 FPS in large fights with only about 50% CPU usage per core.

Even putting rez down to something silly like 720p with all settings on low.
 
I have issues with my rig. I've dropped a few of the biggest performance hogs down to medium or low, so I get a smooth FPS now, but every now and again I suffer when I turn around really fast or get in a shootout with someone, the game just STUTTERS, I'm talking like 1-2 FPS. Not sure what's causing it really.
 
Doesn't matter what I do, It runs at 10-30 FPS in large fights with only about 50% CPU usage per core.

Even putting rez down to something silly like 720p with all settings on low.

Something that helped me was going from USB audio that could only handle 16bit 44khz sound to onboard audio at 24bit 48khz. I remembered that in BF3 your computer's performance running the game would be affected by having to resample the audio(I could be making this up). I did this and now at FPS counter I see an even amount of [CPU] and [GPU], it really did help take the load off my computer's CPU.
 
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