Battlefield 3 General Discussion Thread

You seem to think having fun and having great stats are somehow mutually exclusive.

The truth is if you are a good player and have fun, the stats come to you, no need to chase them.

This is true

But you seem to think the game mode and play style has nothing to do with the stats.
Your stats requirements were too high is all. I'm one of the most team based objective playing players I know.
But I somehow would not cut it on your team.
After I've helped secure wins for so many others.

400 spm, 1.5 kdr, 400 skill. 330 hours played.
1.37 w/l, this is the stat I strive to improve.
The first three stats mean nothing to me if I can't get the win.
For a team based tournament, that's what you should be looking for.
 
Last edited:
400 spm, 1.5 kdr, 400 skill. 330 hours played.
1.37 w/l, this is the stat I strive to improve.
The first three stats mean nothing to me if I can't get the win.
For a team based tournament, that's what you should be looking for.

Sounds like MoneyBall up in here. k/D is 2.0 but we want the guy with a W/L of 1.8 instead because we will win. not bad thinking, just depends on your gaming situation.
 
This is true

But you seem to think the game mode and play style has nothing to do with the stats.
Your stats requirements were too high is all. I'm one of the most team based objective playing players I know.
But I somehow would not cut it on your team.
After I've helped secure wins for so many others.

400 spm, 1.5 kdr, 400 skill. 330 hours played.
1.37 w/l, this is the stat I strive to improve.
The first three stats mean nothing to me if I can't get the win.
For a team based tournament, that's what you should be looking for.

Very situational, been over it before. You're totally right: setting criteria by three stats is nonsense, as game mode, game size, playing with friends, playing with FoTM weapons and myriad other factors can affect any of these.

KDR can be gamed by playing with friends, using FoTM weapons or camping in a corner with an LGM and claymores.

SPM can be gamed by playing Metro and TDM.

Skill level can be gamed simply by playing the game later than anyone else.

Etc.
 
Very situational, been over it before. You're totally right: setting criteria by three stats is nonsense, as game mode, game size, playing with friends, playing with FoTM weapons and myriad other factors can affect any of these.

KDR can be gamed by playing with friends, using FoTM weapons or camping in a corner with an LGM and claymores.

SPM can be gamed by playing Metro and TDM.

Skill level can be gamed simply by playing the game later than anyone else.

Etc.

Agreed.
I've got 331 savior ribbons. 662 team mates saved.
246 ace squad ribbons, 306 flag attacker ribbons, or 1224 flags captured.
So many other stats that would help you find conquest players for a conquest tourney...
But he picked the ones people abuse the most, no biggie.
 
Agreed.
I've got 331 savior ribbons. 662 team mates saved.
246 ace squad ribbons, 306 flag attacker ribbons, or 1224 flags captured.
So many other stats that would help you find conquest players for a conquest tourney...
But he picked the ones people abuse the most, no biggie.

Maybe they should make a gametime specific stat using just the ribbons. Something like conquest-based ribbons + teamplay (revive, etc) ribbons / hours. Convert to a ratio and you'll have a good idea of how much a player team plays in Conquest. Could do it with Rush and TDM objectives as well. I'd say just use the points to do the calculation instead of ribbons, but I'm not sure those are tracked separately.

I might play around with the idea. Only time KDR comes into play then is on TDM.

They really should have included a TPPM (teamplay points per minute) metric.
 
Maybe they should make a gametime specific stat using just the ribbons. Something like conquest-based ribbons + teamplay (revive, etc) ribbons / hours. Convert to a ratio and you'll have a good idea of how much a player team plays in Conquest. Could do it with Rush and TDM objectives as well. I'd say just use the points to do the calculation instead of ribbons, but I'm not sure those are tracked separately.

I might play around with the idea. Only time KDR comes into play then is on TDM.

They really should have included a TPPM (teamplay points per minute) metric.

You'd still have to factor in ticket count. The longer the round, the easier it is to get ribbons. I can play on a two person server with 1000 points and get a ton of flag capture ribbons, for example.
 
You seem to think having fun and having great stats are somehow mutually exclusive.

The truth is if you are a good player and have fun, the stats come to you, no need to chase them.
That's not what he is saying. He is saying that there are other ways of having fun in this game that don't necessarily translate into high SPM. You can goof off and still have fun in this game without having to constantly worry about your SPM and still be a very good player. Hell, every once in a while I just want to drive around in a jeep or just do some aerobatics in a plane or chopper, yet when I focus on my play I am usually within the top 5.

I'm sure Professional football players still play a game with their buddies every once in a while when stats don't matter. ;)

I think the crux of the problem here is the inability to create different soldiers without getting another copy of the game. That way people could have casual soldiers and pro soldiers.
 
High SPM and high K/D players *generally* are better at the game and therefore will achieve the objectives easier. You can't stop me from capping if you're dead.

It's a generalization, but it is fairly accurate IMO. Granted I am pretty amazing so I'm a little biased. :)
 
You'd still have to factor in ticket count. The longer the round, the easier it is to get ribbons. I can play on a two person server with 1000 points and get a ton of flag capture ribbons, for example.

Yeah, there's always going to be a trick to gaming a stat system. The key is to find a metric that better shows teamplay/objective play over just the k/d and SPM stuff.
 
more DLC news..

http://www.digitaltrends.com/gaming...-kill-map-packs-and-their-lesser-competitors/
We sat down with DICE’s Patrick Bach, Executive Producer for Battlefield 3 and talked about the upcoming Close Quarters map pack, what we can expect from the next map pack Armored Kill, and the rivalry with Call of Duty.

The last few GDCs have belonged to EA, at least as far as the public is concerned. In general, GDC is a much more low key show than something like E3 or CES. For the most part, the event is about networking, sharing ideas, and helping the industry grow. Of course, there are exceptions.

Last year EA stole the show with the first look at Battlefield 3, and this year it was Medal of Honor: Warface. But before Danger Close took the stage, DICE unveiled the three upcoming BF3 maps due out later this year (and possibly into next). For a closer look at the first map pack, Close Quarters, check out our hands-on preview.

Following the presentation, we had a chance to sit down with Patrick Bach of DICE, an Executive Producer for Battlefield 3. Naturally the talk began with discussion of the Close Quarters map pack. It then expanded into how the fans impact the development process, and then strayed into talk of the industry in general, including what he thought of the Call of Duty rivalry. Check out the transcript below.



The Close Quarters map pack was was just announced, and it will have four maps when it is released in June. Will there be any new weapons?

Yes, there will be 10 new weapons, and the weapons will be spread over all the classes. There will be new assignments, so there will be a lot of new stuff in general

Will there be any more single-player or co-op content in the future?

I can’t really talk about the exact plans for the future packs, but we haven’t included that in Close Quarters. For the close future though? No.

“Ziba Towers” is small and contained. Is that theme representative of all of the Close Quarters Maps?

Yes, that is the theme, as the name hints. To be a Battlefield map, the classic Battlefield player would imagine that you were in a big open landscapes. To enclose the player makes it very intense, almost claustrophic at times—it adds a lot of new emotions to the spectrum of Battlefield.

Will you be able to do the classic game modes like Rush and Conquest?

Yes, the classic game modes will be a part of this expansion pack.


So what we saw was just one small part of it—it expands?

Yes, absolutely

What kind of new weapons will we see?

We’ll release that as we get closer to it, but there will be the SPAS 12–the Italian shotgun–which is a classic shotgun that people have seen many times before, and there will be a lot of other guns. The important thing is that we’re doing these guns and spreading them over all the classes, and of course you can then bring them back into your original game. So it actually extends the other maps of Battlefield 3.

Will Close Quarters be able to support the max number of 64 PC players?

No, we are restricting players. I can’t tell you exactly what the restriction is right now, but we are restricting players so we can focus on the fun factor. How many players do we want before it turns into carnage?


It would be overwhelming.

People could potentially find that funny, but not fun.

There are some console updates coming, including some major overhauls to the matchmaking. Have you announced when that will go live?

We don’t have a date for it yet. We’re going through a lot of practical processes to get it out, but it is a full rent-a-server program. You as a player can rent your own server. You can do all the setting yourself, you can invite whoever you want, or you can keep it open to everyone. You control it. This is the first time we’ve seen this on a console. We were quite surprised that no one has done this before. It’s a special feeling owning your own server; having control over it and making sure that you have all the settings–and you have all the information that you think the players you want to invite–are there.

So it will be similar to the PC version?

Yes.

Are there going to be any obvious differences between the PC and console matchmaking?

No. I think the biggest difference when it releases is that it will be easier for console players to rent a server than it is for PC gamers today because we don’t have an in-game interface. But for the console you get everything in front of you at the main menu.

Any chance we may soon see a Battlefield: Bad Company 3?

I can’t really talk about any of the other IPs right now…

What can you tell me about the next map pack, Armored Kill?

The goal and the theme of that pack is to create something that is on the opposite side of the Battlefield scale [from Close Quarters]. Close Quarters is a very intimate, intense infantry experience. [Armored Kill] is the big open, heavy metal vehicles, focusing on the big beasts of the battle. We are introducing new vehicles into the mix. We are building the biggest battlefields we’ve ever built before, so we’ll have the huge battles. It is kind of the opposite…it is complementary part of the spectrum for Battlefield 3.

How much do you listen to fan input?

We listen a lot, but that doesn’t mean that we do exactly what people ask us to do. There are so many requests that don’t fit with reality. We don’t want the game to be fixed for a single individual. We want the system to be perfectly balanced so you can have all these things working together. If you make the game better for you, it might get better for me, but not for him. So we wouldn’t do a fix like that. Even if there is a majority of people complaining about something, that doesn’t mean that we can do that change because it may break the game as a whole.

Sometimes it can be hard to communicate that because we want to find a solution that mitigates all the problems rather than just fixing it for you and breaking it for me. That’s the challenge of building a game like Battlefield. If you get it right, it’s magic. It’s really hard to get to this perfect rock-paper-scissors balance. It’s so easy to get it wrong because if you just react to the person that screams and yells the most, you will definitely break the game. So we can’t do that, because we are responsible for the game, so if we break the game we have to fix it. We can’t blame the community and say “but you got what you wanted and look, it broke, it’s your fault.” We have to be responsible and make sure that when we do something we do it properly, and also plan for the future.

There has been a lot made of the rivalry between Call of Duty and Battlefield from both the press and the fans. How aware of that are you?

Well we do pay attention because people bring it up all the time. We don’t see ourselves as the direct competition to the other shooters on the market, because there aren’t many shooters that are trying to do what we are trying to do. If we try to limit ourselves by trying to build something that is in my book lesser, a lesser experience, even if people say that they like it, and say that they like this particular part of the experience, that is not what Battlefield is all about. Then we shouldn’t call it Battlefield, we should call it something else.

If you don’t have the vehicles, if you don’t have the structure, if you don’t have the team play, if you don’t have the classes, then you’re breaking it. I hope that people that are playing Battlefield 3 and are playing other shooters can see that it’s not the same. If you are into shooters, and you play shooters, you will definitely spot the difference.

What games are on your radar?

I’m looking forward to quite a lot of games. Maybe not always to play them, because sometimes there are games that are interesting but not always to your liking when it comes to the actual game. But there are a lot of interesting games. I think Halo 4, Assassins Creed 3… there are some big players out there that will hopefully give us something more than expected. I’m really looking forward to seeing what they have in the plans for us.

What do you predict for the future of the industry?

When we talk about gaming or gamers, we tend to look at people, because humans won’t change—their behavior, at their core won’t change–but the interface between the person and the product might. No one believed in the games that we can now play on the iPhone, because a couple years before we had the N-Gage, and machines that were on paper the exact same machines. But then all of a sudden the same thing starts to work, because it is the right platform at the right time, and with the right content, and you have the right user behavior. It’s like now it fits, but five years ago it didn’t.

In a way, the games we are building are platform sensitive, because you need to be able to see what’s happening in front of you to be able to control that with a high precision, so it is hard for us to make a hardcore, mobile Battlefield version that has the exact same values as what we are trying to create. So to answer your question, I think there will be a market for games like Battlefield in the future. I also think the gaming market as a whole might grow, but the growth might be in other areas. So you might grow the casual social part, and then the high definition, hardcore shooter audience will stay the same.

Younger people growing up have more choices when it comes to gaming. They like the casual like games—like the Pop Cap games for instance—it’s great fun to play it on an iPhone, but when I get home, I want to play Battlefield. That doesn’t exclude Bejeweled, because they are different experiences. I think it is the whole need to entertain yourself. Today you have so many more choices that we didn’t have five or ten years ago, so it is more a question of how do you want to consume your games, not do you like games. So I think that games, and specific genres like shooters, will stay. It’s just a question of how do you consume them.
 
But that would mean working more hours!

I think a map with 7 floors of action for 64 players would be real cool. Will never happen though.

That would be awesome. I want utter chaos and destruction. That akin to the tower falling on Caspian, the building collapses and kills everyone at the end of the match. :D
 
Really restricted players??? As if there isn't enough carnage on 64 TDM on regular conquest lmao.
 
I just picked up BF3 after having BC2 since its launch date.

Regarding the browser on BF3, why am I not finding many populated servers?
I am doing something incorrect with the BF3 browser?

I went back to BC2 this afternoon and there are significantly more people playing it than BF3.

Comments?

TIA
 
I just picked up BF3 after having BC2 since its launch date.

Regarding the browser on BF3, why am I not finding many populated servers?
I am doing something incorrect with the BF3 browser?

I went back to BC2 this afternoon and there are significantly more people playing it than BF3.

Comments?

TIA

Make sure you have a option for free slots selected. 1-5, 6-10 for example. Using this means you will find servers with slots, but full servers wont show.
 
Thanks for information.

This browser window is a pain. I wish they had just gone with an in-game server selector.
 
Not sure if this was posted yet.
http://blogs.battlefield.com/2012/03/bringing-battlefield-into-close-quarters/

Not sure what I think. I like that at least the "expansion" seems like more of a true expansion where they are introducing a "new" mode. However, It sounds like the idea was to create Counterstrike with destructible walls... I'm not into that.

So they took the absolutely horrible idea of static "random" spawn points in TDM and applied it to CQ? Yay for claymoring a spawn point! I'd rather spawn as a team in both TDM and this.

Delta Force had a great take on an alternate form of TDM, it was King of the Hill (without propane and propane accessories). Each team had a set timer, the more they possessed the "zone" the more time would tick off the clock for them. Win by getting to 0. Was quite fun and would play well with these maps and lack of players.
 
Last edited:
LOL @ this quote:

Battlefield on the other hand, is a huge game in more ways than one. Even we developers sometimes have a hard time realizing its breadth. You can go from clearing a house of enemy soldiers through careful squad tactics to soaring through the sky in a jet fighter, frantically evading enemy anti-air weaponry, all in the same round.

You could do that long before the Battlefield series in Operation Flashpoint, plus WAY more.
 
So uh

After playing the game since release and having very few issues, I now cannot get past the "Initializing..." part of the Battlelog launcher and my BF3.exe crashes every time.

Wat do.
 
LOL @ this quote:



You could do that long before the Battlefield series in Operation Flashpoint, plus WAY more.

Cool. Never once in that quote did he say that BF was the first game to have such mechanics. You seem to be looking for something to whine about.
 
there was a thread here about that Simulator during the beta. setscrew try to reset the filters (maybe like this but without 1-5 free slots)

and here is a nice vid about hunting the game dev team hehe
http://www.youtube.com/watch?v=dAOvNRA3G7c
edit: omg that hack costs $25/month :eek:

That's awesome. It's too bad he wasn't insta-killing them because it would have made it blantantly obvious on the hacks in this game.

And yes, it's expensive. People actually pay a monthly subscription fee to cheat! Can you believe that? It's long been joked that it's actually EA/DICE running the hack sites for extra profit.
 
That's awesome. It's too bad he wasn't insta-killing them because it would have made it blantantly obvious on the hacks in this game.

And yes, it's expensive. People actually pay a monthly subscription fee to cheat! Can you believe that? It's long been joked that it's actually EA/DICE running the hack sites for extra profit.

Servers I'm playing on kick cheaters.
And doing a good job of it. After playing hundreds of hours, spotting cheaters is easy.
I frequent the servers I play on, so when I text in chat this person is cheating.
I don't come off as some mad random, and he is kicked almost immediately.
 
Servers I'm playing on kick cheaters.
And doing a good job of it. After playing hundreds of hours, spotting cheaters is easy.
I frequent the servers I play on, so when I text in chat this person is cheating.
I don't come off as some mad random, and he is kicked almost immediately.

Name of the server? Sounds like somewhere I won't mind playing
 
Name of the server? Sounds like somewhere I won't mind playing

Going to link a few here for you.
I simply favorite servers where I notice constant admin activity.
Any server with crap rules, or absent admins, instant vehicles, etc.
Gets removed from the favorites. After awhile your favorites list gets polished.
Then frequent those, and do not give attitude in chat.
This is my recipe for cheat free games, good luck.

http://battlelog.battlefield.com/bf...0e2-4b15-acdd-d00c0685d7ba/G4L-Gamers-4-Life/

http://battlelog.battlefield.com/bf...76-f307c9b1268f/ATF-Hump-em-Dump-em-CONQUEST/

http://battlelog.battlefield.com/bf...NG-COM-CONQUEST-RUSH-FUN-FAIR-PLAY-LOW-PINGS/
 
I was just taking a look at the leaderboards and found something interesting.

Look at the player with the top time played. Over 1332 hours and it looks like he kind of sucks. I'll admit his K/D ratio and "skill" are close to mine but he has more than 10x the hours I have. I'd expect to be WAY better with that much play time.

http://battlelog.battlefield.com/bf3/soldier/SUPREMEC0MMANDER/stats/253144881/

once you become familiar with the maps and game mechanics you pretty much reach a plateau. after that it's just having fun and chugging away game hours. it's like that with every online FPS for me.
 
I was just taking a look at the leaderboards and found something interesting.

Look at the player with the top time played. Over 1332 hours and it looks like he kind of sucks. I'll admit his K/D ratio and "skill" are close to mine but he has more than 10x the hours I have. I'd expect to be WAY better with that much play time.

http://battlelog.battlefield.com/bf3/soldier/SUPREMEC0MMANDER/stats/253144881/

Interesting.
Looks like he plays the game with a trackball mouse, or a atari controller lol.
 
I was just taking a look at the leaderboards and found something interesting.

Look at the player with the top time played. Over 1332 hours and it looks like he kind of sucks. I'll admit his K/D ratio and "skill" are close to mine but he has more than 10x the hours I have. I'd expect to be WAY better with that much play time.

http://battlelog.battlefield.com/bf3/soldier/SUPREMEC0MMANDER/stats/253144881/

Time played seems to be a reputation stat. I play the 35,000 ticket server lots and I notice there is usually 4-8 players that idle for 8 hour stretches to boost the time in game or drop the score per min to hide cheating.
 
Back
Top