Assassins Creed 3: American Revolution

Just because it's the American Revolution doesn't necessarily mean it'll take place 100% in America. These games usually have a serious of locales and I'd assume that London may play a role. Just a thought.
 
I was really hoping for an entire game in 1700-1800s England (with parts taking place in the Continent at some point). Jack the Ripper as a Templar, silencing prostitutes who were working with the Assassins etc... all that kind of crazy stuff.

That said, I was really looking forward to a Central or South American setting, with Templar Conquistadors vs a Spanish Assassin who went to defend the native peoples (eventually, in the "puzzle" sections it could go more about Simon Bolivar being an Assassin . Wasn't there a puzzle in Brotherhood suggesting that? Its a pity there weren't more Revelations puzzles/conspiracy/history things, especially after how well done they were in Brotherhood. Liked the one about the TV recording everything about the people living in the home...something based on real events, and the IMF/G20 protestors being the "good guys' backed by Assassins). I'm interested to see what they do, but in honesty I'm not sure I'm ready for American Revolution > forward. Not that I don't believe it should be a part of the lore, but rather there were tons of Pieces of Eden all over the world, but I'd want to see a lot "older" historical events, possibly pre-Altair. Especially ancient societies (like the Inca, Maya, Egypt, China etc....) and their exposure to First Civilization peoples and artifacts, and other parts of history in India, Japan etc... could all be a better setting especially if they're only running "forward" in terms of historical events.

Though I do have to say, I'm interersted in the AC3 protagonist. Is he part Native American (we must say part, as obviously a descendent of Desmond must be part European and Middle Eastern as well. I have to admit, I like how Desmond has a relatively wide-ranging heritage that we know of to date, and likely more we don't know.), is he a European who has been taught by Native Americans and therefore uses their equipment in part? Is he an American Colonist who supports the Revolution and independent government, or is he a loyalist (Would kind of be cool if he was a Loyalist to an Assassin King. Maybe the whole revolution and power of the East India Company etc... is a templar plot made to weaken the Assassin-derived plans that the British Empire is making. WOuld be a welcome change from the more likely King George is/manipulated by Templars and thus, Assassins will back US Revolution. Though, if they can't do the Loyalist idea, they could at least make the protagonist a neutral-ish 3rd party. Maybe he's a trapper from Canada who lived and learned with the Iroquois after the French and Indian War or something). Depending on how we set up the character, there are lots of chances for there to be more than just Bluecoats Good USA USA USA - Redcoats Bad BOOOOO ENGLAND. However, I honestly wonder if a AAA studio would gamble to reverse that. I think it would be a nice move forward for the ART of gaming if it was reversed and that the protagonist was trying to hold together Assassin concepts and ability despite the losing control of the Crown and the new nation being formed under old-world bankers (Which, if you research a little you'll see is actually what happened).

Final edit, methinks: If I'm correct, AC3 has had a separate, partial-overlap team with the other AC2/ACB/ACR triliogy working on this game for over 3 years. So it isn't like they just repainted AC:R and churned out another game in under a year. Hopefully, there will be LOTS of new content. and now that Ubi has seemingly figured out that horrid DRM isn't a good idea and that enticing people with Uplay rewards (honestly, this is what I originally thought XboxLive Gamerpoints were going to be. I can't figure out why others haven't made those "useless" points turn-in for DLC and other fun stuff instead of being well..useless) is good. Also, the DLC they do produce, especially the recent one, shows they're bringing all the previously "special edition only" content to the playerbase, albiet a little bit later than some but overall its a good thing rather than keep exclusives forever (to hell with that, Bioware!)
 
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Final edit, methinks: If I'm correct, AC3 has had a separate, partial-overlap team with the other AC2/ACB/ACR triliogy working on this game for over 3 years. So it isn't like they just repainted AC:R and churned out another game in under a year. Hopefully, there will be LOTS of new content. and now that Ubi has seemingly figured out that horrid DRM isn't a good idea and that enticing people with Uplay rewards (honestly, this is what I originally thought XboxLive Gamerpoints were going to be. I can't figure out why others haven't made those "useless" points turn-in for DLC and other fun stuff instead of being well..useless) is good. Also, the DLC they do produce, especially the recent one, shows they're bringing all the previously "special edition only" content to the playerbase, albiet a little bit later than some but overall its a good thing rather than keep exclusives forever (to hell with that, Bioware!)

Where is your proof of any of this? You cite no sources, offer no links, and you disappointed me. This is nothing but conjecture. I'm mostly interested in who or what your source for the whole "this game has been worked on for 3 years by a separate team" bit.

I do see this as just another annual rehash of the AC franchise. I enjoyed AC2 immensely and it is in fact one of my top 10 games of ALL time ( :eek: ), but that said, Brotherhood was disappointing story-wise, and I heard that Revelations wasn't much better, so I didn't pick up Revelations. It's been on sale already though, I will wait till I can get a copy for $20 then I will buy it.
 
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http://en.wikipedia.org/wiki/Assassin's_Creed_3

According to that, it has been in development for 3 years, if you want to believe Yves Guillemot, CEO of Ubisoft.

I find this particular paragraph interesting

Ubisoft CEO Yves Guillemot confirmed during an earnings call on November 8, 2011, that a new "major" Assassin's Creed game will be released in 2012. Guillemot refused to go into any further detail on the title beyond its confirmation.[13] Speaking to MCV, Guillemot dismissed the notion that annual Assassin's Creed installments are diluting the brands, stating instead that they're necessary to "satisfy the demand". Guillemot also claimed in the same interview that this year's Assassin's Creed will be the series' "biggest to date."[14]

"Assassin's Creed III is the true next generation of both the Assassin's Creed brand and interactive entertainment/storytelling in general. We will push the title a lot because it's a fantastic product that the team has been working on for three years. What we have seen is just fabulous."

—Yves Guillemot, Ubisoft CEO.[6][15]In February 2012, Ubisoft officially confirmed the existence of Assassin's Creed III, and its release date of October 30, 2012.[15] He went on to say the publisher's investing more heavily in the game than in any other title in the series.

Ok, I normally am a really negative person, and you all over the years have seen my diatribes and shit, and you guys know I come down hard on games that don't meet my standards.

Even though it's Ubisoft (a 4 letter word to some people), I still have to give them credit for Assassin's Creed 2 which was excellent. I have to give them the benefit of the doubt here. Untill I see the final product, I'm going to reserve judgement.
 
Where is your proof of any of this? You cite no sources, offer no links, and you disappointed me. This is nothing but conjecture. I'm mostly interested in who or what your source for the whole "this game has been worked on for 3 years by a separate team" bit.

I do see this as just another annual rehash of the AC franchise. I enjoyed AC2 immensely and it is in fact one of my top 10 games of ALL time ( :eek ), but that said, Brotherhood was disappointing story-wise, and I heard that Revelations wasn't much better, so I didn't pick up Revelations. It's been on sale already though, I will wait till I can get a copy for $20 then I will buy it.

Is Ubisoft CEO Yves Guillemot a good enough source? He gave the 3 year, separate teams nod that has been bandied about by many game journalism sites. If I recall correctly, it came from an investor conference call, at length or possibly follow-up Q&A regarding the Oct 30 release date. Its already up at the Wikipedia article with a number of sources; I expect even more updates there before long.
 
Is Ubisoft CEO Yves Guillemot a good enough source? He gave the 3 year, separate teams nod that has been bandied about by many game journalism sites. If I recall correctly, it came from an investor conference call, at length or possibly follow-up Q&A regarding the Oct 30 release date. Its already up at the Wikipedia article with a number of sources; I expect even more updates there before long.

That wasn't my point, my point was you posted all that information without providing a source for it, so I had to go look it up and research it myself. That's all.

On topic, this looks pretty cool actually. Who wouldn't want the chance to tomahawk Benedict Arnold??

I bet Washington will have you take down some Redcoats (just like on the cover!!!)

General George Washington: I need you to go, do this thing for me, assassin . . .
Desmond's Ancestor: Yes sir . . . La shai'a waqi'on motlaq bal kollon momken.
General George Washington: The fuck you just say?
Desmond's Ancestor's voice trails off as he turns his back to Washington and leaves the room,"Nothing is true, everything is permitted."
 
Am I the only one excited for the change? The American Revolution era is grossly overlooked in gaming, there's a handful of rts maybe that feature it at the most.

The entire aspect can be great if done right.

No one here a fan of movies like Last of the Mohicans?

The main thing the game needs to do imo is to not focus itself on just cities, like hte previous assassins creed games.

It'd be great to be able to climb trees, be able to fight out in the open better, ride horses in a mor eopen area (a la red dead redemption).

I mean I know there'll be cities, but I hope a good portion of the game takes place in more rural areas.
 
Fuck this.

I agree, mostly because they've milked this franchise to the point of absurdity already.

Though I will admit I'm curious to see this game in a new timeline. Renaissance was getting REAL old.

Also, the American Revolution / Civil War era have been fairly under utilized in games thus far.
 
That wasn't my point, my point was you posted all that information without providing a source for it, so I had to go look it up and research it myself. That's all.
I remember a while back you commenting that I could have researched myself after asking you for a source for a statement :p

Anyway, honestly I think they need to do something really interesting and different for AC3, The same old AC formula has just been beaten to death over the past few games. I'm not wetting my pants over the new locale by any means, but hopefully we see some innovative gameplay out of it.
 
Even though it's Ubisoft (a 4 letter word to some people), I still have to give them credit for Assassin's Creed 2 which was excellent. I have to give them the benefit of the doubt here. Untill I see the final product, I'm going to reserve judgement.

Although I'm firmly in the "fuck Ubisoft" camp right now, I am doing the same. AC2 was really good, Brotherhood had issues but I don't think it was all that bad. Not sure about Rev, but either way I'm concerned that the yearly release cycle is hurting the game though I suspect a lot of Brotherhood's problems can be pointed at Ubisoft caring more about the multiplayer aspect than the single player. I was hoping for something like feudal Japan or something, but this setting could end up good depending on how it's done.
 
While I am a little shocked at the rapid release of AC3, it has been well known and documented that this is how it would be.

The game is entirely about the end of the world in 2012, so it had to come out this year. And ontop of it they only made Brotherhood / Rev because it was really demanded for. People wanted the story of Ezio to go from beginning to end.

The game was always meant to be a trilogy. People just wanted the story to do what it did. There was an interview where they said this as well somewhere around.
 
Then why the fuck have an Indian. Indians didn't live anywhere near those places.

Wouldn't he have to be of european decent or something still... I thought the whole animus thing was passed down through genetic memory or some silliness. Though I suppose it could be a new guy...

Victorian london would be much more interesting... But the series hasn't really gone for gloomy dark before. It's all been bright cities. London would be very different. Could be a good way to show off rain effects...
 
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This has potential, I am intrigued. I like the fact that it's taking place in a much neglected time period (as far as video game environments go). I will keep a close eye on it, I just hope they make the STORY good. I can live with the gameplay and all the rest as long as the story is good.

This is making me wanna play AC2 and AC Brotherhood again.

I love AC2.

Guys, I understand what you guys mean about "rehashes" and stuff, and that's certainly fair criticism, i've made it many times myself about other games. Is this game an exception to that? No, it's a rehash, thats clear. However, is it not fair to say that a rehash can be done WELL and still be ENJOYABLE to play? I would think that's all that matters.

If AC3 is as good or surpasses AC2, then I'd be happy with that.
 
Looks great to me in those shots Dennis.

Fail said:
If AC3 is as good or surpasses AC2, then I'd be happy with that.

Same here.
 
I don't think his all white outfit will work well in the green woods.
 
Information from Gameinformer:


*** Potential Spoilers ahead ***

-Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.
-New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
-More details about the protagonist/scenarios: You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
-A new traversal approach that has players leaping and climbing trees and mountain cliffs.
-Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
-Judging by the images, the faces really are quite good.
-Combat is focused on putting you on the offensive and based on speed/momentum.
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
-Character details:
-George Washington: Interacting with Washington is one of the core relationships of the game.
-Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
-Charles Lee: His role is a mystery.
-The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.
-"It's not just going to a historical building now; it's going to a historical event."
-Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
-Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
-The overall story is still centered around the Assassins versus the Templars and Connor's journey.
-Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
-The French and Native Americans will also feature in the game, as was probably really obvious.
-The modern day stuff relates to that location in New York at the end of Revelations.
-There will be all sorts of wilderness in the game referred to as the Frontier.
-The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
-The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
-The Frontier also includes colonial settlements like Lexington and Concord and Connor's Mohawk village.
-You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
-There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
-There will be a goods based economy, a new property system, and more Desmond stuff.
-There's going to be some new puzzle thing like the first person Tetris.
-There's a new Animus database known as Animus 3.0.
-They're not unveiling anything about the multiplayer yet.
-There will be more platforming levels.
-Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
-They imply there is something resembling the Brotherhood system of picking up fellow assassins.
-Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
-There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
-The game has fast travel because the game has more traveling.
-Don't expect more tower defense.
-You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
-The cities have a lot more subtle detail now in terms of ambient things that happen.
-You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
-Connor enters battle with two weapons. The game uses the same controls in and out of battle.
-The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
-There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
-You can use human shields and other context sensitive moves.
-They want you to constantly move in battle.
-There are lots of secondary attacks like the one shot pistol on the Y button.
-There's a new dynamic camera to track the action and make it look as cinematic as possible.
-There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
-They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
-They also try to keep you more in control of the combat than ever before.
-Game Informer really loves their animation system.
-There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
-They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
-This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
-They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.
 
Information from Gameinformer:

-Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.

Lol, so they're saying they basically used the exact same engine for the last 4 games?

Anyway, the rest of it sounds promising. Hopefully it will end up more like AC1 and AC2.
 
I agree. They should have resolved and concluded the plot in a more expedient fashion and not dragged it on, and on, and on.

Ummm no?

Assassin's Creed choosing to use the DNA as a source of entry into the past lives of Desmond's ancestors allows for all kinds of possibilities using that as the starting point for opening up new worlds that we haven't seen before, such as this American Revolution time period done in an open-world type of setting.

Your comment is shortsighted and wrong. You offer no new perspective on this franchise and would squelch it before allowing it to fully mature and branch out into other territory.

For instance, Feudal Japan, it has been done before, in the Nobunaga's Ambition games, Shogun, Tenchu: Stealth assassin games, and probably some others that I don't know about or forgot about.

How about a Wild West Assassin's Creed, set up in the town of Deadwood, South Dakota?

Assassin's Creed in a futuristic society? That'd be interesting.
 
Assassin's Creed in a futuristic society? That'd be interesting.

They have that, it's called Mass Effect 3. Or at least Commander Shepard has a hidden blade now. I'm pretty sure he's a descendant of Desmond.
 
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.


This has me so sold on it already. I was hoping that it would have a lot of rural area's and would finally have a game where you can climb trees and things in a forest.

Plus the whole open seasons/changing is icing on the cake.

HAve to say this is the main game I'm looking forward to now after ME3.
 
So they plan on bringing an animal-hunting mechanic in like in Red Dead Redemption. I spent most of my playtime in RDR hunting, so this actually interests me.

I want my feudal Japan-era AC though...the closest thing to a good ninja game is Tenchu, and that sucks ass.
 
Ummm no?

Assassin's Creed choosing to use the DNA as a source of entry into the past lives of Desmond's ancestors allows for all kinds of possibilities using that as the starting point for opening up new worlds that we haven't seen before, such as this American Revolution time period done in an open-world type of setting.

Your comment is shortsighted and wrong. You offer no new perspective on this franchise and would squelch it before allowing it to fully mature and branch out into other territory

IMHO, herein lies the problem with what you ask for. Assassins Creed was conceived and designed as a trilogy by Patrice Desilets who has since left Ubi. By the sounds of his early interviews, he had a fairly firm plan as to the direction of the games.

http://web.archive.org/web/20090213...loper-talks-trilogy-sci-fi-twist-page-2-of-2/

There's been talk of Assassin's Creed growing into a trilogy...

Well, we have a plan. We know where we're going. This is just the tip of the iceberg.

I play a lot of sports games, and I feel like action/adventure has to go more towards a sports game mentality, of developing, but also of playing. You have a pretty vague objective -- go to Acre, and assassinate a particular person -- and then it's almost the same set of rules in each of the other cities, and it's how you play it. Just like in Madden, I'm there to play a football game; but will I play it on the ground, or will I be passing all the time? Depending on your mood, depending on the AI, you'll have different experiences. Assassin's Creed has that core, but with a really strong narrative on top of it, and that's where the adventure comes from.

Exploiting the series beyond what was originally envisioned by Desilets will likely only serve to dilute what was originally an interesting and novel narrative. IMHO this has already occurred with Brotherhood, and from what I have read Revelations is guilty of the same crime.

Whilst I found the first game to be utterly mundane and tedious, the sequel proved to be far more polished, engrossing and fun. On the other hand, and as much as I enjoyed exploring the historical landmarks of Rome which I have visited in real life, Brotherhood was nothing more than a glorified expansion pack which did barely anything to actually push the narrative forward.

Now to me it seems that Ubi has decided to seize upon the popularity of the Assassin's Creed franchise and is exploiting the fan base by drip feeding small but crucial plot developments. The problem of course is that there is invariably a tension between wanting something that you enjoy to continue indefinitely and allowing it to end on a compelling and satisfying high note. I gravitate towards the latter mentality, because in my opinion there is nothing worse than having an engaging story become tedious, bloated and contrived to the point of total absurdity.

Of course that isn't going to stop Ubi from going down the path of annualized releases; its going to do whatever it can to stretch out this story for as long as possible even if it means running it into the ground. Perhaps this is why Desilets unexpectedly resigned from Ubi?

Anyway, no doubt there will be plenty of people who will flame me for expressing these opinions.

The other unknown which dampens any sense of enthusiasm for me is whether Ubi intends to include some new form of anal probing DRM.
 
AC3 seems hardly like more "Drip feeding" of the series, seems like a fairly big/new step forward, ditching the middle eastern/Italy setting and going for America during the revolution with open rural areas, etc.
 
Possibly, possibly not. I wouldn't take the change of setting as being indicative of a change in Ubi's mindset.

Will AC3 actually conclude the trilogy in a meaningful way? I doubt it. I wouldn't be surprised if we see another couple of Brotherhood/Revelations type sequels after it, and then more major sequels thereafter ad infinitum.

I would be happy if Ubi surprised me by not going down that road, but these days annualized game franchises are a publisher's wet dream.
 
Can someone explain how this is suddenly AC3? What were Brotherhood and Revelations? I only beat AC1, so I don't know how the rest all tie in. Are Brotherhood and Revelations expansions for AC2?

I sense some Battlefield numbering going on here...
 
Brotherhood is an expansion for AC2, Revelations is an expansion which ties with both AC1 and AC2.

Edit: they're not expansions in the traditional sense as they are stand alone games, but plot wise they are pretty much expansions in terms of expanding upon the characters and story.
 
Well shit. Got to keep the series fresh one way or another right? At least this era hasn't been entirely explored by AAA titles yet, who knows, it might take off.
 
Can someone explain how this is suddenly AC3? What were Brotherhood and Revelations? I only beat AC1, so I don't know how the rest all tie in. Are Brotherhood and Revelations expansions for AC2?

I sense some Battlefield numbering going on here...

AC1 = Altair/ the middle eastern setting.
AC2 = Ezio/ later era set around Italy

Brotherhood/Revelations spun off and continued Ezio's tale mainly.

AC3 = The new Half Indian/White man assassin set in America.

So basically each main AC game features a new main character and setting/time period.
 
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