Skyrim impressions

I'm trying to double up on both left and right hand for fireball. I have the skill unlocked. I am having trouble unequipping the heal spell under restoration. No matter what I click (left or right) it stays 'on' and won't let me un do it. Any hints?
 
I'm trying to double up on both left and right hand for fireball. I have the skill unlocked. I am having trouble unequipping the heal spell under restoration. No matter what I click (left or right) it stays 'on' and won't let me un do it. Any hints?

I think its a bug, I equipped the spell in my favorites menu then assigned it to a number from there. Just tap the button you assigned the spell to twice to equip on both hands.
 
Upgrading with smithing is based on your ability. But there's not like "levels" of upgrades. When you upgrade something, it's just upgraded to the best of your current ability.

So if you upgrade every 20 points of smithing you put in or just upgrade it once after you reach 100, the final product is the same.

Ya I caught that after a reread a few mins ago. Makes it more fun for me to upgrade as I go vrs waiting until I can max it out in one hit.
 
So I tried something new last night. Using the console, I created a new character and advanced my smithing skill to 90 (required for daedric armor), my enchanting skill to 100, and made a full suit of legendary daedric armor, enchanted to make my bow skill more useful. I ended up with +160% Archery. That, plus a couple perks in Marksmanship, brought my bow damage up to 184, at level 25. This is almost double what my bow is on my level 50 main character. I cheated me up some daedric arrows. I found myself a Silver Hand member. I drew back my bow while sneaking. I released a shaft. It struck.

And it took away something like a quarter of his health. What. The. Fuck.

At level 50, with worse gear, I can one-shot these guys. This bow is supposed to do almost twice the damage, and I'm half the level, which means they're half the level. So why are they MORE difficult to kill? It wasn't just one guy, either. I actually died during the companion quest, wearing the best armor in the game, with every point put into health. They were hitting harder and getting hurt less.
 
Stop using quick save and live with failed attempts. Not so easy anymore.

This game becomes a touch harder if you don't exploit quick save.

nah I don't mean pickpocket, the sneaking and taking shit in plain sight is just too easy, you could be right next to a guy and be able to take stuff right underneath their noses. I have only 40ish sneaking and it still is so easy, line of sight is just a little too generous.
 
So I tried something new last night. Using the console, I created a new character and advanced my smithing skill to 90 (required for daedric armor), my enchanting skill to 100, and made a full suit of legendary daedric armor, enchanted to make my bow skill more useful. I ended up with +160% Archery. That, plus a couple perks in Marksmanship, brought my bow damage up to 184, at level 25. This is almost double what my bow is on my level 50 main character. I cheated me up some daedric arrows. I found myself a Silver Hand member. I drew back my bow while sneaking. I released a shaft. It struck.

And it took away something like a quarter of his health. What. The. Fuck.

At level 50, with worse gear, I can one-shot these guys. This bow is supposed to do almost twice the damage, and I'm half the level, which means they're half the level. So why are they MORE difficult to kill? It wasn't just one guy, either. I actually died during the companion quest, wearing the best armor in the game, with every point put into health. They were hitting harder and getting hurt less.

I've really not hit the console cheats much but I'm convinced that one has to be very careful and precise with what cheats they do and how and in a certain order or things just aren't going to quite gel right.


Explain this to me for example: How can someone have a 100 skill on something, all the perks unlocked on it, and it still says "novice" on that item? <- That's what I see on the one item that I did boost myself on: Sneak. I live and die by it. Everything I do is predicated on that being successful.

What's funny about that, and a theory I'm seeing bandied about is: Some people halfway wonder if you go past 100 if the game has a glitch where suddenly it's like the skill takes a downward dive.


I'm glad that a sneak of a 100 isn't like some unlimited cloaking godly cloaking device. That would ruin the game. Obviously if I'm sneaking out in the middle of broad daylight, I'm going to get made and rightfully so but even at that I've had a few instances in some dark dungeons and such where I've scratched my head and can only figure I either made some noise or something because I get made and jumped.

Kind of strange.
 
I almost didn't buy it because the $60 price still bothers me - they sell millions of copies they don't need the price to be that high... But, I couldn't resist. I used to be a big RPG fan, back in the days of greenscreen monochrome graphics. Been a long time since I really got to enjoy RPG.

It's lots of fun, and more worth the price than most games. Glad I got it now to share the experience with my buddy who loves these games (he's played all the way through all the games in the series). Now I can email him and say "so, I found this small mountain pass where I can go get behind the XXXX and plink away at them rather than getting my ass kicked on the ground"... etc.

I've noticed some different characters use the same voice actors - of course I would expect that, but I would have thought they'd put a little more effort into changing their voice to make it less obvious.

I've got mine on whatever the default difficulty is. Many of you have it turned up harder? About the dragons, so far it's seemed easier to kill a dragon than a giant, or a sabre tooth cat - that seems ridiculous to me. I was at about level 10 or so when I killed my first dragon. Later, at around level 15 I found the Master Vampire so tough that I've given up for now and will come back later when I've got a larger supply of dwarven arrows or such...

I LOVE the sneaking.

My biggest gripe with the game must be how the NPC character's inventories do not match up with - well, let me give an example: you just bought 1,400 gold worth of stuff then you go to pickpocket them and they've got 17 gold. Or, say you steel a guard's key,
somehow he can still unlock a prison door that you cleverly decided to hide behind and attack him thinking he can't get to you since you stole his key. The Orc guard did this.
I hope somebody (or Bethesda) can figure out how to make a mod so that NPCs have what they have - if you take their key, they can't unlock the door, if they have a bow that they're shooting you with, then if you try to pickpocket, they have a bow, etc. etc.
I've already downloaded some graphics mods. Hopefully the nude mod can be replaced with one that simply lets you remove undergarments, rather than making NPCs not have them. I'm planning to install the mod that lets you make arrows, and the one that lets you melt down unwanted equipment.

It's absurd that I had to buy a new cooler so I could OC my CPU because apparently my GTX 580 and 2500k at stock cannot handle Skyrim at 1920x1200 with everything maxed.

Realy? I've got a 2500K and a GT 460 and I play at 2048 x 1152 with the settings pretty high. I'll have to try lowering the settings to see if there's a noticeable improvement in gameplay when fighting several opponents at once. I thought it's running pretty well, figured I wouldn't need the same FPS for an RPG as I would want with FPS multi-player shooter...
 
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...At level 50, with worse gear, I can one-shot these guys. This bow is supposed to do almost twice the damage, and I'm half the level, which means they're half the level. So why are they MORE difficult to kill? It wasn't just one guy, either. I actually died during the companion quest, wearing the best armor in the game, with every point put into health. They were hitting harder and getting hurt less.
Reminds me of Mines Of Moria, or Angband - still hard even if you cheat.

With RPG though, it always feels like they're ruined once you cheat. I don't see the point of playing a game if you cheat. Same with exploits too, I guess - I've found that I can
get the archer dude to "follow" me, then once I've paid for training I can just select "I need you to carry something for me" then just take the gold out of his inventory with no risk, train, repeat...
- at first I was like WOO HOO! But, now I feel cheapened like a used wench (but without the risk of disease. :p ).

If the game didn't crash to desktop [CDT] so much, I'd almost wish the "save game" functioned ONLY as a way to pause it, to stop and come back later, but not to let you go back to where you were if you died. The problem with that is, if you have to start over from the beginning every time you die the game is the same each time.

I find I use saved games to try "what if I do this, what happens..." when I'm curious about something, but don't want it to spoil my game. Finding the answer is neat, satisfies my curiosity, but makes the game experience less intense and is a little distracting in addition to detracting.
 
Starting to get tired of the bugs/shitty design now. I forgave it for the first 20 hours because I enjoyed the game, but now I am starting to get very pissed-off with having to reload a save because my companion ignored the "wait here" command and ran headlong into a fight and got their head stamped on, or because the enemy I was fighting bugged into a wall and I couldn't hit them, and whatever else.

Seriously, I had to do the companion quest where you are finding Skjor with Aela about nine times - the silly bitch kept disappearing, NPCs kept glitching through scenery - just went into the dwemer ruins in Markarth and had to do the same. Tedious.
 
I've noticed some different characters use the same voice actors - of course I would expect that, but I would have thought they'd put a little more effort into changing their voice to make it less obvious.

Lol i wonder this every time i hear it... why they wouldn't even TRY to change their voice a little between characters is beyond me..
 
More annoying than the voice actors, is the fact that different NPC's (using different actors) have the EXACT SAME dialog.

"Looking to protect yourself or deal some damage?" I've heard this exact line from multiple blacksmiths, and they had different voice actors! This means they all read from the same script!

Why didn't they even change the line a little bit? It makes no sense.
 
nah I don't mean pickpocket, the sneaking and taking shit in plain sight is just too easy, you could be right next to a guy and be able to take stuff right underneath their noses. I have only 40ish sneaking and it still is so easy, line of sight is just a little too generous.

Increased Spawns, Loot, and AI

This mod, which i'm still testing (haven't really had a chance to actually play with it on yet), has a section which reads:

Code:
Enemies should detect you easier while in plain sight, while leaving the rest relatively unchanged:
-SneakBase from -15 to -13
-Sounds Multiplier from 1 to 1.25
-LOS Sounds Multiplier (used when there's no line of sight) from .4 to .28
-Max distance for detection from 2500 to 2800.
-Light multiplier from .4 to .52.

i'm really hoping that it will make stealth feel less op and easy, while rewarding you for good dodging, hiding, etc.
 
Even tho I got away with larceny, some dude in the temple of Mara sent hired thugs against me, I slaughtered the bunch of them, more free loot, yea.
 
Even tho I got away with larceny, some dude in the temple of Mara sent hired thugs against me, I slaughtered the bunch of them, more free loot, yea.

steal from the college of mages and you will get thugs sent after you too. But those are easy.
 
Starting to get tired of the bugs/shitty design now. I forgave it for the first 20 hours because I enjoyed the game, but now I am starting to get very pissed-off with having to reload a save because my companion ignored the "wait here" command and ran headlong into a fight and got their head stamped on, or because the enemy I was fighting bugged into a wall and I couldn't hit them, and whatever else.

Seriously, I had to do the companion quest where you are finding Skjor with Aela about nine times - the silly bitch kept disappearing, NPCs kept glitching through scenery - just went into the dwemer ruins in Markarth and had to do the same. Tedious.

Yea, the game is giving me a ton of grief, too. I don't know what version some of these reviewers got, but I can quite often find a new bug, sometimes game breaking, for every 2-3 hours played.
 
Yea, the game is giving me a ton of grief, too. I don't know what version some of these reviewers got, but I can quite often find a new bug, sometimes game breaking, for every 2-3 hours played.

pretty sure all the reviewers were like me during the first 5 or so hours of playing, just too enamored with a new cool rpg to notice its flaws.

i'm the say way now--on the second playthrough, the game's flaws really start showing
 
pretty sure all the reviewers were like me during the first 5 or so hours of playing, just too enamored with a new cool rpg to notice its flaws.

i'm the say way now--on the second playthrough, the game's flaws really start showing

Unfortunately for me, I played a heap of top notch RPG's in anticipation for Skyrim. I was a bit let down right out of the gate.
 
I've encountered several dozen bugs, some of them caused me to reload a previous save or go out of my way to fix them (Followers/Horses getting stuck in places).
That being said, these are the kinds of bugs I would expect from a game like Skyrim. You can't make a game as large and open-ended as Skyrim and not expect random shit like floating NPC's, getting stuck on walls, etc.

The main storyline was riddled with bugs for me. It seems like every quest had a bug. One of them I had to download a "mod" from Nexus to fix.
 
I've encountered several dozen bugs, some of them caused me to reload a previous save or go out of my way to fix them (Followers/Horses getting stuck in places).
That being said, these are the kinds of bugs I would expect from a game like Skyrim. You can't make a game as large and open-ended as Skyrim and not expect random shit like floating NPC's, getting stuck on walls, etc.

The main storyline was riddled with bugs for me. It seems like every quest had a bug. One of them I had to download a "mod" from Nexus to fix.

I don't give them a pass just due to the scale of the game. Even New Vegas had far fewer bugs for me, and I'd say I spent 140 hours with that game vs my 40-50hrs in Skyrim.
 
Anyone ever get stuck on a smelter? If you jump to a smelter, you can often times get stuck in a suspended wing-flapping jumping stance for a bit. Turning around usually fixes this. But it funny to see my character, hovering mid-air, flapping his arms around.

Agreed. A game this massive is going to have some odd little bugs. Does a bug-free game even exist? Haha.

Another odd bug was when I was trying to turn in a completed quest in Solutude, but their house was locked 24/7. Picking the lock made the NPC inside threaten me. Turning in the quest was not a dialog option until he followed me outside and seemed to totally forget I just broke into his house with him in it.
 
It's just occurred to me what bothers me most about the companions (besides the fact that they're nothing more than walking suitcases you have to babysit to avoid having to haul all your stuff home when they die): in New Vegas they were actually there for a reason.

I'm going around with this What'sherface the Unbroken at the moment and there are dialogue options that hint at an interesting past, but that's it. If they'd been fleshed out and offered a nice long quest chain to uncover this backstory it'd make the game feel a lot more alive. As it is a lot of characters feel like mannequins more than anything, placeholders or some such.
 
It's just occurred to me what bothers me most about the companions (besides the fact that they're nothing more than walking suitcases you have to babysit to avoid having to haul all your stuff home when they die): in New Vegas they were actually there for a reason.

I'm going around with this What'sherface the Unbroken at the moment and there are dialogue options that hint at an interesting past, but that's it. If they'd been fleshed out and offered a nice long quest chain to uncover this backstory it'd make the game feel a lot more alive. As it is a lot of characters feel like mannequins more than anything, placeholders or some such.

Yea this is it. The issue is brought into focus for me whenever they show a "(Persuade)" or "(Intimidate)" options in the dialogue, showing that they started to implement better dialogue options, then gave up part-way through. Most often, no matter what you say to someone, the outcome is the same regardless. There should be many dialogue options that you can use on every person, no matter who they are.

Inquiries like "who are you" and "flirt" options as well.
 
I'vestill been having a blast with it. Started on the Companions quest line last night. Though took a break to buy a house. The DB living space is cool but in terms of storage it sucks. Now I can display my DB, TG and Stormcloak officer armor, have more spaces to store the few weapons I want to keep)the first 2 swords I used and cool quest ones I want to keep.

Going to bust out a bunch of misc quests before I finish the Companions line.
 
Some of them have quests associated with them, some of them don't.
In fact some of them are mercenaries you can give 500 gold and they will join you without a word spoken.

For some details about the followers (and their requirements) see the Wiki: http://www.uesp.net/wiki/Skyrim:Followers

It took me about 2 hours of questing for this NPC to unlock her as a follower, she's my favorite:
Aranea Ienith

I could go through that wiki list and give you detailed descriptions about most of those followers, their backstories, and how their quest chains define their characters.
The story is there, you just have to pay attention to it.
 
Some of them have quests associated with them, some of them don't.
In fact some of them are mercenaries you can give 500 gold and they will join you without a word spoken.

For some details about the followers (and their requirements) see the Wiki: http://www.uesp.net/wiki/Skyrim:Followers

It took me about 2 hours of questing for this NPC to unlock her as a follower, she's my favorite:
Aranea Ienith

I could go through that wiki list and give you detailed descriptions about most of those followers, their backstories, and how their quest chains define their characters.
The story is there, you just have to pay attention to it.

Glad to hear that. Besides Lydia, I've hired Marcurio, this Unbroken tart, Anneke Crag-Jumper, and Jenassa. They've all been quite dull so far, and I had each of them around a good three or four hours at least.

Without fail they have all disappeared, one after the other, taking some pretty good gear with them. The first couple of times they did it I was able to go back to where I hired them and give them a clip around the ear - apparently they just felt like going home? - but now they've just vanished. I've been very careful to ensure they haven't died, but without any message alerting me to it I can't be totally sure - maybe when I took a shortcut down the side of a mountain they had to run the long way around and got bummed by a Mammoth or something?

But then I've had them teleport five feet to get to a ledge I was on, so maybe not. It's a puzzler, anyway.
 
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I can't say I have had a companion disappear, I have had them get hung up on rocks and not notice it, but usually fast travelling or waiting (T) for an hour or so brings them back. I have killed a couple off. I took Ria (sp?) from the companions on a crusade to liberate some random bandit camp, ended up killer when I Fus Roh Dah'd her to death along with a couple of bandits. Dead, had to pull her gear.

What is odd is after about 30 days (in-game) she was back in the companions mead hall. I'm chocking it up to a bug, because one of the rental mercenaries has been dead since the first dragon you have to kill near White run.
 
My stray dog vanished in my previous un-finished play. In a backwater town that was rank with vampirism. I never found him... I love RPG's :)

Lydia died in combat for me three times, both glorious and not glorious. One particular time she died like a wimp and I could have REALLY used her around for the big finish.
 
HA! At last a dual dragon attack! Was sweet if not stupidly easy to handle them. Later I was on my way to a hiest and had a frost dragon start some shit with me. He was the first dragon to do more then 10% damage to me(around 15-20% health gone after).
 
How can I cast the entry test spell for the high elf lady if I have way too low of a Magicka score? The spell costs 120-something Magicka and I only have 100... Any alternative methods of entry for a warrior? Thanks.
 
Find one of those potions that increase your Magicka by x points. :)

I know I sound like a dolt, but I just checked in Solitude at the alchemists shop and found none. Are they a random or 'lucky' shop item?

Now that I think of it, I should just start learning how to make all my own potions. Anyone know of a good Skyrim alchemy guide or can offer some tips from experience? Thank you.
 
I can tell you what I do, though I'm far from a TES expert. Just pick every ingredient (flowers, mushrooms, butterflies, etc...) you come across. When you get to town, start eating all of them one by one to discover their first trait. Then go to the alchemy station and just start mixing ingredients at random. Before you know it you'll have a long list of potions.

We could always tell you which ingredients you need for the potion you want, but I wouldn't want to spoil it for you. Alchemy can be moderately fun doing it the hard way. Although, I do have to say, for some reason I remember having had more fun with alchemy in Oblivion. Can't remember why exactly though...
 
so I must the only loot whore that has like 30 different types of potion on me currently
 
I can tell you what I do, though I'm far from a TES expert. Just pick every ingredient (flowers, mushrooms, butterflies, etc...) you come across. When you get to town, start eating all of them one by one to discover their first trait. Then go to the alchemy station and just start mixing ingredients at random. Before you know it you'll have a long list of potions.

Yeah *fun*... In the same category, i'm thinking if I need that perk that lets me see the first two effects of an item... there are some rare items that unless you experimenter a lot, you will not find what they can do unless you have that perk.
 
just had a face off with what has to be the toughest enemy in the game- Draugr Deathlord...holy crap that guy was tough as hell to beat...he easily gets one shot kills on me with his arrows or super charged Unrelenting Force Shout which knocks me clear across the room...worst part is that if you get too close to him with a weapon drawn he will disarm you...takes a lot to even hurt him...the cave I was in actually had 2 Draugr Deathlords back to back (Volunruud)
 
The easy way to figure out alchemy is to test 3 ingredients at once. You only choose them where the potion effect is unknown, preferably when all three have lots of missing slots. With 2 ingredients you are only testing 1 interaction. With 3 you are testing 3. So it is 2x as efficient. The best way to test is to collect lots of everything from everywhere and save them near an alchemy table. Once you have enough start testing. You can also buy herbs since most are fairly cheap. I usually clean them out and sell them my unused potions (ie: stamina for a mage, poisons, etc) to balance the money. I don't bother testing stuff that has all 4 slots found. Really alchemy is a lot weaker/unnecessary this game with the regenerating health and mana and add to that you need to blow perks on it to maximize it.
 
Does alchemy vary from character to character? It's something I have to mess around, but I really need to start learning how to make my own potions. I'm almost out of healing and stamina potions.
 
Find one of those potions that increase your Magicka by x points. :)

Or just reload and talk to her again. She'll most likely require you to cast a different spell. Only one or two of the options take over 100 magicka.
 

I was going to post that, too. Experimenting is far too tedious in Skyrim; this is one scenario where I prefer Oblivion's system. (Credit where credit's due: It's good for RP. Same with food.) I don't recall how Morrowind worked other than creating boost INT potions was hideously broken. That and you had to open plants like a container to harvest them (sans modding.)
 
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