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Id was bought by Zenimax, so they're the same company as Bethesda now. And does it show!id. Bethesda didn't develop the game.
Id was bought by Zenimax, so they're the same company as Bethesda now. And does it show!
Well, being a PC gamer I believe requires a little bit of acceptance that you will have to tweak something here or there to get things working perfectly. It's the nature of the best. But releasing a game when it is not compatible with any drivers in existence is a little bit careless IMO. They should of done a better job working with ATI and Nvidia months ago to make sure this didn't happen, especially if you are now to blame them for your problems. id and Bethesda seem more worried about assigning blame than fixing this problem.holy crap it's like we have to reprogram the entire game ourselves to get it to perform at a high level
Well, being a PC gamer I believe requires a little bit of acceptance that you will have to tweak something here or there to get things working perfectly. It's the nature of the best. But releasing a game when it is not compatible with any drivers in existence is a little bit careless IMO. They should of done a better job working with ATI and Nvidia months ago to make sure this didn't happen, especially if you are now to blame them for your problems. id and Bethesda seem more worried about assigning blame than fixing this problem.
holy crap it's like we have to reprogram the entire game ourselves to get it to perform at a high level
If nothing else, this makes me wonder when devs actually consider a PC game to be "finished" now.
I'd assume id probably just celebrated when the console ones were done and figured that the PC version would be fixed eventually.
All of that said, I don't think the game is as horrible as some people do, but it's certainly nothing special. As a game, Crysis 2 kicks its ass.
So would you say that tweaking a pc games settings (cvar and other files) within a directory is common for some, most, or all pc games, or just historically so with titles put out by iD?
I have to agree that tweaking is nice, but its not for everyone (whether you simply don't wish to, too lazy, or whatever) and thus, I can understand those who are upset that they are forced to change settings on a brand new game to fix issues.. For me, I would look down on a company more if a large portion of their customers complained about issues, and DIDN'T fix them; the old irony of any program release is ringing true: If a company waits and waits to put their product out, there are those who will complain that they are taking too long; if they put it out with severe issues, we complain that it was rushed and unfinished. Personally, security audit of the code is more important and therefore should be taken more seriously, and not looked at as an after-thought. But gaming is a bit different; there is not much emphasis of security that is needed as much as other programs. Still, performance, QA, etc, are equally as important. Even though you probably won't please everybody, there is something to be said about putting trust in your employees skills at developing - maybe a restructuring is in order?
seta com_videoRam "1536" //sets the Video Card memory Set this to the amount you have in MB
seta com_maxfps "60" //limits the frames to 60 can be changed to what you desire
seta image_anisotropy "16" //Using the highest setting here but you can set as 2, 4 or 8
seta image_usecompression 0
seta image_filter "GL_LINEAR_MIPMAP_LINEAR" //filtering for light maps
seta image_preload "1" //Use preload images when ever possible
seta image_lodbias "-1" //LoD settings
seta image_ignoreHighQuality "0" //Sets up for using HQ gfx
seta image_ignoreLowQuality "1" //ignores the low textures
seta image_useCache "1" //Enabled Cache to allow the textures to load properly without popping
seta image_cacheMegs "125" //Cache size in Megabytes
seta image_cacheMinK "50" //Cache minimum size in kilobytes
seta r_aspectRatio "2" // 0=4:3, 1=16:9, 2=16:10, 3=5:4 TFT, -1 custom
seta r_fullscreen "1"
//seta r_customAspectRatioV "10"
//seta r_customAspectRatioH "16"
seta r_swapInterval 1 //VSYNC 1 enabled, 0 diabled
seta r_useHighQualityPostProcess "1" //Fore High Quality post proccessing
seta r_shadowsHighQuality "1" //Fore High Quality shadows
seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame
seta r_renderer "best" //highest rendering options
seta r_multiSamples "32" //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-sampling
seta r_useHBAO "1" //Ambient occlusion
seta r_useRenderThread "1" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance.
seta r_visDistMult "1"
seta r_useMotionBlur "1" //use blur
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_shadows "1"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta vt_lodBias "-1" //LoD settings
seta g_fov 5
seta com_allowconsole 1
//below is cache settings
seta vt_pageimagesizeuniquediffuseonly2 "8192"
seta vt_pageimagesizeuniquediffuseonly "8192"
seta vt_pageimagesizeunique "8192"
seta vt_pageimagesizevmtr "8192"
seta vt_restart
seta vt_maxaniso 16
Finally got the game from UPS today. Installed it, too
I used the config from http://forums.steampowered.com/forums/showthread.php?t=2156747 & only see the texture pop-in every once in a while.
I'm guessing there's no way to get around the horrible low res textures I keep seeing through out the beginning of the game?
Nope, thats the engine and megatexturing. Made with consoles in mind, the only thing that would make the textures sharper is if carmack releases the super texture pack.
Nope, thats the engine and megatexturing. Made with consoles in mind, the only thing that would make the textures sharper is if carmack releases the super texture pack.
Nope, thats the engine and megatexturing. Made with consoles in mind, the only thing that would make the textures sharper is if carmack releases the super texture pack.
seta com_videoRam "1024" //sets the Video Card memory
seta image_anisotropy "16" //Using the highest setting here but you can set as 2, 4 or 8
seta image_usecompression 0
seta image_filter "GL_LINEAR_MIPMAP_LINEAR" //filtering for light maps
seta image_preload "1" //Use preload images when ever possible
seta image_lodbias "0" //LoD settings
seta image_ignoreHighQuality "0" //Sets up for using HQ gfx
seta image_useCache "1" //Enabled Cache to allow the textures to load properly without popping
seta image_cacheMegs "100" //Cache size in Megabytes
seta image_cacheMinK "200" //Cache minimum size in kilobytes
seta r_useHighQualityPostProcess "1" //Fore High Quality post proccessing
seta r_shadowsHighQuality "1" //Fore High Quality shadows
seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame
seta r_renderer "best" //highest rendering options
seta r_multiSamples "32" //Max Multi-sampling
seta r_useHBAO "1"
seta r_useRenderThread "0" //Disable/enable threaded rendering
seta r_visDistMult "1"
seta r_useMotionBlur "1" //use blur
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_shadows "1"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta vt_lodBias "-1" //LoD settings
//below is cache settings
seta vt_pageimagesizeuniquediffuseonly2 "8192"
seta vt_pageimagesizeuniquediffuseonly "8192"
seta vt_pageimagesizeunique "8192"
seta vt_pageimagesizevmtr "8192"
+cvaradd g_fov 12 +com_allowconsole 1 +com_skipIntroVideo 1 +image_anisotropy 16 +image_usecompression 0 +g_showplayershadow 1 +m_smooth 0
I would say that I have tweaked an INI/CFG file in 90% of modern PC games that I play. I don't think that's typical for the whole industry/community, but I would say a common occurrence overall. However, it's usually a lot more optional. With RAGE, it's more or less needed to get the game running the way we like.
Before I got into IT, I was working QA, and on a lot of games for a while. I handled a lot in the way of compatibility testing for video, audio hardware as well as CPUs, chipsets, etc. In my experience, devs didn't like to hear this kind of thing. If it wasn't an absolute show-stopper, these compatibility issues got punted to the next release/patch/etc. It really pissed me off, and I occasionally got a little heated in my responses to my bug reports. This isn't to say that all devs are like this, but at least several of them are, (and these were some big companies,) and some of them even took offense. "That's not our game, that's Microsoft. That's not our game, that's the drivers." Sometimes this is true, but not always.
Anyway, I definitely think that much of these settings should have ended up in a menu, while some of the more advanced, and possibly game-breaking ones, left to console/CFG files only.
However, it's always cool to watch the community work together to solve problems like this. It shouldn't be necessary, but it's cool to see anyway.