Battlefield 3 - Official Thread

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The only thing I hate so far is you are forced to use the EA ID to play instead of a whatever nickname you want to use :D
 
The only thing I hate so far is you are forced to use the EA ID to play instead of a whatever nickname you want to use :D

You can change it in Origin somewhere I think.

Also in bf2 the tanks had massive arcs too, there wasn't much spplash damage either. I stopped pplaying with vehicles because everyone just sat in them and drove aroound killing the infantry. In bc2 the vehicles weren't such a massive annoyance where they ruuined any kind of infantry play. So what you were saying is you wanted to just get in your vehicle and be protected from any kind of infantry?
 
This game can have some of the best firefights of any game I've ever played.

Just managed to prone under a gigantic wall of fire with some teammates. Enemies with LMGs spraying over us, tile shattering, glass falling. Proning under incoming fire played out so well it felt like a fucking movie. I decided to make a dash for a nearby room and be the hero, which I somehow managed, and subsequently killed a small bunch of people letting my teammates that they were suppressing push up the hall and arm the MCOM with me.

It was such a fucking cinematic moment, it was unreal.

Man, sounds extremely intense.

Were you able to experience the full effect of the suppressive fire mechanic? Blurring screen, difficulty aiming etc.? I'm wondering just how well that mechanic is going to play-out in the game.
 
Vehicles have gotten progressively weaker, in terms of game impact, since BF2 (and peaked here from what I remember). So I would not be surprised if they have less impact in BF3 compared to BF2.

If you really think about it, the biggest complaints in BF2 were around the dominance of vehicles, to the point where an infantry only mode was added. The most popular maps tended to be city maps, where vehicles had comparatively the least impact and availability. The biggest controversy will probably be how they handle jets I figure.

Vehicles in 2142 played a huge part but were also very easy to deal with when needed so even if they wernt thr 2142 route, it would be very good.

IDK, after looking at footage, it did just look like BC2 but the Metro level obviously can't really play like a regular BF type of level. I really think they should have just called it BC3, kinda think they just went with just BF3 to appeal to everyone and since it includes single player, they don't need to continue with 2 BF paths.
 
No, it's far and away the best server browser they've ever done.

A post on the alpha forums confirmed it's totally broken right now. So instead of playing BF3 I decided it was time for some Maker's Mark 46. And I am now happy. :)

Thinking of deleting the alpha from my PC, I am in no way impressed from the 4 rounds or so I played. Complete waste of my time. I've started to fill out their survey.
 
It was time for some Maker's Mark 46. And I am now happy. :)

When is it not time for some Makers Mark 46!

I've only played a few rounds, but it feels really "cluttered" to me so far. The outdoors section of the map is bloomy to the point where I can't see a goddamn thing.
 
i couldn't put my finger on it, but i agree too much bloom on outdoor map. overall i think i like the game, i just really get a cod4 feel to it. probably with the new leg animations. i think the new ability to prone combined with the ability to blend with foilage is going to really encourage campers. thank god they put in the effect of seeing sniper scope reflection.
 
Well, my first impression is; it's cool. Unplayable in eyefinity with rig in sig. Got steady 45 fps according to fraps on single monitor... I don't care for the browser thing though... I'm using waterfox and it does not work. had to go back to IE... oh well.
 
i couldn't put my finger on it, but i agree too much bloom on outdoor map. overall i think i like the game, i just really get a cod4 feel to it. probably with the new leg animations. i think the new ability to prone combined with the ability to blend with foilage is going to really encourage campers. thank god they put in the effect of seeing sniper scope reflection.

I like the blending in, I always thought it was funny how I could see someone in bc2 from so faaaaaar away and shoot them with a smg. You had like no chance to hide.
 
i couldn't put my finger on it, but i agree too much bloom on outdoor map. overall i think i like the game, i just really get a cod4 feel to it. probably with the new leg animations. i think the new ability to prone combined with the ability to blend with foilage is going to really encourage campers. thank god they put in the effect of seeing sniper scope reflection.

campers don't win games and they be dealt with fast, seldom any nuance since they be killed fast.
there been campers in all battlefield games, never been an issue, they loose the match.
and I don't play rush, silly addition.
 
I'm a run and gun kind of person.

You "can" hide if you want and it can work well.

But running around shooting seems to work as well which is nice.

Edit: all I'm saying is I'm happy that you can play the game without having to hide 5 minutes every meter you move forward.
 
This game can have some of the best firefights of any game I've ever played.

Just managed to prone under a gigantic wall of fire with some teammates. Enemies with LMGs spraying over us, tile shattering, glass falling. Proning under incoming fire played out so well it felt like a fucking movie. I decided to make a dash for a nearby room and be the hero, which I somehow managed, and subsequently killed a small bunch of people letting my teammates that they were suppressing push up the hall and arm the MCOM with me.

It was such a fucking cinematic moment, it was unreal.

Hhahahaha! I LOVE hearing shit like this! Awesome stuff!
 
This game sure has some very rewarding moments.

We were pinned down by a MG nest on the second floor of a building and a sniper on the other window.

Somehow I managed to shoot my RPG between the 2 windows and the f!cker killed both and the silence after that was EPIC!
 
When is it not time for some Makers Mark 46!

I've only played a few rounds, but it feels really "cluttered" to me so far. The outdoors section of the map is bloomy to the point where I can't see a goddamn thing.

That's what it is! The bloom! That has got to be the reason for the hard time I am having separating players from foliage, rubble etc.
 
The game has potential but I don't think we're seeing it all in this old ass alpha build. I don't think they really give a shit about us reporting bugs and broken shit in this build since they are way way way past this stage at this point. I think they really wanted to test back end infastructure ( as they said in the email) and just used this pos old build to get that job done and not show us the real game. This has some fun moments but it feels like a very very early build (which it is) from like maybe even last year in my opinion. No way this is remotely a build from even just a couple of months ago. Not possible with the games release this October. I know the beta we see soon will be light years better.
 
I don't think the sound is that great. Even for the alpha where everyone seems to love it. There's also something weird about playing this game. Maybe it's the controls, maybe it's the overuse of bloom. But it's just feels, I dunno, off.
 
I don't think the sound is that great. Even for the alpha where everyone seems to love it. There's also something weird about playing this game. Maybe it's the controls, maybe it's the overuse of bloom. But it's just feels, I dunno, off.

I agree with you. Overall I see the potential and I think( hope) the full final game will be awesome but this taste we got is ya "off". Naturally all the fanboys will swoon in now and say "alpha noob". Whatever.
 
To those of you that think the game you are playing now is going to change a whole lot at release time ... you are crazy. You're looking at a pretty final version with debugging info in it. The final version will be very close, if not the same on oct 30th. They only have two months of coding left...they will optimize the net code, destruction, and performance. The rest won't be touched, you watch.
 
How do you know that they gave us the latest in house version?

I have participated in dozens of beta's. Maybe hundred's in my 40 years. From MMO's, to FPS to RTS's. There is NEVER a secret version they pull out their asses. Once they start handing out mass keys for "alpha" (see beta), you pretty much are looking at a done deal.

The closest I can come up with may be Rift, where they busted their asses the last few weeks leading to gold, and really listened to testers and fixed issues. Only example I can think of that comes to mind. And even that was just bug fixes. No major changes in the least.
 
No, it's far and away the best server browser they've ever done.

The server browser is a pile of shit and a complete waste of CPU cycles. No auto queuing, massive memory footprint, having to exit the game just to join a new server, being at the mercy of EA's infrastructure for a UI, etc.

If its incorporated into an in-game UI then fine, otherwise its an utter pain in the ass. I abhor the current social networking fad and really do not want it embedded into my gaming experience.
 
The server browser is a pile of shit and a complete waste of CPU cycles. No auto queuing, massive memory footprint, having to exit the game just to join a new server, being at the mercy of EA's infrastructure for a UI, etc.

If its incorporated into an in-game UI then fine, otherwise its an utter pain in the ass. I abhor the current social networking fad and really do not want it embedded into my gaming experience.

I agree. The social networking bullshit needs to die. I find it completely redundant and re-hashed to death. We had an internet 10 years ago before this bullshit and we will have one after it goes away.
 
SvHH6.gif


I LOL'd
 
[ame="http://www.youtube.com/watch?v=7e_cLfMjsQk"]‪Battlefield 3 - Official 3D Spotting Trailer‬‏ - YouTube[/ame]
 
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