nvidia surround?

http://forums.nvidia.com/lofiversion/index.php?t167337.html

ManuelG
May 4 2010, 01:07 AM
We should be releasing a newer driver within the next couple of days but it is still from the 197 branch. This driver provides better compatibility with the game APB.

This is not an official statement, more of a personal guess but I would say in the next 2 weeks , the R256 driver will be released based on the time it will take our QA team to do a full run through of our internal tests.
 
Hmmm I'm pretty sure 2 weeks puts us in the middle of may. Course I could take Manuel 's statement and turn that into middle of January I guess right? hmmm no wait. ...
 
You can see two different philisophies here.

ATI will put out the drivers and support for features out there for people to use even if they aren't completely ready (and thusly you get people forever saying ATI has bad drivers). Hell, ATI even releases beta drivers for people to try out months before the actual unified release. Things get slowly ironed out over time as they get feedback from users as well. I'm not sure if that's a good thing or not. Enthusiasts often say they want the support and drivers just to play with but then people are also guinnea pigs.

Nvidia - I guess they try to get things completely ironed out, the problem is you end up waiting 3 months to even be able to use features marketing promised on the box. Then again, sometimes they fry your fan logic and burn out your card too.
 
Apb is a game and no I don't care but I'm sure some do. Oh and nvidia releases beta dtivers all the time. However, this time, they apparently want it working properly when released.

See you same people that are crying for the drivers now now now whether broken or not are the same people who would burn nvidia at the stake if they dont work perfectly if they did release them beta or not. First impressions with something as big an undertaking as this release will incorporate are a big deal. Somehow i doubt you guys here on this forum will ever let them live it down if they fuck this up in any way so yaaaaaa I kinda get why they are taking their time.
 
Apb is a game and no I don't care but I'm sure some do. Oh and nvidia releases beta dtivers all the time. However, this time, they apparently want it working properly when released.

See you same people that are crying for the drivers now now now whether broken or not are the same people who would burn nvidia at the stake if they dont work perfectly if they did release them beta or not. First impressions with something as big an undertaking as this release will incorporate are a big deal. Somehow i doubt you guys here on this forum will ever let them live it down if they fuck this up in any way so yaaaaaa I kinda get why they are taking their time.

I agree they would get eaten alive for bringing this capability to the market so late and not getting it right. Did they say they'd have it done in April though? If so they shouldn't be setting release dates they can't keep.
 
Burn Nvidia if surround sucks, absolutely. Burn Nvidia for flaky beta drivers, please...
 
I agree they would get eaten alive for bringing this capability to the market so late and not getting it right. Did they say they'd have it done in April though? If so they shouldn't be setting release dates they can't keep.

Yeah they released a date and never resvised it and that's kind of pittiful. However I would think that we are just weeks away, not months away.
 
They set a date and they didn't stick to it or revise it. News at 11. What's new about this exactly?
 
Not only are they late with the surround feature but 50 bucks says it sucks and is bugged 6 ways to sunday when they do finally release it so you will most likely get it from both ends: late AND sucky. That's the way nvidia has been rolling these days with regard to their drivers...
 
Not only are they late with the surround feature but 50 bucks says it sucks and is bugged 6 ways to sunday when they do finally release it so you will most likely get it from both ends: late AND sucky. That's the way nvidia has been rolling these days with regard to their drivers...

I don't think it will suck. I looked at the video's where they displayed Nvidia surround and I couldn't pinpoint anything bad from the video's at least.
 
I don't think it will suck. I looked at the video's where they displayed Nvidia surround and I couldn't pinpoint anything bad from the video's at least.

Multimonitor gaming from what I can tell is essentially a layer of software inbetween the hardware and the OS telling it to recognize all your monitors as one. From what Ive seen troubleshooting Eyefinity along with tricks from WSGF and softTH functionally Surround shouldn't really be any different than Eyefinity.

Now individual game support Im not so sure of. Maybe thats what they are working on now. Getting a bigger compatibility list than ATi together.
 
Now individual game support Im not so sure of. Maybe thats what they are working on now. Getting a bigger compatibility list than ATi together.

I swear to god if Nvidia convinces game devs to only support Surround Vision using vendor id lockouts then I am going to shoot nvidia in the face.
 
Multimonitor gaming from what I can tell is essentially a layer of software inbetween the hardware and the OS telling it to recognize all your monitors as one. From what Ive seen troubleshooting Eyefinity along with tricks from WSGF and softTH functionally Surround shouldn't really be any different than Eyefinity.

Now individual game support Im not so sure of. Maybe thats what they are working on now. Getting a bigger compatibility list than ATi together.

SLI GTX 400 owners can only hope that the out of the box support is good, at least on par with Eyefinity though that might be expecting too much considering Eyefinitiy's 7 month lead time, but who knows, there seems to be a fair amount of trouble with Eyefinity and Crossfire that I seem to read about but then I see guys here posting that Eyefinity and Crossfire work together ok, I don't know, I leave that to the professionals.
 
SLI GTX 400 owners can only hope that the out of the box support is good, at least on par with Eyefinity though that might be expecting too much considering Eyefinitiy's 7 month lead time, but who knows, there seems to be a fair amount of trouble with Eyefinity and Crossfire that I seem to read about but then I see guys here posting that Eyefinity and Crossfire work together ok, I don't know, I leave that to the professionals.

From what I've gathered Eyefinity+Crossfire with 2 cards works just fine. It isn't until you get into trifire and quadfire that things get shaky. It will be interesting to see how well SLI scales with Surround Vision and how well tri-sli will work.
 
Although I wouldn't necessarily like to see nvidia lock devs into using/supporting their version of triple screen, I do have to admit I would find the irony of it funny. Ironic in that they potentially show up 7 months late and still have the dough,clout and audacity that amd can't do, won't do or pay for. lol I'm sorry but I. would lmfao at that. Course that would be a shitty move but in all honesty not a bad move from a business perspective. The tears that would flow here would be priceless though heh. *grabs popcorn and waits *.
 
Although I wouldn't necessarily like to see nvidia lock devs into using/supporting their version of triple screen, I do have to admit I would find the irony of it funny. Ironic in that they potentially show up 7 months late and still have the dough,clout and audacity that amd can't do, won't do or pay for. lol I'm sorry but I. would lmfao at that. Course that would be a shitty move but in all honesty not a bad move from a business perspective. The tears that would flow here would be priceless though heh. *grabs popcorn and waits *.

Won't happen. But if it did I would never buy an nVidia product again.
 
From Kyle's Editorial back in January:

For god’s sake NVIDIA, if you pull this bullshit where NVIDIA Surround "games" will not work on Eyefinity configurations, we are going to beat NVIDIA down repeatedly and publicly for harming the PC gaming industry. Keep those crappy proprietary PhysX policies, but if you start messing with OUR multi-display gaming and not letting it remain "open platform," I will personally lead the mob with the burning torches to the castle gates. And we will be fully prepared to use the torches. I will personally lead a boycott of NVIDIA products if I see NVIDIA harm multi-display gaming in the marketplace through an IP grab. Multi-display gaming belongs to gamers, not NVIDIA.

http://hardforum.com/showthread.php?t=1513163&page=7

Suffice it to say, they have been warned. :p

At this point, I think they would have a rough time pulling it off, but as much as I like their products; Nvidia's frequent whiney punk moves lately have really put me off.
 
Won't happen. But if it did I would never buy an nVidia product again.

Like I said its not something I would like too see. However I guess what I mean is I would respect the ballsy-ness of it. Albeit not good for pc gaming.
 
PLEASE, JUST PLEASE, come out fully functioning within the next 3 weeks. I mean shit, how hard can it be! Look at ATI!
 
Multimonitor gaming from what I can tell is essentially a layer of software inbetween the hardware and the OS telling it to recognize all your monitors as one. From what Ive seen troubleshooting Eyefinity along with tricks from WSGF and softTH functionally Surround shouldn't really be any different than Eyefinity.

Now individual game support Im not so sure of. Maybe thats what they are working on now. Getting a bigger compatibility list than ATi together.

But the games don't have any regard for SoftTH, Eyefinity, TH2Go or Surround. All the games know is the monitor is reported as 5760x1200 and they render properly or they don't. Nothing individually specific to any brand's implementation. If a game devs fix a game to work with one it will work with all.
 
But the games don't have any regard for SoftTH, Eyefinity, TH2Go or Surround. All the games know is the monitor is reported as 5760x1200 and they render properly or they don't. Nothing individually specific to any brand's implementation. If a game devs fix a game to work with one it will work with all.

Thats what I'm saying, however it seems like ATI has been working with Developers recently to add support no?
 
It seems reasonable to assume that the drivers will be out in a couple of weeks, as the Nvidia employee speculated, because it would be highly odd to quietly let a release date slip without comment unless the item was coming out soon anyway.

Of course, 'reasonable' and 'corporate decision-making' can be as far removed as Pittsburgh and Pyongyang.
 
Thats what I'm saying, however it seems like ATI has been working with Developers recently to add support no?

Really the only thing devs need to do is support widescreen. Unfortunately, most games still don't have proper widescreen support (as in the horizontal FOV is the same between 4:3, 16:9, and 16:10). If a game calculates the horizontal FOV based off of the aspect ratio like it is supposed to, then Eyefinity, TH2G, Surround Vision, etc... will all work *great* out of the box. Some things like HUD centering do require developer support, but in that case it is just recognizing that the AR is a multiple of 3 monitors and placing the HUD elements in the center monitor. Not terribly difficult to do, depending on the game, but certainly nothing Eyefinity-specific or anything like that.
 
Really the only thing devs need to do is support widescreen. Unfortunately, most games still don't have proper widescreen support (as in the horizontal FOV is the same between 4:3, 16:9, and 16:10). If a game calculates the horizontal FOV based off of the aspect ratio like it is supposed to, then Eyefinity, TH2G, Surround Vision, etc... will all work *flawlessly* out of the box.

Almost. :) The games with the best multi-monitor support places the HUD on the middle screen.
 
They set a date and they didn't stick to it or revise it. News at 11. What's new about this exactly?

Nothing new. Don't you think though it might be indicative of problems they had getting it implemented. It could mean they are waiting to absolutely perfect it to blow eyefinity away, or more likely I think it means that 3Dsurround needed the extra time to match what eyefinity has been doing for months already.
 
I sent NVIDIA a mail on this several days ago, and still have gotten no reply.
 
Remember, it's not just surround, it's 3D Vision Surround because they are trying to implement their 3D vision along with surround, they might have bit off more than they can chew trying to get 3D compatibility working along with compatibility on spanning multiple monitors at different angles.
 
On their forums they said the 256 driver release, which is supposed to be the one with surround and 3D surround, should be out in about 2 weeks.
 
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