F1 2010 coming this September

local multiplayer is better then splitscreen anyway, but remember what codemasters said about grid's leman's races... it was to the tune of "it wont be a full 24 hour lemans race, but it will give you an incredible experience without taking all of your time" when in reality it ended up being an incredibly annoying "3 laps of the lemans race every season; day will change to night and back into day within 10 minutes". equates to about 3 laps for every 2 or 3 race series completed... and it doesnt even make much difference in the game itself whether you win, lose or dont even do the lemans races. basically, they claimed 'lemans racing' as a feature and it turned out to be a slapped-on bullshit part of the game.
 
I just pray it doesnt have a brown haze over it like all of the other codemaster titles using this engine.
 
They made an announcement that they're gonna make an announcement tomorrow...

Codemasters said:
F1 2010 - 1st Dev Video due for release tomorrow (17th March) on IGN

Hi all,

I know pretty much everyone here is very eager to see more of F1 2010, so I thought I'd post a quick update regarding our next round of updates which are due out tomorrow to coincide with the F1 2010 reveal event in London!

Due out on IGN at around 9am (UK Time) tomorrow we have going live, the first in a series of developer video diaries, 3 new screenshots, and finally an extensive feature about the game, written by Martin Robinson who is IGN's resident racing expert.

The first dev video due out tomorrow will give you an introduction to the game as well as introducing some key members of the dev team, and during the video we'll also be showing off in-game footage along with various insights into how the game is being made. All subsequent dev videos after the first will then each focus on more specific elements of the game in greater depth.

However as well as the above we also plan to release special community focussed editions with lengthened running times of all of the dev videos bar the first introduction video, allowing us to go much further into detail about all the great and innovative features you'll find in the game.

Make sure you spread the news to any other F1 gaming fans you know, as I'm sure they will be very interested to see what we have been up to

source
 
god damn codemasters and their shitty browned over engine.

Ill still buy it day one.
I just absolutely loathe their engine and its coloring.
 
I didn't know F1 2010 was a GFWL title... at the end of the video they show the box and it's got the GFWL logo across the top of the box. I didn't expect that.
 
I didn't know F1 2010 was a GFWL title... at the end of the video they show the box and it's got the GFWL logo across the top of the box. I didn't expect that.

Isn't Dirt 2 a gfwl title? I can't remember, but I think it was.
 
god damn codemasters and their shitty browned over engine.

I didn't mind it in GRID since that was more arcade-y, but I do kind of wish they just went for the ultra-realistic approach with regard to the graphics engine..
 
As long as the game isn't as boring as the first race of the year was....
 
lol.... i hope that was just a one race fluke. Last years season was one of the most memorable seasons in years.
 
Couldn't find the link, but David Coulthard had some interesting insights as to what factors may conspire to make this year quite boring, among them: engine and transmission preservation rules, a single tire supplier, and I believe he may have mentioned the ban on refueling. Shit awful tracks don't help. Bahrain is a joke, and the bumpy, much maligned additional corners they added for this year's GP didn't improve the circuit. One of the SpeedTV guys mentioned during the race (I think it was either Matchett or Hobbs) that as teams become more comfortable and more audacious in seeking points for WCC and WDC, the racing should improve and I can see that on tracks like Spa and Monza. However, we're always going to have hard compound tires last half a race or more, and as long as teams are penalized heavily for engine and transmission failures, nobody's going to push like they used to.

As for the game, Ego engine is absolute garbage and constantly looks as if someone pissed all over the screen. Codemasters would have been my last choice among candidates for the F1 license but this is what we're getting. A starving man must occasionally eat shit, I suppose.
 
Couldn't find the link, but David Coulthard had some interesting insights as to what factors may conspire to make this year quite boring, among them: engine and transmission preservation rules, a single tire supplier, and I believe he may have mentioned the ban on refueling. Shit awful tracks don't help. Bahrain is a joke, and the bumpy, much maligned additional corners they added for this year's GP didn't improve the circuit. One of the SpeedTV guys mentioned during the race (I think it was either Matchett or Hobbs) that as teams become more comfortable and more audacious in seeking points for WCC and WDC, the racing should improve and I can see that on tracks like Spa and Monza. However, we're always going to have hard compound tires last half a race or more, and as long as teams are penalized heavily for engine and transmission failures, nobody's going to push like they used to.

As for the game, Ego engine is absolute garbage and constantly looks as if someone pissed all over the screen. Codemasters would have been my last choice among candidates for the F1 license but this is what we're getting. A starving man must occasionally eat shit, I suppose.

The main factor is the ban on refueling -- DC was listing lots of other issues, but the main being the ban on refueling. The problem is that when driving with such a heavy car, you need to be extremely cautious so as not to damage your tires early in the stint (otherwise you will suffer with lower mechanical grip for the remainder of the stint). Given this, the drivers are now much less likely to attempt overtaking maneuvers for fear of damaging their tires. Combine that with the general difficulties of overtaking and one tire stop, and you'll see more issues like we did at this last GP with Webber stuck behind Button stuck behind Schumacher. A mandatory second stop would help to alleviate these issues, and is a relatively "quick fix." Drivers will be more inclined to push, worry less about damaging their tires (as they will be getting new rubber more frequently), and the trains of people will be able to get past when the person in front ducks into the pits. Whitmarsh, Horner, and Fry all seem to be pushing for the rules to be changed ASAP to make a second stop mandatory.

Just FYI, there's a thread in genmay on this F1 season, for anyone interested.
 
There's several points where they could improve the season, even without refueling:

1. Make Qualifying as it was way back with Friday counting.
2. Make 2 tire stops mandatory (!)
3. Give points for fastest lap in the race
 
There's several points where they could improve the season, even without refueling:

1. Make Qualifying as it was way back with Friday counting.
2. Make 2 tire stops mandatory (!)
3. Give points for fastest lap in the race

No! We do not need mandatory stops and points inflation. You've been watching too much Nascar. More points just clutters things, and you can necessitate more stops by making shorter life tires with a softer compound. Refueling is a safety and cost issue. Lugging massive rigs around is inane and it's been a miracle that nobody has been killed in a pit lane fire (of which there have been many). F1 was thrilling before refueling. Remember Arnoux and Villeneuve? F1 needs LESS downforce, and MORE power. As long as you're limited by aero grip, there will be no overtaking. Slipstreaming should be of benefit to a racing strategy, not disastrous.
 
I hope the pc version gets at least equal treatment as the console versions.
 
No! We do not need mandatory stops and points inflation. You've been watching too much Nascar. More points just clutters things, and you can necessitate more stops by making shorter life tires with a softer compound. Refueling is a safety and cost issue. Lugging massive rigs around is inane and it's been a miracle that nobody has been killed in a pit lane fire (of which there have been many). F1 was thrilling before refueling. Remember Arnoux and Villeneuve? F1 needs LESS downforce, and MORE power. As long as you're limited by aero grip, there will be no overtaking. Slipstreaming should be of benefit to a racing strategy, not disastrous.

Making the tire compounds more fragile was another suggestion by team bosses that could help -- slipstreaming still benefits F1 cars (you only slipstream on a straight, otherwise you're losing downforce in corners). Something does need to be done with the aero/mechanical grip ratio, and I'm a little tired of the baby steps made towards making these changes.
 
slipstreaming still benefits F1 cars

http://en.espnf1.com/bahrain/motorsport/story/11569.html

Massa had to preserve his engine and another driver (can't recall) had to pull out from behind the guy he was slipstreaming on straights because of cooling issues. Many drivers (most recently Schumi) have complained about how the current aero rules, in particular the diffusers have destroyed the benefit of slipstreaming and made overtaking impossible. I agree with you that much needs to change, but the cost-cutting measures need to be curtailed. They haven't helped at all, as evidenced by the exodus of manufacturers from the sport. Let the teams blow a few engines and transmissions without stuffing them into the back of the grid. Restrict wind tunnel time in favor of CFD and then let the test the cars more to get the mechanical components of the car working properly. I can't believe neither Sauber made it through the race.
 
http://en.espnf1.com/bahrain/motorsport/story/11569.html

Massa had to preserve his engine and another driver (can't recall) had to pull out from behind the guy he was slipstreaming on straights because of cooling issues. Many drivers (most recently Schumi) have complained about how the current aero rules, in particular the diffusers have destroyed the benefit of slipstreaming and made overtaking impossible. I agree with you that much needs to change, but the cost-cutting measures need to be curtailed. They haven't helped at all, as evidenced by the exodus of manufacturers from the sport. Let the teams blow a few engines and transmissions without stuffing them into the back of the grid. Restrict wind tunnel time in favor of CFD and then let the test the cars more to get the mechanical components of the car working properly. I can't believe neither Sauber made it through the race.

That's pointing to higher-than-normal ambient temps at Bahrain and inadequate cooling for the ferrari engines (the air coming off the red bull was hot exhaust, nothing to do with the aero package). It was both Massa and Alonso that suffered that issue.

Slipstreaming on the straights benefits the car's top speed, as you saw quite a few times during even this last race -- not all cars had engine temperature problems, only the Ferraris. They pulled out from the shadow of the red bull to get clear, "cool" air to the engine. What they're talking about with the double diffusers is the reliance on aerodynamic grip, which through mid and high speed cornering is what you are relying on. If you get behind the turbulent air of the car in front when cornering, the level of downforce (particularly at the front of the car) drops dramatically and the car understeers like a bus. That's why cars have difficulty following one another, and why it's difficult for them to overtake anywhere but in heavy braking zones or low speed, mechanical grip-limited situations. They're separate, but related.
 
No! We do not need mandatory stops and points inflation. You've been watching too much Nascar. More points just clutters things, and you can necessitate more stops by making shorter life tires with a softer compound. Refueling is a safety and cost issue. Lugging massive rigs around is inane and it's been a miracle that nobody has been killed in a pit lane fire (of which there have been many). F1 was thrilling before refueling. Remember Arnoux and Villeneuve? F1 needs LESS downforce, and MORE power. As long as you're limited by aero grip, there will be no overtaking. Slipstreaming should be of benefit to a racing strategy, not disastrous.

Oh hey, we're on one and the same ship here bro. I'm just talking WITHIN the current rulesets. As far as i'm concerned, we should go back to the beginnings of the open Turbo era where we saw such ingenious designs as the Tyrrell P34 with it's 6 wheels. That'll never happen though. To me, the end of the seventies and beginning to mid eighties was the pinnacle of F1 racing.

And as far as Nascar goes......i thought we're talking about racing here and not about some circle jerking.
 
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The engine/transmission rules were made to help keep costs down for everyone, I dont see them budging on that rule at all. THe diffusers gotta go.. if i remmeber they were just about to ban them then the whole double difusers came into F1 I dont know what they can do about that. I hope there's no mandatory tire stops... stuff like that doesn't make racing any better.. it just makes someone who has worn tires take chances to keep a fresher tired opponent behind them. Another change made was the rear wings were made smaller too to help reduce turbulent air behind the car.i thin the diffuser still offsets that. hopefully they can help fix it and keep it that way for a while.. heh. Or at least get rid of Bernie...
 
Since they have been using 2009 cars for development, I wonder if we'll see them as "dlc". I for one like the idea of racing older cars of past champions even as far back as the original Mercedes 1934 Silver Arrow, along with older tracks not used anymore (Nordschleife, Watkins, Long Beach).
 
Since they have been using 2009 cars for development, I wonder if we'll see them as "dlc". I for one like the idea of racing older cars of past champions even as far back as the original Mercedes 1934 Silver Arrow, along with older tracks not used anymore (Nordschleife, Watkins, Long Beach).

Yeah, that'd be cool. I would really like it if this game is mod-friendly (even though I'm sure no matter how difficult, we'll see new tracks/cars regardless). It would be great to be able to have complete access to the physics engine so that people can make new cars and such from prior eras. Here's to hoping!
 
That's pointing to higher-than-normal ambient temps at Bahrain and inadequate cooling for the ferrari engines (the air coming off the red bull was hot exhaust, nothing to do with the aero package). It was both Massa and Alonso that suffered that issue.

Sorry for rudely abridging our conversation but I had class so I couldn't reply until now. Didn't realize that was in fact Alonso. Guess that renders my point moot, but I still see slipstreaming as not being nearly as effective as it should be, mostly due to the diffusers. The CDG wing looked promising and I've heard numerous theories as to the cause of its assassination as a workable concept ranging from it not having the intended effect to fans and teams simply not approving of its aesthetics. Would be nice to see it demonstrated on a test chassis.

The engine/transmission rules were made to help keep costs down for everyone, I dont see them budging on that rule at all.

http://www.f1fanatic.co.uk/2008/09/22/toyota-has-biggest-f1-budget-4456m/

The road to hell is paved with good intentions. Those rules had noble origins but they've hardly helped. Instead of wasting money on blowing up engines dyno'd at 1500hp every quali, that same money is just poured into the wind tunnel on minor aero tweaks that don't really produce any real world benefit or "retuning" engines. It's idiotic that these aerodynamicists tinker endlessly on such improvements only to have an endplate lopped off in the first lap and the car keeps pace the rest of the race, completely disproving the efficacy of the money spent on said aero developments. I'd rather see that money go into the drivetrain, personally.

Since they have been using 2009 cars for development, I wonder if we'll see them as "dlc". I for one like the idea of racing older cars of past champions even as far back as the original Mercedes 1934 Silver Arrow, along with older tracks not used anymore (Nordschleife, Watkins, Long Beach).

Fantastic idea.
 

looked OK, nothing more really than a few people talking about what they intend to do for the game, no real evidence one way or the other as to whether they have actually done what they said they would. I'm trying to temper excitement, but they did say that they're trying to make a simulation as far as handling, but allow players to tailor it so a newbie could still enjoy the game.

Oh, and they still have the same 2009 models.
 
Fantastic. I like the fact that they actually have a F1 driver giving them information. The rain affects look great. This is going to be a lot of fun.
 
Hopefully they aren't bullshitting us and it's a simulator game. I want my brain to be dead after 1 lap of having to concentrate all the time.
 
Looking good, thanks for the updates kuyaglen. I would love an in depth diary on how they intend on carrying out strategies and communications with the pit wall or whether they'll have a pseudo-Charlie Whiting or some race director to judge and impose penalties for unsportsmanlike behavior. What about the drivers conference at the end of the race? :p The amount of detail they're putting into the game makes me happy.
 
Hopefully they aren't bullshitting us and it's a simulator game. I want my brain to be dead after 1 lap of having to concentrate all the time.

They have to make it arcade like as well though - the license has cost them too much money, and the development time has been pretty outrageous. If it were a sim only then it would never make its money back.

How much of a balance will there be? I suspect that for most of us we'll find our balance. But that's a tall order for a developer: having to please both groups, and all others in between.

I think it will probably end up owning me. I've been thirsting for an F1 game for years and years.
 
They have to make it arcade like as well though - the license has cost them too much money, and the development time has been pretty outrageous. If it were a sim only then it would never make its money back.

How much of a balance will there be? I suspect that for most of us we'll find our balance. But that's a tall order for a developer: having to please both groups, and all others in between.

I think it will probably end up owning me. I've been thirsting for an F1 game for years and years.

I think the developers have the right thoughts about it though, that you can make simulation level physics work for someone who wants more arcade-y handling, but it's nigh on impossible to make arcade physics satisfy the simulation guys. They're going for a sim, and that makes sense - with the plethora of driving aids you can use to make things more accessible, I doubt it'll be much of an issue.

I'm incredibly excited to see how this turns out...
 
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