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I migh chime in, just for the fun of it...but need to sort a driver bug on FreeBSD first.
(Because I own a PPU, and with out one of those in the bag, this chart says nothing)
i could put a 9500GT in my Sugo03 system, hopefully the PCIe 4x slot wouldn't bottleneck it any.
I would love to see your data!![]()
Trying to keep our data recorded...
Member ____ CPU / Speed _______ GPU _____ PPU _________ Res ____ Sentinel Test
TalonMan ------- Q6600@3.78GHz ----- GTX 280 ---- None --------- 1920x1200 ------ 72-73FPS
Acoustique ----- XXXXXXXXXXXXX ------- 8800GTS --- None ---------- 1680x1050 ------- 55FPS
Acoustique ----- XXXXXXXXXXXXX ------- 8800GTS --- 8600 GT ----- 1680x1050 ------- 72FPS
nst6563 ---------- Q6600@3.6GHz ------ GTX 260 ---- None ---------- 1440x900 --------- 79FPS
nst6563 ---------- Q6600@3.6GHz ------ GTX 260 ---- 8800 GTS --- 1440x900 -------- 93-96FPS
Is this correct?![]()

Keep us honest!
FYI - The approximate speed of an 8600 GT.
This is the one that the ageia PPU would have to beat, to be able to run with the 8 series acting as PPU's.
http://www.gpureview.com/GeForce-8600-GT-card-513.html
Manufacturer: nVidia
Series: GeForce 8
GPU: G84
Release Date: 2007-04-17
Interface: PCI-E x16
Core Clock: 540 MHz
Shader Clock: 1180 MHz
Memory Clock: 700 MHz (1400 DDR)
Memory Bandwidth: 22.4 GB/sec
FLOPS: 75.52 GFLOPS
Pixel Fill Rate: 4320 MPixels/sec
Texture Fill Rate: 8640 MTexels/sec
The official ageia card:
http://www.stageselect.com/News/NewsViewer.aspx?newsid=2036&fromint=1
"AGEIA PhysX chip that is capable of approximately 533,000 max collisions per second; 58 GFLOPS sphere-sphere collisions per second; and 22 billion instructions per second".
prolly should add iam running a e6300@2.8GHz
seems to be adding an extra 20fps, can anyone score an extra 30fps?
Comparing FLOPS like that is the best reason why FLOPS are useless when comparing different architechtures![]()
Vista 32-bit
http://nzone.download.nvidia.com/nodlm/177.83_geforce_winvista_32bit_international_whql.exe - International
http://nzone.download.nvidia.com/nodlm/177.83_geforce_winvista_32bit_english_whql.exe - English
Vista 64-bit
http://nzone.download.nvidia.com/nodlm/177.83_geforce_winvista_64bit_international_whql.exe - International
http://nzone.download.nvidia.com/nodlm/177.83_geforce_winvista_64bit_english_whql.exe - English
worse performance by having the physx on a second card?k ran that liquid demo
It would appear liquids need something powerful
88gts512 @ 25fps
88gts512 + 86gt @ 17fps
Re-tried warmonger with the same results as before
k ran that liquid demo
It would appear liquids need something powerful
88gts512 @ 25fps
88gts512 + 86gt @ 17fps
Re-tried warmonger with the same results as before
Im glad others are getting some freeze ups because I did too. I got a few just on the menu pages of UT3 and couple within the game itself. also even my old Unreal 2 game was freezing up a few times. before you say that cant be related I want you to know that back when I installed UT3, Blacksite Are51 or any other new Unreal engine game I would get prompted to uninstall Unreal Gold. anyway I uninstalled the physx and reinstalled and it seems to be working fine so far.
I guess the wheels fall off the 8600 GT when acting as a PPU on the more demanding demos?




If I do the same (load tutorial and turn to target the sent gun). I get between 93 and 96 fps with the GTX260 @ 756c/1512s/1188m and the 8800gts640 @ 700c/1600s/1000m doing the physx.
Now when I disable the 8800GTS and have the graphics AND physx done by the GTX260 I get significantly less...almost 20fps less.
:EDIT: OK...wtf is up with my pictures... going to re-upload them and try again...
:EDIT2: Pix fixed.

stock 8800gts 640mb is only 500mhz. how in the hell did you get that to 760? I have never heard of an overclock that high on the 90nm 8800gts 640mb.Thought I'd chime in after I did some tweaking. Seems that overclocking the PCI-E bus does have an impact on this stuff as well. I didn't however test to see if it had any impact on NON-Physx content though.
But oc'ing my PCI-E bus to 130Mhz increased my max fps to the 104-105 range in Warmonger.
something else I noticed while messing around. The speed of the card doing physx seems to make a difference as well depending on what's being calculated or how heavy the physx content is. I dropped my 8800gts640 from 680Mhz to the stock (I think...been so long ago) 600Mhz and ran the nvidia fluid demo. Looked ok, got around 30fps (I think it's capped), however the water seemed...sluggish...as if it were "thick" water. Then I increased the clock speed of the gts640 to 760Mhz (my gts was a beast...love it) and re-ran the demo and the water movement was much more fluid and seemed less "thick". Can someone try the same type of test and see if they get the same results or am I just on crack?![]()
stock 8800gts 640mb is only 500mhz. how in the hell did you get that to 760? I have never heard of an overclock that high on the 90nm 8800gts 640mb.![]()
Thought I'd chime in after I did some tweaking. Seems that overclocking the PCI-E bus does have an impact on this stuff as well. I didn't however test to see if it had any impact on NON-Physx content though.
But oc'ing my PCI-E bus to 130Mhz increased my max fps to the 104-105 range in Warmonger.