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who cares? ports which take this long to get over always suck. the control scheme will not transfer well to PC.
Yeah, epic always makes terrible games, and no pc users are interested in this at all.
im assuming thats sarcasm ? if not
I would personally love to have gears for pc. my favorite game out for pretty much anything, i just cant afford a pc and a 360 so im glad to heard this.
im assuming thats sarcasm ? if not![]()
God I hope not, the control mechanism would be garbage on PC.
It's still a console port. Which games of that type have been great on PC? Halo? lol come on. I HOPE it owns I really do but experience tells me otherwise.
Remember I am older than dirt and owned a new
Pong when it came out so![]()
respect your elder gamers!
If I remember right, Xbox 360 controllers are usable on PCs, so why would it suck?who cares? ports which take this long to get over always suck. the control scheme will not transfer well to PC.
If I remember right, Xbox 360 controllers are usable on PCs, so why would it suck?
Why would he create the thread then bash the game?
srry, it was late and i dont think at 100 % when its late.
Why would he create the thread then bash the game?
srry, it was late and i dont think at 100 % when its late.
nearer 1%?
...What is there to know? It's going to be UT2004, but it's going to look nicer.Besides, I want to hear about UT3...
It's still a console port. Which games of that type have been great on PC? Halo? lol come on. ...
have a feeling its only going to be playable with a 8800gts or 2900xt or higher.
I found headshots surprisingly easy to pull off with the controller since the characters in the game are so large.The trick is that the kb/m is more effective than the controller. The gameplay started off with a controller in mind. Gears gameplay is pretty slow and players can eat a lot of damage, but headshots can speed this up. Kb/m makes headshots at these speeds trivial, so moving anywhere becomes much more dangerous when players use Kb/m instead of controllers. Running across the same distances on the different platforms will play out differently. Also the powerful, and accurate guns are now much more powerful relative to the shotgun and rifle starting weapons. Pistols as well. The value of guns have changed since players can make accurate guns more effective with a mouse than with a keyboard, while inaccurate guns don't see as much of a bonus in effectiveness.
Try to image CS but everybody's walk button is taped down permanently.
Right now, for me, Gears of War counts as one of those funny little games that console people seem to think is the Second Coming, but is a complete nonentity in my world (PC, can't justify spending anywhere from $800-$1000 not including a TV on something purely for games).
I'm looking forward to seeing what all the fuss is about, and comparing it to, oh, Doom 3, Painkiller, Quake 2 and all my old favourites. Halo (PC) was, for me a yawnfest, I wondered what on earth the fuss was about.
Think of how we will all laugh and smile as we ponder the pathetic DX10 scores on our 2900/8800 vid cards.
...What is there to know? It's going to be UT2004, but it's going to look nicer.
why would that be, if it plays on the xbox 360 and looks brilliant? PCs can play at lower resolutions with less detail too, so you'll be able to scale it up and down for worse and better hardware.
Halo 2 ran on the xbox nice. Halo 2 on the PC runs horrible. I had to overclock to PRO speeds on my 1950GT just to get Anisotropic Filtering working at a decent framerate. Generally (at least with the halo series) when developers port games from consoles to PC, they don't re-optimize the engines they were built on for the PC. Yes, you can scale it down to low resolutions with no AA and AF. But what would be the point of that? It would look better on your console, because you're sitting 5-10 feet away, and don't notice there is no AA. On the PC, however, when you sit a foot away, you tend to notice the fine details.
Halo 2 ran on the xbox nice. Halo 2 on the PC runs horrible. I had to overclock to PRO speeds on my 1950GT just to get Anisotropic Filtering working at a decent framerate. Generally (at least with the halo series) when developers port games from consoles to PC, they don't re-optimize the engines they were built on for the PC. Yes, you can scale it down to low resolutions with no AA and AF. But what would be the point of that? It would look better on your console, because you're sitting 5-10 feet away, and don't notice there is no AA. On the PC, however, when you sit a foot away, you tend to notice the fine details.