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X800XT In Stock

oops its on order sorry, LOL I dont even want to think of all the people I just made really happy for about 3 seconds.
 
people are tired of the hunt and jumping ship left and right. They are tired of waiting, and waiting with empty promises and inflated pricing. Along comes the 6800GT @ $399, some kick ass D3 benchmarks, and the choice becomes easy to make if you want a card 'today', not whenever ATI finds a way to get the PE's out there.

It is funny to see the people still waiting for the PE's to magically show up in thousands say 'Well, D3 suxors, I didn't want to play it anyway. HL2 for Life!"

I say HL2 in 2005 if your lucky. Whenever valve does release it, I won't believe it until it's sitting on a store shelf. No matter what, the refresh of cards for Xmas will be out before HL2.
 
DarkDrake said:
oops its on order sorry, LOL I dont even want to think of all the people I just made really happy for about 3 seconds.


If you were girl and made me happy for about 3 seconds, I'd be more apt to forgive ya! Usually I make them happy for about 3 seconds though. ;)
 
Pecos said:
If you were girl and made me happy for about 3 seconds, I'd be more apt to forgive ya! Usually I make them happy for about 3 seconds though. ;)

ONLY THREE SECONDS??? lol

You suck :p.
 
burningrave101 said:
ONLY THREE SECONDS??? lol

You suck :p.

Yeah, but I can come back in like two days and give them another solid three seconds! That's the kind of endurance any girl could appreciate! :p
 
zombie10k said:
people are tired of the hunt and jumping ship left and right. They are tired of waiting, and waiting with empty promises and inflated pricing. Along comes the 6800GT @ $399, some kick ass D3 benchmarks, and the choice becomes easy to make if you want a card 'today', not whenever ATI finds a way to get the PE's out there.

It is funny to see the people still waiting for the PE's to magically show up in thousands say 'Well, D3 suxors, I didn't want to play it anyway. HL2 for Life!"

I say HL2 in 2005 if your lucky. Whenever valve does release it, I won't believe it until it's sitting on a store shelf. No matter what, the refresh of cards for Xmas will be out before HL2.

just because the 6800GT beats the PE in a D3 benchmark doesn't mean it beats it in all the other games. the PE still beats it in like 99% of benchmarks and is still one of the best cards you can buy. personally i would never buy a video card to play just one game. Not trying to look like an ATI fanboy here, but if i had the chance to get a PE or a 6800GT, i wouldn't think twice about getting the PE

but i see your point, the fact that there are none makes decisions a little easier.
 
Well I've got an XT on order with Gateway. I imagine HL2 and ATi's newer drivers with better OpenGL will be out before I recieve that card. And seeing as how the Ultra's are a major pain to get ahold of too, I just bought an eVGA 6800NU. At least they've recognized there's a problem and offering to extend their step up program to help with it.
 
PureBooYah said:
just because the 6800GT beats the PE in a D3 benchmark doesn't mean it beats it in all the other games. the PE still beats it in like 99% of benchmarks and is still one of the best cards you can buy. personally i would never buy a video card to play just one game. Not trying to look like an ATI fanboy here, but if i had the chance to get a PE or a 6800GT, i wouldn't think twice about getting the PE

but i see your point, the fact that there are none makes decisions a little easier.

So wouldn't that make it one of the best cards you CAN'T buy? ATi shot themselves in the foot with the XTPE...if only they had released a vanilla XT in mass quantities with the slightly slower ram...
 
PureBooYah said:
just because the 6800GT beats the PE in a D3 benchmark doesn't mean it beats it in all the other games. the PE still beats it in like 99% of benchmarks and is still one of the best cards you can buy. personally i would never buy a video card to play just one game. Not trying to look like an ATI fanboy here, but if i had the chance to get a PE or a 6800GT, i wouldn't think twice about getting the PE

but i see your point, the fact that there are none makes decisions a little easier.

Where the hell did you pull those numbers from? 99%? lol

You havn't been following any of my massive review posts have you :p.

The 6800's beat the X800's in every OpenGL game available. KOTOR and Call of Duty were the two biggest and most highly recognized games last year and both were OpenGL. There are a ton of OpenGL games and the count is rising. The 6800nu even beats the X800XT PE in several OpenGL games like Call of Duty and Neverwinter Nights.

D3D performance is tied between the 6800's and the X800's. If you will look at just 1600x1200 without AF enabled the 6800u beats the X800XT PE the majority of the time.

The 6800's also beat the X800's when just AA is enabled. the 6800's have higher performance AA.

The 6800's also have Full Trilinear filtering with no optimizations. The X800's do not. They only support Trilinear with a mix of Brilinear to keep their performance numbers up.

If you disabled the X800's Tri and AF optimizations they would not be able to compete against the 6800's.

The 6800's operate at much slower speeds and perform as well and better then the X800's. They support PS 3.0 and VS 3.0. They support UltraShadow II Technology which is used in DOOM3. They have full FP32 color. They have superior OpenGL and Linux drivers. There is no competition at all in Linux. If you want performance in Linux you just plain and simply dont use an ATI card to try and get it.

nVidia has better driver features like Refresh Rate Overrides, Digital Vibrance, CoolBits, Application Profiles, Legacy AA support, the first 16xS AA support under a D3D environment, and more.

Here are some of the differences between PS 3.0 and PS 2.0b.

Dependent Texture Limit
2.0b = 4
3.0 = No Limit

Position Register
2.0b = none
3.0 = Yes

Executed Instructions
2.0b = 512
3.0 = 65536

Interpolated Registers
2.0b = 2+8
3.0 = 10

Intstruction Predication
2.0b = none
3.0 = Yes

Indexed Input Registers
2.0b = none
3.0 = yes

Constant Registers
2.0b = 32
3.0 = 224

Arbitrary Swizzling
2.0b = none
3.0 = yes

Gradient Instructions
2.0b = none
3.0 = yes

Loop Count Register
2.0b = none
3.0 = yes

Face Register (2-sided lighting)
2.0b = none
3.0 = yes

Dynamic Flow Control Depth
2.0b = none
3.0 = 24

Minimum Shader Precision
2.0b = FP24 (96-bit)
3.0 = FP32 (128-bit)

Now can you honestly tell me that the X800XT PE is better then the 6800u when the 6800u supports all this and has better overall performance than the PE even though the 6800u was only meant to stack up against the vanilla X800XT 500/500?

ATI has gotten slammed by several sites lately because of claiming to use Full Trilinear Filtering when in fact they were not at all.

http://techreport.com/etc/2004q2/filtering/index.x?pg=1

Take a gander at some of those claims ATI makes in those PDF documents that Tech Report pulled pieces out of lol.

And then listen to the conclusion of the article.

Whatever the merits of ATI's adaptive trilinear filtering algorithm, ATI appears to have intentionally deceived members of the press, and by extension, the public, by claiming to use "full" trilinear filtering "all of the time" and recommending the use of colored mip map tools in order to verify this claim. Encouraging reviewers to make comparisons to NVIDIA products with NVIDIA's similar trilinear optimizations turned off compounded the offense. Any points ATI has scored on NVIDIA over the past couple of years as NVIDIA has been caught in driver "optimizations" and the like are, in my book, wiped out.

The 6800's lose very little performance with Tri and AF ops turned off. In fact, AF ops come OFF by default in the new ForceWare drivers. ATI will never offer this option because their cards can't compete without their ops.

And then lets not forget that the 6800nu, 6800GT, and 6800u are shipping out in steady numbers. The 6800u user database is growing all the time. PNY and XFX just shipped out a bunch more. Gainward has theirs ready. Gigabyte should be releasing theirs soon and so will Asus and Albatron. And BFG is doing their best to pump them out as quickly as possible.

The X800XT PE is vaporware. Its nowhere to be found for a price anywhere close to MSRP. You stand a better chance of winning the lottery then you do getting a PE shipped out to you any time soon.

Valve should just give away X800XT PE vouchers when HL2 releases.
 
burningrave101 said:
Where the hell did you pull those numbers from? 99%? lol

You havn't been following any of my massive review posts have you :p.

The 6800's beat the X800's in every OpenGL game available. KOTOR and Call of Duty were the two biggest and most highly recognized games last year and both were OpenGL. There are a ton of OpenGL games and the count is rising. The 6800nu even beats the X800XT PE in several OpenGL games like Call of Duty and Neverwinter Nights.

D3D performance is tied between the 6800's and the X800's. If you will look at just 1600x1200 without AF enabled the 6800u beats the X800XT PE the majority of the time.

The 6800's also beat the X800's when just AA is enabled. the 6800's have higher performance AA.

The 6800's also have Full Trilinear filtering with no optimizations. The X800's do not. They only support Trilinear with a mix of Brilinear to keep their performance numbers up.

If you disabled the X800's Tri and AF optimizations they would not be able to compete against the 6800's.

The 6800's operate at much slower speeds and perform as well and better then the X800's. They support PS 3.0 and VS 3.0. They support UltraShadow II Technology which is used in DOOM3. They have full FP32 color. They have superior OpenGL and Linux drivers. There is no competition at all in Linux. If you want performance in Linux you just plain and simply dont use an ATI card to try and get it.

nVidia has better driver features like Refresh Rate Overrides, Digital Vibrance, CoolBits, Application Profiles, Legacy AA support, the first 16xS AA support under a D3D environment, and more.

Here are some of the differences between PS 3.0 and PS 2.0b.

Dependent Texture Limit
2.0b = 4
3.0 = No Limit

Position Register
2.0b = none
3.0 = Yes

Executed Instructions
2.0b = 512
3.0 = 65536

Interpolated Registers
2.0b = 2+8
3.0 = 10

Intstruction Predication
2.0b = none
3.0 = Yes

Indexed Input Registers
2.0b = none
3.0 = yes

Constant Registers
2.0b = 32
3.0 = 224

Arbitrary Swizzling
2.0b = none
3.0 = yes

Gradient Instructions
2.0b = none
3.0 = yes

Loop Count Register
2.0b = none
3.0 = yes

Face Register (2-sided lighting)
2.0b = none
3.0 = yes

Dynamic Flow Control Depth
2.0b = none
3.0 = 24

Minimum Shader Precision
2.0b = FP24 (96-bit)
3.0 = FP32 (128-bit)

Now can you honestly tell me that the X800XT PE is better then the 6800u when the 6800u supports all this and has better overall performance than the PE even though the 6800u was only meant to stack up against the vanilla X800XT 500/500?

ATI has gotten slammed by several sights lately because of claiming to use Full Trilinear Filtering when in fact they were not at all.

http://techreport.com/etc/2004q2/filtering/index.x?pg=1

Take a gander at some of those claims ATI makes in those PDF documents that Tech Report pulled pieces out of lol.

And then listen to the conclusion of the article.



The 6800's lose very little performance with Tri and AF ops turned off. In fact, AF ops come OFF by default in the new ForceWare drivers. ATI will never offer this option because their cards can't compete without their ops.

Seriously man...make a webpage for all this and just drop links..you've got to be wearing the finger prints off your fingers with all this...
 
Well, screw AA, when you have high resolutions you don't need no stinking AA.

But the AF is good. I thought the 6800s had just trouble with AA and can complete with Radeon with AF?

Also, how useful is PS3.0 anyways? Do developers actually want to use PS3.0? Didn't they say that cards without the PS3.0 lag in Farcry when it had the new patch? I keep hearing about bragging about how the 6800s have this revolutionary PS3.0, but just want to know what hard is going to be more useful.
 
Maulenstein said:
Well, screw AA, when you have high resolutions you don't need no stinking AA.

But the AF is good. I thought the 6800s had just trouble with AA and can complete with Radeon with AF?

AA is important at any resolution. 8xS makes a big different when i play Morrowind at 1600x1200.

And the 6800's have good AF quality and performance. They just take a little hevier hit then the X800's do. And it seems to be because of the way the X800's are using Brilinear filtering. When the 6800's have AF ops turned on they get very little benefit. I bet if you turn AF ops off on the X800's it will kill their AF performance.

The X800's are able scale from 2xAF to 16xAF without losing hardly any fps at all. The hit you see them take is primarily from enabling the AA. The 6800's take less of a hit from AA but more of a hit from AF.

There is very little performance difference between 8xAF and 16xAF on both cards though. If you can run 8xAF then you can probably run 16xAF just fine. The big hit for the 6800's comes at 4xAF.

Look here to see what i mean:

http://www.hexus.net/content/reviews/review.php?dXJsX3Jldmlld19JRD04MDQmdXJsX3BhZ2U9NQ==

I think your haning out at an ATI forum like Rage3D if you hear about gamers having 3Dc and not PS 3.0 lol.

SM 3.0 has been announced for over a dozen games this year already. Far Cry was just the first.

What games have 3Dc right now? None unless you count the partial 3Dc implemention in the 1.2 Far Cry patch that got pulled. How many game devlopers used DXT5 when ATI tried to push it so heavily before? There is very little difference between DXT5 and 3Dc and the 6800's support DXT5. The DXT5 fallback will have to be implemented for the cards that dont support 3Dc.
 
Maulenstein said:
Well, can they fix that with drivers by any chance?

Fix what? Their AF performance? I"m sure they can and most likely will more as time goes on.

The X800XT PE's are on a mature driver set. ATI is just building off where their 9800 Pro finished up. nVidia on the other hand is starting off fresh and making some major changes from the FX lineup. It will take a while for nVidia to get their drivers perfected and games patched to better support these new cards.

Anisotropic filtering is just a higher level of filtering past Trilinear so i believe its more of a driver based thing than it is hardware although i'm not sure how ATI's and nVidia's way of implementing it on their cards differs. I read about it on Beyond3D once but i forgot. I'll probably look it up some time.
 
lol...burningrave101, i was comparing a x800xt pe with a 6800GT not 6800U...i'm well aware of the fact that the 6800U can handle its own vs. a x800xtpe. And why was i comparing those two...because the guy mentioned buying a 6800gt instead of the non-existent x800xtpe, which is a good purchase if you want to overclock your card.
 
Those two are in the two main Doom machines I've built. One is a O/C'd P4 and the other is a A64. So it will be a Doom battle of the brands :D

One of the main things I'm curious about is how these "older" ATI cards I have here will do with Doom 3. According to Kyle's post he tested it with several of them. Just waiting to see the posted results.
 
CIWS said:
Those two are in the two main Doom machines I've built. One is a O/C'd P4 and the other is a A64. So it will be a Doom battle of the brands :D

One of the main things I'm curious about is how these "older" ATI cards I have here will do with Doom 3. According to Kyle's post he tested it with several of them. Just waiting to see the posted results.

Yeah I saw that post from Kyle...I wonder when he'll be putting those up...I'd love to see...

I'll be running D3 on my dual athlon 2800 with my new GT that will be here monday...hopefully the 2800 and 266mhz fsb won't kill it...hmm...does Doom3 do smp?
 
nice.. picard is going to be the ref for the battle.

All of the 6800 vs. XT PE arguments would be a lot more valid if you could actually get a PE today. There can't be more than a few hundred in circulation.(and they ALL seem to come on these forums gloating how they got their PE's) There are very few GT that won't at least run @ 400 ultra speeds. My GT will do 425/1150 all day long and is running like a champ on the 2001FP.

For $399, the GT is a smokin' card. ATI knows it, which is why they scrambled to mention the upcoming 16 pipe card. If the current pro was the 16 pipe 'GT' (underclocked PE, maybe slower memory), well then you wouldn't see PE hopefuls jumping ship because of the delays, and many that sold their last gen card in anticipation. Who knew you'd have to wait 3-4 months after the launch? The waiting and disappointment gets old.
 
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