§urfÅceÐ
Limp Gawd
- Joined
- Aug 26, 2005
- Messages
- 266
Is this true? If it is, then this single card is 4 times better than the x1600 pro I was planning on...
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PWMK2 said:Yes, it does indeed have 48 pipes, I believe. However, the number of pipes a card has isn't an indicator of performance. I wouldn't necessarily say that a X1900XT is 4x better than an X1600XT, but it is a good deal better.
Budwise said:no, it has 16 real pipes but like 3 shader somethings per pipe equalling 48. I dont remember all the specifics...
dwilson041781 said:lol, they have review which explains whats important in details and the relevancy of the pixel shaders and pipelines etc..
FRONT PAGE GUYS, lol
Logan321 said:But realistically, the shader pipelines are getting to be more and more important, and the pixel pipelines are becoming less so. Sure, for older games... but then, show me an older game that doesn't have shaders that won't run full speed with max graphics on 16 pixel pipelines anyway.
ATI is futureproofing to a certain extent. I wish I could afford a x1900.![]()
It would probably be 4 times better then the X1600 XT itself.§urfÅceÐ said:Is this true? If it is, then this single card is 4 times better than the x1600 pro I was planning on...
coldpower27 said:It would probably be 4 times better then the X1600 XT itself.
As 4xRV530 = R580 more or less.
except R580 only has 16 Z Samples per Clock vs RV530's 8.
It has 48 Pixel Shader Units, but still 16 Pipelines.
BBA said:$300 price range...Not any time soon.
I guess the vanilla X1900 might be ther, but it will be on par with an X850 from what I understand.
misenthrope said:i think it's too early maybe to go the route they did though, current and many future games are still going to benefit more from pixel pipes in my opinion, G71 will be a x1900 killer IMO, and by the time the shader intensive games can take advantage of the extra ALU's, i think both G71 and R580 will be a bit "long in the tooth", there will be yet another generation from both sides to accomodate those newer games
Yes, it does indeed have 48 pipes, I believe. However, the number of pipes a card has isn't an indicator of performance. I wouldn't necessarily say that a X1900XT is 4x better than an X1600XT, but it is a good deal better.
edit: Just saw you said X1600PRO... yeah, that's not a very good card...
they should have said the R580 has 16 pixel pipes, 48 fragment shaders vs. R520's 16 pixel pipes and 16 fragment shaders.........because we all know the pixel pipes make the largest difference
i think it's too early maybe to go the route they did though, current and many future games are still going to benefit more from pixel pipes in my opinion, G71 will be a x1900 killer IMO, and by the time the shader intensive games can take advantage of the extra ALU's, i think both G71 and R580 will be a bit "long in the tooth", there will be yet another generation from both sides to accomodate those newer games
Trimlock said:except the phonominal increases we saw in fear, SS2, and BW2 ..., honestly how can you claim the G71 will be a killer at all? from a stand point of what we know the G71 will come with all we can declare is both cards will take performance dominance in sertain games while lacking in others when compared to each other
shader intensive games are already out and they are going to keep coming out, to claim its too early is to ignore the articles showing how 48 ALU's is actually a blessing
Rash said:no idea but 1920x1200 max settings with 4xaa and 16xaf on cod2 is silky smooth on my x1900xt![]()
Brent_Justice said:i can't believe how much confusion there still is on this stuff
especially considering the answer and explanation is givin with the very top article posted on the front page
R520 = 16 TMU's, 16 fragment shaders (also called shader processors or ALU's), 16 ROP's
R580 = 16 TMU's, 48 fragment shaders (shader processors/ALU's), 16 ROP's
let's stop calling things 'real' pipes and so forth, that is so inaccurate, each system in a GPU means something different for performance
Brent_Justice said:i can't believe how much confusion there still is on this stuff
especially considering the answer and explanation is givin with the very top article posted on the front page
R520 = 16 TMU's, 16 fragment shaders (also called shader processors or ALU's), 16 ROP's
R580 = 16 TMU's, 48 fragment shaders (shader processors/ALU's), 16 ROP's
let's stop calling things 'real' pipes and so forth, that is so inaccurate, each system in a GPU means something different for performance
phenomenal loosely translated maybe, i havent seen anything about the x1900 that would make me want to buy one if i already had a x1800XT or 7800GTX, it's a bit faster in some things, but nothing "phenominal", i think you will find you are one of a very few who are actually that impressed with R580, an i have seen far too many comments/topics, etc......where they simply state "48 pipe architecture", etc..etc....and from the looks of it, with the daily "ZOMG R580 has 48 PIPES!! IT WILL PWN ALL" coments, they have done a good job at misinforming the public in general, or at least at allowing the public to assume incorrectly
depending on the selected game of course.Trimlock said:you are forgetting the fact with one card we are getting playable frame rates in the most demanding games, maxed out, when compared to duel solutions from the competition and generation prior, it is a phenominal, SS2 1600x1200 HDR+AA MAX AF, duel GTX512's can't do this, or the fact that it just pretty much the exact same resolutions/eye candy as the duel set up, again with a single card... phenominal isn't loosely used, the 48 fragment shaders are definetly being taken advantage of
Trimlock said:you are forgetting the fact with one card we are getting playable frame rates in the most demanding games, maxed out, when compared to duel solutions from the competition and generation prior, it is a phenominal, SS2 1600x1200 HDR+AA MAX AF, duel GTX512's can't do this, or the fact that it just pretty much the exact same resolutions/eye candy as the duel set up, again with a single card... phenominal isn't loosely used, the 48 fragment shaders are definetly being taken advantage of
misenthrope said:i think it's too early maybe to go the route they did though, current and many future games are still going to benefit more from pixel pipes in my opinion, G71 will be a x1900 killer IMO, and by the time the shader intensive games can take advantage of the extra ALU's, i think both G71 and R580 will be a bit "long in the tooth", there will be yet another generation from both sides to accomodate those newer games
MrGuvernment said:Yeah but how many people bought a 6800 cause it has SM3!!! - and how long ago was that used? ATI is doing the same thing - adding features that will be used eventually and it ALREADY shows in games like F.E.A.R - when NVIDIA came out with SM3 there was not a single game using it.
MrGuvernment said:Yeah but how many people bought a 6800 cause it has SM3!!! - and how long ago was that used? ATI is doing the same thing - adding features that will be used eventually and it ALREADY shows in games like F.E.A.R - when NVIDIA came out with SM3 there was not a single game using it.
Far Cry wasn't?
Pacific Fighters wasn't?
If there was no 6800, you'd be playing mostly SM2 games without soft stencil shadows or EXR HDR till 2007.
but how much of a real performance increase is a single x1900XT over a single x1800XT?
Also, on that SS2 screenshot. I haven't played it yet with my X1900XTX, but I am guessing that you only get that much glare off the backboard when you are at just the right angle for it to reflect the sun directly in your eyes. Much like with any large shiny object in real life. Though of course you have to wonder why a backboard is SO damn shiny. But that doesn't sound like a direct HDR issue. It sounds like a an issue with the texture. It was probably designed to be highly reflective to show off the suns reflection without HDR in that scene, so when you actually do have HDR it ends up being way over-reflective.