Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
shaolin95 said:Let me clear things a little bit.
The difference between Audigy 2 and X-fi is BIG. The problem is that if you have some cheap pc speakers you may not be able to experience it. Now, saying there is no difference is with all due respect, very silly and is the kind of comment that hurts forums like these as people wont know what to believe anymore.
One important thing to add. If you dont have good sound system but like to play using headphones then by all means get the X-FI as you wont believe how good the 5.1 field it creates is. You can really hear things way behind you unlike all the 5.1 headphones I bought before getting an X-FI.
Regards
shaolin95 said:Let me clear things a little bit.
The difference between Audigy 2 and X-fi is BIG. The problem is that if you have some cheap pc speakers you may not be able to experience it. Now, saying there is no difference is with all due respect, very silly and is the kind of comment that hurts forums like these as people wont know what to believe anymore.
One important thing to add. If you dont have good sound system but like to play using headphones then by all means get the X-FI as you wont believe how good the 5.1 field it creates is. You can really hear things way behind you unlike all the 5.1 headphones I bought before getting an X-FI.
Regards
WhyYouLoveMe said:You probably just shouldn't have joined [H] forums. It's really a horrible place with bad advice so move on. I hear the Creative forums are a great place to praise the greatness of the X-Fi. It is really a bargain, after all.
tvdang7 said:i cant really tell much difference between on board and the audigy ZS . in battle field 2 i can hear it but i guess most of the time i play with crappy head phones cuz i also use ventrilo.i got it cuz it was 30 bucks.
nobody_here said:i'm gonna say that i bet 99% of people that have gone from an Audigy2 to a X-Fi can tell no difference in performance or sound quality, but what they tell people to "justify" their grossly overpriced and overhyped purchase is probably that it's "totally worth it and made a huge difference"
lol
swatX said:better music quality , better soundstage provided that a nice headphone is attached to the headphone port
FLECOM said:Iwell, since I use the optical out to an external dac with kernel streaming
Cyrilix said:Heh. Nice one. If you could notice a difference under those circumstances, I'd call placebo.
Christopher Wilson writes:
Will Prey be able to make full use of the Creative SoundBlasterX-Fi? I mean, will it be able to utilise both the on-board RAM and EAX 5?
Answer From Chris:
Hi Christopher,
Yes, definitely. We support the X-Fi through OpenAL, so we have pretty cool EAX support in the game. Interestingly enough, Liam Byrne from Creative Labs is here at Human Head today, working with us on level-specific EAX implementation issues.
Well, I'm sure you'll be happy with it for a while. Then you'll feel you're missing something because of all the guys who will tell you that the Audigy2 is a pile and try to recommend you the x-fi. I bet you'll buy that thing sooner than you think. I had that feeling for a while but I tried to not let those posters influence me because I still don't see a reason to go with the X-Fi yet if ever. EAX 5.0 is NOT a reason nor is that crystalizer.jesusfr3ak4evr said:OK I am purchasing an Audigy 2 ZS Platinum. It should be here in less than a week. I plan to also purchase a X-Fi (eventually, I'll probably try re-selling my Audigy 2 ZS for the same price I paid for it). I have Sennheiser HD 595 headphones. Once I can hear the difference I will post a comparison thread of my own.
What I can say is that no matter what sound card you get, you won't notice a significant difference with cheap headphones. I'd think you need at least Sennheiser HD 555 quality headphones or better to hear a good difference. The better your headphones, the more of a difference in sound.
Hopefully I'll be happy with my Audigy 2 ZS Platinum. I'm upgrading from on-board sound / Sound Blaster Live! 5.1. At least I can say I paid ~$55 less for my Audigy 2 ZS Platinum than I would for a X-Fi with an I/O drive.
Ive heard that was true and that only Creative's professional series cards don't resample such as the EMU. Don't quote me on that, that's just from memory. I thought that was only from an analog output though. I'm hoping MisterX or someone could enlighten us allAsusUser said:I've been out of the loop for a while in computer audio, but I used to have a ZS2. I ripped that thing out of my computer when I started playing WoW a while back. (there were known driver issues at the time, it would make a random clicking sound no matter what you did)
I had no other complaints with the card really, excluding the irony of people saying it gives you better performance in games, despite it being a resource and process hog.
Anyways, currently I'm using onboard audio, and I have no interest in getting another audigy considering my previous experiences. I do have a specific question however:
I remember a lot of audigy bashers pointing out that despite the card saying it did 24bit audio, that it was actually downsampled to 16, then upconverted to 24bit. TECHNICALLY it was 24 coming out and going in, but it wasn't being processed at 24 the whole way.
I'm wondering if the same thing is true of the X-fi? I wouldn't mind picking up a decent soundcard sometime soon, but I'm very leery of giving creative any more of my money. In my opinion they are one of the worst hardware companies out there. But there's really little choice, currently.
bboynitrous said:Ive heard that was true and that only Creative's professional series cards don't resample such as the EMU. Don't quote me on that, that's just from memory. I thought that was only from an analog output though. I'm hoping MisterX or someone could enlighten us all.
bboynitrous said:EAX 5.0 is NOT a reason nor is that crystalizer.
Yeah you're right it's mainly subjective. I don't use EAX though, if that's his deal then go for it.Terra said:Subjetive point.
EAX 4.0 = 64 hardware vocies
EAX 5.0 = 128 hardware voices (4 effects per voice).
I can HEAR the difference in games like Quake4 and BF2..without a problem
the 3D postion works even with sounds ~20 cm from your POV in games...try THAT in EAX4.0![]()
Terra - EAX 5.0 HD > EAX 4.0 HD...like it or not...
bboynitrous said:Yeah you're right it's mainly subjective. I don't use EAX though, if that's his deal then go for it.
EAX 4.0 = 64 hardware vocies
EAX 5.0 = 128 hardware voices (4 effects per voice).
jester1176 said:this is incorrect information.
EAX has absolutely NOTHING to do with voicecount.
In quake 4, for instance, you can turn eax off, but still be using 128 voices.
128 voices support provides the most detailed and rich audio ever heard in gaming! It also allows the music in a game to change based on actions during game-play. For instance the music can become more intense as your health goes down. Combine great interactive music with extreme detail and your gaming audio will become Xtreme Fidelity audio!
The first version of EAX® supported 8 simultaneous voices (sounds). If more were required then the 'oldest' voice (the one that had been playing longest) was shut-off. Developers quickly used-up these voices (one machine-gun sound would use up more than 8!) and so EAX 2.0 increased the voice count to 32. Yet again developers hit the limit by adding more detail: now they could add the sound of a gun's hammer mechanism and recoil. Now every shot fired demanded three voices instead of one! And so with EAX® ADVANCED HD 3.0 the voice count was doubled to 64. Game developers were happy - for a while.
Continuing progress means that games are starting to hit the voice wall again. And now there's a further development that could add far more excitement to a game's audio - music!
Yes, we know: the first thing many gamers do is turn the music off - and who can blame them? Almost all games use CD-based static stereo music that just plays no matter what is going on in the game. Movies just aren't like that! When you watch a movie the music can make a scary moment terrifying! What if you could have that 'movie music' experience in your games? What if the music changed according to what you were doing in the game, your state of health, or armour? What if the music seemed to move around you instead of being stuck in the two front speakers? That would be cool! Well Creative has developed a technology that does just that! It's called ISACT® Music (Interactive Spatial Audio Composition Tool) and it allows all those things to happen. Now your game will sound just like a movie - except you decide what happens next!
To make this happen requires lots of voices, because the music has to become an integral part of a game's audio. What's more, some developers want to add even more sound detail into their games. So we doubled the voice count again - to 128 simultaneous voices.
Nah, but I don't think I need to. EAX 1-4 weren't really anything special. I don't imagine this would be any different especially since it's creative and it's based off the previous generations of EAX. Have you ever listened to EAX 3 or 4 for that matter? Multiple instances of reverb isn't really that cool.Terra said:Have you ever tried a game with EAX 5.0 HD?
Seriously?
Because to dimiss something you havn't tried or heard....need I say more?
Terra...