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powerade said:im allowed to say this cause i ha ve a 6800, now down to buisness
sli is pretty much a joke cause every softy needs a profile written to take advantage of sli lol
i my self game tfc wh ich is pretty much neglicted from the software makers themselfs ...but o well theres p lenty of small games out there that people play more then the cSuck game series
Alot of other games won't work with SLI, until Nvidia states which games will and will not work it's a crap shoot for $1000+.CZ100B said:No, not every program requires a profile. Some do need a profile to work correctly, but a lot of others will function just fine using the Global profile.
panhead said:Alot of other games won't work with SLI, until Nvidia states which games will and will not work it's a crap shoot for $1000+.
CZ100B said:I haven't run into a single game that won't play right on SLI.
I guess you don't play Everquest 2. That is a game that crys for graphics processing power, but Nvidia can't even get Everquest 2 to run stable with 1 GPU let alone 2.CZ100B said:I haven't run into a single game that won't play right on SLI. And I just noticed you are running a dual CPU system. Most games dont' make any use of the second CPU, now do they?
MeanieMan said:I guess you don't play WoW then. Making your posts in this thread useless and off topic.
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panhead said:I guess you don't play Everquest 2. That is a game that crys for graphics processing power, but Nvidia can't even get Everquest 2 to run stable with 1 GPU let alone 2.
You make my point for me, game companies don't support multi-CPU, and a lot of games are CPU bound, what makes you think game companies are going to support SLI?
(My system is used mainly for software develoment, hence dual CPU works for me, and gaming once in a while. I plan an upgrade this year though, A64)
You are being blinded by the SLI light. Game companies must code within Nvidia guidelines (see Chapter 7, http://developer.nvidia.com/object/gpu_programming_guide.html) or SLI cannot be used. From Tom's review, Microsoft's Flight Simulator 9 and Novalogic's Joint Operations for example both cause problems. As of the test date we were unable to find out the precise reasons why. NVIDIA only talks about frame buffering techniques used in games of this sort that are problematic for SLI. http://graphics.tomshardware.com/graphic/20041123/sli-performance-05.htmlCZ100B said:SLI doesn't need for the game companies to support it. (It would of course be helpful) All it needs is for nvidia to identify the games that have issues, and adjust the drivers to take care of it.