First, I know there would be tremendous downsides. At least currently, no nvidia hardware could play it, at least not well. That shuts a large chunk of the potential market down immediately... Actually, that's the only real downside I can think of, but it's a big one.
The plus sides are less clear in many cases. If the game was a typical shooter, I am not sure what the point would be, how many draw calls are needed to get a good result? Is it THAT critical for the hardware to be able to render more units on screen to improve realism and gameplay?
Maybe not.
But more advanced rts games? Space sims with more units and asteroid fields and cosmic debris? If all of these latter types of games are targeting the lowest common denominator, directx/opengl, can they ever truly get to the next level?
For anyone who saw that oxide demo, that type of gameplay would not even be playable on a non mantle system, not with that many units and that much stuff going on. If the chains are ever to be taken off the developers, don't they kind of have to target a game for mantle only?
It's the same argument about last gen console games and pc ports, most used direct x 9, and even when they did not, the art style and limitations were often dictated by the limitations of the console and not the pc.
Am I wrong in this? I want to see what the first truly mantle only games will be like, the games where they are so much more complex in the way that only mantle systems can cope with that they can't even run right on other systems, because then, and perhaps ONLY then will we see what the future can bring.
The plus sides are less clear in many cases. If the game was a typical shooter, I am not sure what the point would be, how many draw calls are needed to get a good result? Is it THAT critical for the hardware to be able to render more units on screen to improve realism and gameplay?
Maybe not.
But more advanced rts games? Space sims with more units and asteroid fields and cosmic debris? If all of these latter types of games are targeting the lowest common denominator, directx/opengl, can they ever truly get to the next level?
For anyone who saw that oxide demo, that type of gameplay would not even be playable on a non mantle system, not with that many units and that much stuff going on. If the chains are ever to be taken off the developers, don't they kind of have to target a game for mantle only?
It's the same argument about last gen console games and pc ports, most used direct x 9, and even when they did not, the art style and limitations were often dictated by the limitations of the console and not the pc.
Am I wrong in this? I want to see what the first truly mantle only games will be like, the games where they are so much more complex in the way that only mantle systems can cope with that they can't even run right on other systems, because then, and perhaps ONLY then will we see what the future can bring.