Worst MMO.

FFXI... I love the final fantasy series and I was so excited when I got this and started it up... but the minute, the VERY MINUTE, the game started I said a big WTF! and my excitement turned to despair for the fact that I couldn't return it...
 
I cant believe how many are posting GW. I've logged over over 100 hours of the last year playing it. It's kinda like CS meets diablo 2. The PVP is where GW shines. Any other MMO is simply grindfest plain and simple.
 
CodeX said:
FFXI... I love the final fantasy series and I was so excited when I got this and started it up... but the minute, the VERY MINUTE, the game started I said a big WTF! and my excitement turned to despair for the fact that I couldn't return it...

Do you mean the first minute you actually started playing or the first hour it took you to install and set up Play Online >_<

FFXI seemed like a cheap port from the PS2. Low-res textures, short draw distances, no AA/AF, and a crappy interface should have been done away with.
 
best: Anarchy Online, followed by UO pre trammel and EQ.
worst: FFXI/WOW/AC2/Lineage2/SWG/any korean mmo
 
MMOs are pretty much all the same. They all tie for worst.
Learn how to do dull, mindless grind, engage in grind in a pointless effort to jockey for social status. Ultimately leaving you empty since none of it is real.

I am amused to see people arguing about which grind-fest is more.. grind-y (?). Any kind of grind is awful. And any MMO is based on grinding. There is no mmo without it.

The worst MMO is also the best MMO. It's the one most likely to convince you to walk away from yer keyboard and visit the real world.
 
ray4389 said:
WoW is teh suxorz--quest quest quest!!! Like OMGzzz I just want to instance wth mah peeps all up in dat shit aight? Ya heard--shit?

Anyways, I actually hated WoW. I liked PSO a lot--and FF series--and I want a Mech MMORPG

You mean like the one EAOnline killed off like they did with all but one of their online ventures?

I played the beta for a bit. They only had capturing territory, some of the mechs, and the battle engines complete, but it was still very fun. Basically the idea is kind of like EVE where you upgrade your vehicle, but instead of a spaceship it's a mech. Mostly, money comes from doing mercenary type stuff. They had planned to implement some cool stuff, like more commerce-ish type of deal like EVE, more mech customization, more depth to the rewards of taking over and keeping territory, etc.

A lot of cool ideas that were tanked by the awesome egos and management of EAOnline.
 
MH Knights said:
Do you mean the first minute you actually started playing or the first hour it took you to install and set up Play Online >_<

FFXI seemed like a cheap port from the PS2. Low-res textures, short draw distances, no AA/AF, and a crappy interface should have been done away with.

During the time it came out, FFXI actually had some pretty good graphics. Easily the best of any MMO and decent by any standard. It was also a ridiculous computer resource hog because of it. By the time it went state-side it did lose some of its luster but was still easily the best looking MMO.

Although a lot of that had to do the incredible art direction of Square as much as it did having decent technology put behind it.

What kind of game is behind that art is another matter entirely. There were definitely some cool aspects to FFXI for sure but it felt like they took strict measurements of time and space from other MMOs and multiplied it by 10 and applied those numbers to their game.
 
I like FFXI, but what I don't like is how it is against there EULA to use a windower, to let you minimize the program. Why? Becasue it sin't fair to the PS2 users.
 
kamxam said:
Eve-online is more of a cerebral game though imho, and if your the type who likes the hack and slash type of online gaming, then it will be boring. Alot of people like it BECAUSE it's not like the rest in alot of respects..It's a game that lets you relax if you want to and to gain cash/power/skills however slow or as fast as you want it.
City of heroes isn't too bad but it's entirely correct that it gets repetitive at the higher levels. More of an occasional mmo to play honestly. Has a fantastic character maker though.
Tried EQ1 and 2, and while they were fun in their own respects, they lost their appeal after awhile. (took a long while for eq1...lol).
SWG felt like it was designed by a drunk chimpanzee after they "Upgraded" it. Was barely a decent game before that though. It could have been much, much more fun if it had been designed and made good right from the start.
Tried AC1, and AO, but just couldn't get into them in their first generations. Haven't tried the enhanced/upgraded versions yet but really no interest in them atm..
UO was fun till the PvP'ers, then the developers wrecked it.
Currently playing WoW mainly, and having fun soloing characters up to 60 or at least till i can find a guild that raids in my time frame after i get off work. (late night)
Lineage 1 is a game i never really got the hang of. Very minimal classes and character development, and it wasn't really great graphic wise. My brother loved it, even when much better mmo's were out there. So much for taste.. :)
Wish they'd make a pirate mmo with ship battles, town sackings, ect. Would take alot of work to make it right, but could be fun if done correctly.
Does it seem weird that the best games out there seem to be the ones that take input from the prospective player base, rather than what the developers think we want?

The expansion is right around the corner, which, playing the alpha previously and beta currently, has way better end-game content for every type of player from what I've seen (level 67 is the current cap, but many of us have dabbled a little with the level 70 stuff and much of the rewards can be seen already).

Sometimes, and sometimes not on the player input thing. The thing is, players want a lot but tend not to see the big picture. For instance in WoW, everyone clammored that cross-server battlegrounds should be implemented and that'll solve queue problems. Well Blizzard did exactly that and guess what? Many battlegroups have FAR WORSE queue problems. When you have more alliance on most servers, clumping them together just makes the disparity that much worse.

Same with any MMO with class skills and spells. Everyone complains that all other classes are overpowered and theirs needs a buff. Only the developers know the overall balance of the game.

So basically, not only do developers have to have a good vision on their own right AND listen to players, they also have to be able to weed out bad player suggestions while implementing changes that satify the playerbase.
 
What's the opinion of D&D online?
I've never really liked the way any MMO's have worked thus far and was thinking that might be one I'd try.
What's the general opinion of it for people that have put time into it?
 
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