Will MAXWELL change the PC Gaming?

I think the release of new consoles will revolutionize PC gaming.
 
Well I think it will make games run faster, but usher in a new golden era for PC gaming? I dont think so (but we can hope).
 
Console is something that is creating a dent in PC Gaming so how will it revolutionize it?

Last I checked a lot of games are little more than console ports. A new generation of consoles will create a lowest common denominator that is higher than what we've had for the last 7-8 years.
 
Well I think it will make games run faster, but usher in a new golden era for PC gaming? I dont think so (but we can hope).

The way they have mentioned

"GPUs goes beyond 1.5TB/s should significantly change the playing game - a GPU capable of booting an operating system, regardless of what lies currently in public documents."

But you are right. Untill these game vendors don't focus too much on PC gaming instead of console it will be difficult for PC gaming to move into revolutionary phase, irrespective of what GPU is there in the market
 
Last I checked a lot of games are little more than console ports. A new generation of consoles will create a lowest common denominator that is higher than what we've had for the last 7-8 years.

+1

And hopefully game publishers will allow devs to make use of this higher common denominator.
 
What is it this lowest common denominator and how is it related to gaming?

Lowest common denominator in this case is the Consoles. Its too expensive for developers to produce a game for the consoles and then basically have to start from the ground up for PC gaming. therefore, they make one game for the consoles and use the same shitty software (not optimized for PC gaming) to make a pc game out of it.

The best thing that could come out of these new consoles is that they would be based off of X86 chips. In other words, they use the SAME technology as a PC would. This means that a console version of the game could be one thing and then the PC version will be EASILY scale-able to the powerhouses that PC gaming has become.

Here's hoping.
 
Lowest common denominator in this case is the Consoles. Its too expensive for developers to produce a game for the consoles and then basically have to start from the ground up for PC gaming. therefore, they make one game for the consoles and use the same shitty software (not optimized for PC gaming) to make a pc game out of it.

The best thing that could come out of these new consoles is that they would be based off of X86 chips. In other words, they use the SAME technology as a PC would. This means that a console version of the game could be one thing and then the PC version will be EASILY scale-able to the powerhouses that PC gaming has become.

Here's hoping.

Consoles using PowerPC architecture isn't the only problem...it is also that consoles tend to use hardware that is already 2-3 generation obsolete by the time consoles are paper released.
 
Consoles using PowerPC architecture isn't the only problem...it is also that consoles tend to use hardware that is already 2-3 generation obsolete by the time consoles are paper released.

I agree. Actually - WHEN the Xbox360/PS3 came out, the hardware in them was already equal, if not a little better, than what was available for the PC at the time. Future consoles will most certainly be about 2-3 Generations behind.

The thing is, though, that converting PowerPC architecture to X86 stuff is tricky and doesn't always work well, as well as making it more difficult for developers to fix problems. You basically need a whole seperate team for the PC side of things, which leads to increased costs.

Having the consoles and the PC on the same architecture will make it so that they make 1 game total and it will all be backward compatible without much issue - as well as scaleable. All that it would take is processing time to make a shitty texture for the console become something very good on the PC. Basically, it would kill the idea of the "console port". Now that term goes along with shitty graphics, bad settings, no optimization. In the future, all those things would essentially be gone because they would all be compatible.
 
I agree. Actually - WHEN the Xbox360/PS3 came out, the hardware in them was already equal, if not a little better, than what was available for the PC at the time. Future consoles will most certainly be about 2-3 Generations behind.

The thing is, though, that converting PowerPC architecture to X86 stuff is tricky and doesn't always work well, as well as making it more difficult for developers to fix problems. You basically need a whole seperate team for the PC side of things, which leads to increased costs.

Having the consoles and the PC on the same architecture will make it so that they make 1 game total and it will all be backward compatible without much issue - as well as scaleable. All that it would take is processing time to make a shitty texture for the console become something very good on the PC. Basically, it would kill the idea of the "console port". Now that term goes along with shitty graphics, bad settings, no optimization. In the future, all those things would essentially be gone because they would all be compatible.

Eh. PPC to x86 conversion ain't that hard. You throw a different compiler flag and go to the coffeeshop for a few hours.

Console porting is primarily displayed in pathetic GUIs that are designed for an xbox-style game controller with few buttons in mind (with no effort to leverage keyboards or multi-button mice), and secondly with ultra-crappy low resolution textures and minimal graphics options. None of those issues have anything to do with CPU architecture, they're entirely design decisions and the computing limits of the GPU. Moving to x86 would do nothing to address those gripes.
 
Having the consoles and the PC on the same architecture will make it so that they make 1 game total and it will all be backward compatible without much issue - as well as scaleable.

I feel the same way and thats why I had hopes for id Tech 5:

Wikipedia said:
The engine automatically optimizes resources for cross-platform development, making it possible to render the same models on different platforms, while only creating them for one platform, further simplifying cross-platform development.

Just too bad its not available to other publishers.
 
Rumours say that Sony's PS4 would use an AMD CPU along with an AMD GPU. The CPU could be a Fusion chip so it would match the dual GPU rumours too.
 
Nope. Too much older hardware, and adoption of the newer hardware would be slow.
 
Of course I want this for desktop gaming use, but this sounds like it could really boost tablet performance as well.

Maxwell will be the first top-to-bottom GPU architecture, powering everything from Tegra to Tesla

Maxwell should be the first GPU part to integrate the 64-bit ARM core which carries the codename "Project Denver". Putting the typically-bandwidth starved ARM cores onto an internal bus which in GPUs goes beyond 1.5TB/s should significantly change the playing game - a GPU capable of booting an operating system, regardless of what lies currently in public documents.
 
Back
Top