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Lord of Shadows said:Hmm, wouldnt it make more sense to show geometry instancing with wireframe on? Im sure as heck am not going to analyze those shots to find non-axial triangles. And that doesnt really say anything about why the patch was pulled. Dont see why they didnt test the rumor of 16bit precision used "whenever possible".
theelviscerator said:I enabled the sm2b path on mine and it did nothing to help the missing textures/binoc/stationarygun/radar issues so I dont think it really has anything to do with speed.
It just hosed the game plain and simple for many including nvidia.
Nvidia has claimed that ATI paid Crytek to delay the patch and include ATI features (the figure mentioned was $500k!).
burningrave101 said:Its funny how they didn't have a problem running the game on the X800's when most everyone else is
burningrave101 said:and its funny how Crytek would include 3Dc in the 1.2 patch when they said not until the 1.3 patch
burningrave101 said:and its funny why that 2.0b path would be there to start with.
burningrave101 said:And like CIWS has said before. When DOOM3 comes out, everyone is going to be saying, FAR WHAAAAA??....
Spank said:i think that the only one talking about 3dc in 1.2 in this thread and in that post on driverheaven is you ?
just as funny as sm3.0 being in it
Firstly open the Farcry Console using the ` key.
For SM2.0b path type (without quotes) \r_sm2bpath 1 and hit return.
For Instancing support type (again without quotes) \r_GeomInstancing 1
Of course if your enabling Instancing youre going to want to bump up the vegetation detail, to do this you need to change your Farcry settings from (e_vegetation_sprites_distance_ratio,1.000000) to (e_vegetation_sprites_distance_ratio,100.0000). This change removes spite vegetation and replaces it with animated vegetation throughout the scene.
yep yepburningrave1sg4y said:^gay
Sounds like Crytek just got a LARGE sum of money deposited into their swiss bank account via A....T....I....
burningrave101 said:You obviously did not read the original article off xbit in Russia. It talked about having partial 3Dc support.![]()
burningrave101 said:That makes no sense. SM 3.0 was announced. The 2.0b path was not and you had to enable crap in the console. It wasn't on by default. So what was it doing there?
Crytek didn't say a WORD about all this junk in their interviews concerning the 1.2 and 1.3 patch. So why did they do it?
Sounds like Crytek just got a LARGE sum of money deposited into their swiss bank account via A....T....I....
theelviscerator said:I enabled the sm2b path on mine and it did nothing to help the missing textures/binoc/stationarygun/radar issues so I dont think it really has anything to do with speed.
It just hosed the game plain and simple for many including nvidia.
Spank said:Uhh nobody have talked about that website in this thread before you did right nowright back at you
burningrave101 said:It was the FIRST and ONLY site that has actually posted performance results using the 2.0b path lol. DriverHeaven just talked about percentages they saw on one level.
They didn't know half the crap they were talking about in that DriverHeaven post. Check out Beyond3D if you want REAL info and to hear more about 3Dc.
Spank said:who gives a flying f what that russian site wrote about, this thread is about driverheaven. You brought in some crap talk about 3dc being in 1.2, not talked about anywhere on driverheaven witch this topic is about. And now you you brought in another site that also talks about 3dc witch this thread have nothing to do with.
burningrave101 said:Well so far the only thing that we've concluded is that DriverHeaven has no idea what their talking about lmao
SnakEyez187 said:Why would Ati pay them to put in a feature which helps their cards, isn't turned on by default, and isn't talked about in any patchnotes, hilarious cheap shot![]()
Thats a crock of shit burningave.And yet you are saying Carmack isnt taking $$$ with doom3Sounds like Crytek just got a LARGE sum of money deposited into their swiss bank account via A....T....I...
http://www.farcry.ubi.com/index.php
Far Cry patch 1.2 has shown unexpected behaviour on specific hardware configurations. These matters are mainly due to incompatibilities with several optimisations brought lately to the code, with the intent to please a large number of users.
Were currently asking CRYTEK to work on delivering a new patch as soon as possible. Until then we have decided to remove the patch 1.2 from the official UbiSoft websites.
@trapine said:Thats a crock of shit burningave.And yet you are saying Carmack isnt taking $$$ with doom3sing with me B<I<A<S<E<D! Over at Beyond3d there is a thread that states it was actually UbiSoft that pulled the patch because it was way too buggy
![]()
And it doesn't matter WHO pulled it. It was pulled
?Care to show us any proof you have about ATI taking money to pull the Patch?one from nvnews perhapsSounds like Crytek just got a LARGE sum of money deposited into their swiss bank account via A....T....I...
@trapine said:obviously it matters to you with baseless bullshit like this quote from you?Care to show us any proof you have about ATI taking money to pull the Patch?one from nvnews perhaps![]()
@trapine said:obviously it matters to you with baseless bullshit like this quote from you?Care to show us any proof you have about ATI taking money to pull the Patch?one from nvnews perhaps![]()
Nvidia has claimed that ATI paid Crytek to delay the patch and include ATI features (the figure mentioned was $500k!).
burningrave101 said:Why would Carmack need to take any money with DOOM3 from nVidia? They didn't have to do anything special to make it perform better on the nVidia cards. Just make its graphically intensive and build it around OpenGL lol.
@trapine said:From what is being said over at Ubi forums.People who installed the 1.2 Patch werent able to load from there AutoSave anymorePretty piss poor effort from Crytek on this one?
R1ckCa1n said:And JC just made the whole Nvidia optomized path in Doom3 for free? Don't think so. Come on.... you know Doom3 was written for Nvidia and the 6800 was designed around Doom3. There's nothing wrong with it either except the game has very little replay value and will lack real MP. By the time we all finish Doom3, HL2 will be out. This is going to be a great next few months.![]()
My point is this, something very serious is happening behind the scenes that we don't know but quite a few websites are hinting to it.![]()
1. Nvidia is not rendering in 32bit while in SM3.0 path?
2. Nvidia is only exploiting the SM3.0 features that don't require big horsepower (ie. things that can be done in SM2.0b)
3. ATI can do most the feature, if not all, in SM2.0b and gain performance
4. ATI always renders in 24bit versus Nvidias mix of 16bit and 32 bit
5. Why did the patch get pulled the same day the review sites were going to shock a lot of people?
I agree with this postMy point is this, something very serious is happening behind the scenes that we don't know but quite a few websites are hinting to it.
^eMpTy^ said:I thought the whole not being able to load savegames was intentional...you know to encourage everyone to play through the game again..![]()
^eMpTy^ said:Jesus christ how many times does this have to be said...
THE NV PATH FOR DOOM3 WAS DROPPED MONTHS AGO.
THEY RUN THE SAME PATH.
THERE IS NO PROOF WHATSOEVER THAT ANY ONE HAS PAID ANYONE.
I'm tired of this ignorant conjecture from half the people on this forum. ATi sucks in Doom3 because they didn't rewrite thier garbage OpenGL driver...don't believe me? go look at some benchmarks in some other OpenGL games like CoD or KOTOR...
@trapine said:I agree with this postI really feel ATI have got something up there sleave with the X800XTPE?And i also feel all this Doom3 NVidia OWNZ is very premature to say the least.If X800's Performance with SM2.0B And 3dc in Farcry is anything to go by.And all with a buggy patch.And looking at how the SM3 was less that steller
Then i think we could be in for a very intresting last couple of months.
^eMpTy^ said:I don't think D3D performance (ATi's strong suit) is a good indication of future improvements in OpenGL performance (ATi's weakness).
They could get OpenGL performance up to par, they have the hardware for it. But they simply haven't done it in over 2 years now, so I can't recommend holding your breath.
Not that OpenGL games are unplayable on ATi hardware...they just aren't anywhere near as fast as they should be, or as fast as the competition for that matter.
R1ckCa1n said:Slow down..... Do you think id made that SPECIAL NVIDIA path for FREE even though they decided not to include it? That was my point and nothing more.
You think a game manufacture is going to let a company advertise their product on a box for free? PLEASE It cost big money.
You are not going to be any aquements from me that ATI's OGL drivers are severely lacking. I hope, for the sake of competition, they can turn that around in the near future.
R1ckCa1n said:And JC just made the whole Nvidia optomized path in Doom3 for free? Don't think so. Come on.... you know Doom3 was written for Nvidia and the 6800 was designed around Doom3. There's nothing wrong with it either except the game has very little replay value and will lack real MP. By the time we all finish Doom3, HL2 will be out. This is going to be a great next few months.![]()
My point is this, something very serious is happening behind the scenes that we don't know but quite a few websites are hinting to it.![]()
R1ckCa1n said:I think OGL will not be a factor once HL2 releases and the hundreds of mods start to appear. HL has survived for over five years as the number one online game, just imagine what HL2 is going to do......
burningrave101 said:Their too busy trying to find new ways of cheating in D3D to boost their benchmark numbers to worry about trying to put out decent drivers.