- Joined
- Aug 20, 2006
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Here is a long-winded, technical post on why it takes so long to download something on the PlayStation 4: the author ran a number of experiments and ultimately determined that the console does a bad job of implementing speed limits based on running applications and other factors. The software is tasked with ensuring that appropriate bandwidth is allotted for certain activities, such as online multiplayer games, yet it can barely determine whether a title is network dependent and sets limits due to programs that are merely running in the background.
The biggest problem is that the limits get applied based just on what games/applications are currently running. That's just insane; what matters should be which games/applications someone is currently using. Especially in a console UI, it's a totally reasonable expectation that the foreground application gets priority. If I've got the download progress bar in the foreground, the system had damn well give that download priority. Not some application that was started a month ago, and hasn't been used since. Applying these limits in rest mode with suspended apps is beyond insane.
The biggest problem is that the limits get applied based just on what games/applications are currently running. That's just insane; what matters should be which games/applications someone is currently using. Especially in a console UI, it's a totally reasonable expectation that the foreground application gets priority. If I've got the download progress bar in the foreground, the system had damn well give that download priority. Not some application that was started a month ago, and hasn't been used since. Applying these limits in rest mode with suspended apps is beyond insane.