What's funny is some people embrace ignorance.Hey now, some of it was really funny!
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let me try something...
Vistajuice, Vistajuice, Vistaju... nevermind, dopey is already here spreading more FUD.
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What's funny is some people embrace ignorance.Hey now, some of it was really funny!
What's funny is some people embrace ignorance.
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let me try something...
Vistajuice, Vistajuice, Vistaju... nevermind, dopey is already here spreading more FUD.
Let me be off topic for a split second. Aren't all OS's at the most fundamental level based off of the Unix kernel?
No.
Many OSes are based on *nix, but there are exceptions.
Windows is such an exception.
simply saying i'm spreading FUD isnt really a constructive argument.
It is, however, an accurate argument.
I don't think the situation with XP -> Vista is in any way similar to 9x -> 2000. The move from Windows 98 and ME to Windows 200 was huge in terms of stability and security. Windows 98 was infamous for giving you the blue screen and crashing constantly (it was not a good operating system). I did not complain during this upgrade, nor did I find it cumbersome. It was happy to finally use a stable operating system.People complained about Windows 2000 also
Again, I think this is bullshit. I switched over to Linux, which is a much bigger change that XP to Vista. A lot of people are switching to Mac, which once again is a much bigger change than XP to Vista.People don't like change
I don't think the situation with XP -> Vista is in any way similar to 9x -> 2000. The move from Windows 98 and ME to Windows 200 was huge in terms of stability and security. Windows 98 was infamous for giving you the blue screen and crashing constantly (it was not a good operating system). I did not complain during this upgrade, nor did I find it cumbersome. It was happy to finally use a stable operating system.
Again, I think this is bullshit. I switched over to Linux, which is a much bigger change that XP to Vista. A lot of people are switching to Mac, which once again is a much bigger change than XP to Vista.
This thing is: People don't like unnecessary change. They want something in return for the money they pay for upgrading their OS, and for the time they spend learning to use it. I have still not figured out what I am getting in return for switching to Vista.
If I want security and eye-candy I'll use Ubuntu. I don't even care for Direct-X 10, which incidentally runs on XP and seems to be something of a dud. All the games I like already run perfectly well under XP.
If I want security and eye-candy I'll use Ubuntu. I don't even care for Direct-X 10, which incidentally runs on XP and seems to be something of a dud. All the games I like already run perfectly well under XP.
Not only that but expect dx10 to be implemented in cedega/wine/alky real soon
Are you sure?
Currently they don't even have solid support for DX9 past some elementary SM2.0 support.
Most games only run in Cedega/Wine/etc because they are running on low-end graphics paths, or because there are specific patches for that particular game.
They're still a long way off from making DX9 work with all features, for all games, without requiring any specific workarounds... And even further off making DX10 work.
Well it depends on the title mostly , for instance S.T.A.L.K.E.R runs well but the HUD fonts arent rendered properly which would be easily fixed i spose , its not that cedega/wine/alky cant implement dx* its more down to how the title itself works and as its all closed sourced there is alot of educated guess work i suppose.
I have both XP64 and Vista 64, I'm an avid gamer, 3d animator, film editor, web designer and audio designer and I require massive amounts of compatibility... I decided to have Vista 64 on dual-boot to experiment, plus I see myself upgrading to DX10 eventualy.
First I should say that I've been an avid tester of XG modified Nvidia drivers and keep a close eye on FPS in all my games to monitor driver quality... for those who dont know, these superior drivers can be found at www.tweaksrus.com and no I dont have any affiliation. It is this habit which led me to my gaming and performance testing on Vista.
My rig is in my sig, no settings were changed for the test runs I make. On DX9 all of the following titles scored lower on Vista64 in FPS than in XP64... Call of Duty 4, Quake Wars, Battle Field 2, HL2 and relate games, Medal of Honor Airborne, and most scary was the fact that my natively 64 bit game titles like HellGate London, and Crysis also ended up taking performance hits. Gaming performance hits ranged between 5% (HL2 series) to over 20% (Crysis and HellGate)...
Programs that took a hit in Vista64 environment were 3DMark, Maya (substantial rendering HIT), Premiere, Photoshop, Dreamweaver (slight hit), Sony SoundForge (medium hit), and a few others I use for benchmarking like SiSoft and other obscure utilities few people would recognize. Program performance hits ranged between 2% (Dreamweaver / SoundStage) to near 29% (Maya)...
My overall view of Vista is either that its a) Unoptimized and pre-mature b) Slower by its infrastructure's nature c) simply slows everything down through personal higher resource consumption or lastly d) has poor 3rd party developer support.
As a conclusion, I believe its a mix of all 4, and that mix can be really deadly depending on what programs you use... I would not dare run Maya for example in a Vista environment, and other higher resource using programs take substantial performance hits.
I'm not going to say these issues can be pinned down to just 1 cause, nor that they are deal-breaking, but as of right now, if you demand performance you must stay with XP. I personally did not experience any stability issues in either OSs while running my personal tests.
In the future when I upgrade to a DX10 card (I suspect right before Age of Conan is out) I fear I'll have to bite the performance bullet and jump into Vista just to be able to see the visuals I demand from a game I know I'll enjoy for a long time. Games like FPS titles dont last long enough on my pallet for me to care, but I'm an MMO addict and will demand perfection when I'm developing characters.
If DX10 ever came to XP I'd never switch, honestly...
"FUD"?And there goes the FUD again.
A while ago I heard of efforts to bring DirectX 10 to XP, though I may be mistaken regarding its completion. If so, then I apologize. Though I can't see why it couldn't be implemented under XP.DirectX 10 does NOT run on XP.
The purpose of FUD is not to directly criticize a company or product but rather to instill a sense of distrust regarding said company or product. To convince them that it is not a safe choice. My main complaint was quite straight-forward: I don't see Vista bringing anything interesting to the table worth upgrading for. It might be incorrect, but that does not make it FUD.
A while ago I heard of efforts to bring DirectX 10 to XP, though I may be mistaken regarding its completion. If so, then I apologize. Though I can't see why it couldn't be implemented under XP.
Not really, DirectX has some very strict specifications, which can mostly be found in the DirectX SDK and the DDK. There are also tools to perform various WHQL qualification tests for DirectX drivers.
It shouldn't be all that hard to create a proper DirectX system without sourcecode. I think the main problem with Cedega, Wine and Alky is the lack of expertise. What you need is some highly experienced game programmers with a few years of DirectX *and* OpenGL development under their belts. People who are familiar with the ins and outs of both.
I have actually done some beta testing for swiftshader... an early demo was actually written mostly by me (the one that rendered the normalmapped car from the ATi demo).
I ran into various nasty bugs with the shader emulation, some of which the author was too arrogant to even admit at first (one of them was that it didn't properly clamp interpolated texture coordinates, or something to that effect).
I had to show screenshots of both his software and my Radeon 9600 rendering the same scene and circle how certain areas were not lit properly by his software... and even then he would try to argue that it might be my 9600 that is not working properly, not his software.
With an attitude like that, you're not going to get far.
And it also made it obvious that he lacked hands-on experience in actually developing DX9 code. Writing shaders is something completely different from writing a renderer.
If not, then your benchmarks, your testing, hell your opinions are useless drivel that just continues to pile up. All the crap I keep seeing being spewn out by people that use the standard tagline of "Vista uses more resources" just need to shut it, really.
Who are you quoting here? I never said that. I understand perfectly well why Microsoft is not releasing DirectX 10 for XP. It has nothing to do with trust.I was referring to your statement that DX10 runs on XP, which instills a sense of distrust regarding MS and Vista. "But MS says it only works on Vista, why are they lying to me?".
Eh... personally I doubt Vista will gain any greater popularity. Just do a search for Vista sales on Google, and you will find a great number of articles hinting that Vista is not exactly the most popular kid in school.But Microsoft isn't going to do it, and it's too late for third-parties now. By the time they would get something working, Vista would already be the most popular OS, and DX10 support on XP would no longer matter for most.
bbz_Ghost said:And I've been testing Vista since day -.0001 long ago, and I'll stand right up and say your results are bullshit. They're meaningless because IF (and that's a big IF there) you didn't use Vista for 2-3 weeks of time with those applications on a daily basis and IF you simply installed Vista for benchmark purposes, your results are skewed and absolute rubbish.
I do hope you are familiar with the term:If you people are going to consistently bash Vista, at least do it after running it DAILY for 2-3 weeks MINIMUM because that's how long it takes for Vista to become "self-aware" and run the best that it and your hardware will allow.
superfetch dillhole. Learn about it. Idle ram is wasted ram.
so this is even more reason to remain optimistic along with openGL 3.0 ( icculus has done some fantastic work by anyones standards with the unreal series )
Well, OpenGL 2.0 was also pretty much on par with DX9 at one time... but outside ID and their Doom3 engine, nobody seemed to use it.
How would OpenGL 3.0 change that?
Who are you quoting here? I never said that. I understand perfectly well why Microsoft is not releasing DirectX 10 for XP. It has nothing to do with trust.
Eh... personally I doubt Vista will gain any greater popularity. Just do a search for Vista sales on Google, and you will find a great number of articles hinting that Vista is not exactly the most popular kid in school.
If you claim that Vista becomes self aware after 2-3 weeks of usage and actually finds a faster method of calculating Pi by this time, then I think we would like to see some evidence.
urr.... Epic and unreal... d0pamine even said it in his post
It's a fictional quote. Expressing what people might think when reading your claim that DX10 works on XP.
Last time I looked, Unreal 3 was a Direct3D game, not OpenGL.
Most games in your list are either outdated, or running on the Doom3 engine.
Care to put a list of Direct3D games next to it?
ORLY so does that mean Linux uses DirectX native then
Unreal3 uses OpenGL as well and it is coming to linux native
Many titles use openGL , its just that id's doom3 and quake series use it exclusively , for instance WoW can use the openGL renderer , also farcry and not forgetting ut2k3/4 and many others , thing is people have a low opinion of openGL because they use it on a windows machine and they only see microsofts implementation of it , you can infact install libSDL for windows and see openGL in another light , i'm not saying it will be alot better but for sure it wont be any worseWell, OpenGL 2.0 was also pretty much on par with DX9 at one time... but outside ID and their Doom3 engine, nobody seemed to use it.
How would OpenGL 3.0 change that?
No, Unreal3 does not yet use OpenGL, there is no OpenGL in the Windows version.
It is being ported to linux and Mac for OpenGL... But tell me... Why did they use Direct3D for Windows if they were going to make an OpenGL version anyway?
This OpenGL port is in the same class as the ports to consoles.
It's more or less the same game, but it's not a 1:1 conversion. Chances are the graphics and/or performance of the linux version will not be comparable to the Windows version, just like with consoles.
http://www.techmixer.com/download-directx-10-for-windows-xp/DirectX 10 does NOT run on XP.
No, Unreal3 does not yet use OpenGL, there is no OpenGL in the Windows version.
It is being ported to linux and Mac for OpenGL... But tell me... Why did they use Direct3D for Windows if they were going to make an OpenGL version anyway?
This OpenGL port is in the same class as the ports to consoles.
It's more or less the same game, but it's not a 1:1 conversion. Chances are the graphics and/or performance of the linux version will not be comparable to the Windows version, just like with consoles.
http://www.techmixer.com/download-directx-10-for-windows-xp/
I figure after all the broohaha over this, I'll give this a shot tonight on my home system. Has anybody tried this yet?
http://www.techmixer.com/download-directx-10-for-windows-xp/
I figure after all the broohaha over this, I'll give this a shot tonight on my home system. Has anybody tried this yet?
stop backpeddling
I'm not backpeddling.
There is no working Unreal 3 Tournament for OpenGL.
And there will not be OpenGL in the Windows version at all.
So as it stands, Unreal 3 is not an OpenGL game, but a Direct3D game.
As I already stated.
"no working unreal3 for openGL"
please"!!!!!