I mean seriously, the quality different between no AA and 4xAA is huge, especially in games that have a lot of small details/use a lot of polygons like Oblivion. Having 4xAA on in Oblivion makes things look almost photorealistic indoors. 3dfx started the AA bandwagon like 6 years ago, yet we still don't have a card that can offer FSAA without a performance hit!
Why doesn't ATI or Nvidia create some special circuitry in their chips for the sole purpose of doing FSAA so that there is no performance penalty?
Why doesn't ATI or Nvidia create some special circuitry in their chips for the sole purpose of doing FSAA so that there is no performance penalty?