BioSergeant
Weaksauce
- Joined
- Feb 23, 2008
- Messages
- 106
Why did they decide not to implement it? Anybody know why? I find it interesting that they didn't.
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Remember when MS released DirectX 8.1? Same deal.
DirectX 9.0a/b/c
the change from a to c was much more drastic then 8.0 ti 8.1
And also didn't involve change in hardware.
Shader model 3 ring a bell? The lack of dx9c was one of the major issues that hurt the x800 line.
Then why is there a shader patch for Bioshock that allows it to run on later SM 2.0 cards?Even though it caused no real world problems- by the time SM 3.0 was actually put into real use, that gen. of cards didn't have a chance at running it.
Shader model 3 ring a bell? The lack of dx9c was one of the major issues that hurt the x800 line.
Shader model 3 is completely independent of DirectX. It is a hardware feature and is utilized by both DirectX and OpenGL. There was no "hardware support" for a/b/c. The changes in DirectX 9 happened because of changes in the hardware, not the other way around like is happening here and what happened with DirectX 8.
Even still, the change from 10 to 10.1 is very miniscule.
DX9c added support for SM3. Lacking SM3 the x800 line was unable to realize DX9c capacity.
Why did they decide not to implement it? Anybody know why? I find it interesting that they didn't.
the change from a to c was much more drastic then 8.0 ti 8.1
In a "w00t, I can finally match the competition" kinda way, yes...'From the above graph, it is obvious that AMD's ATI Radeon HD 3870 enjoys a considerable performance boost with Windows Vista Service Pack 1. In fact, the Radeon HD 3870 averaged about 34% faster with Vista SP1 at 1600x1200 with 2X MSAA.'
so %34 is minor
In a "w00t, I can finally match the competition" kinda way, yes...