cybereality
[H]F Junkie
- Joined
- Mar 22, 2008
- Messages
- 8,789
Been doing a lot of tweaks trying to get Deus Ex to run well, and I stumbled upon Nvidia's Fast-Sync. Though I had heard it mentioned maybe a few months ago, I didn't really notice it had launched or see much buzz at all.
However, it's really good. It basically eliminates screen tearing (which is a huge deal) and also brings latency close to V-Sync off levels. I was playing with Adaptive-Sync previously, which is better than V-Sync disabled but still not great cause tearing can happen unless you can maintain 60 FPS minimum. But Fast-Sync seems to be able to maintain a solid image in any case (even at, say, 45 FPS).
I know Nvidia says to use it for high FPS games, but it seems to be an advantage either way. With Deus Ex right now I am just riding the 60 FPS mark (maybe getting up to 75 in light scenes or dropping to 45 in dense environments) and Fast-Sync has given me the picture quality I wanted (meaning no tearing, tearing is the worst), and still seems not to add too much lag.
The best part: you can still benchmark with FRAPS, or whatever, and see the full unlimited frame counter but without any screen tearing. This alone seems like a killer feature.
Has anyone else tried it? What do you think?
However, it's really good. It basically eliminates screen tearing (which is a huge deal) and also brings latency close to V-Sync off levels. I was playing with Adaptive-Sync previously, which is better than V-Sync disabled but still not great cause tearing can happen unless you can maintain 60 FPS minimum. But Fast-Sync seems to be able to maintain a solid image in any case (even at, say, 45 FPS).
I know Nvidia says to use it for high FPS games, but it seems to be an advantage either way. With Deus Ex right now I am just riding the 60 FPS mark (maybe getting up to 75 in light scenes or dropping to 45 in dense environments) and Fast-Sync has given me the picture quality I wanted (meaning no tearing, tearing is the worst), and still seems not to add too much lag.
The best part: you can still benchmark with FRAPS, or whatever, and see the full unlimited frame counter but without any screen tearing. This alone seems like a killer feature.
Has anyone else tried it? What do you think?