Well to be frank, is it any of our business to know how much it costs them? Our only legit concern is whether or not we feel the price they are charging for what we want, is what we're willing to pay. There are obviously costs, whether they're higher or lower I honestly couldn't tell you. I don't think they're raking in a vastly significant more than boxed distributions would at similar sale levels, but again, who cares?
These are video games not food/gas/medicine. If they're able to sell something for 10x what it costs to make them, well that's pretty awesome for them. I'm getting products that I feel are a value, so it's pretty awesome for me too.
Making money is not evil...I'm pretty sure we all want to be paid as much as possible for what we do as well. I'm willing to bet that if your boss walked up and said "Hey, we're overcharging customers so we're going to cut your paycheck a bit to give them a bigger discount" you would be pissed as hell.
Well I personally would like to know.
I guess I dont consider any game "worth" $50-60, hence my questioning of whether they are charging that much because that's simply the cost associated with developing and selling the game, or are they charging that much simply because consumers will eat up anything that is marketed well.
I guess I see it a bit like giving money to charity, if someone walks up and asks me to give money to XYZ charity I probably wont give them my money, rather I'll actually research and find out what they do and where my money goes first.
But hey, that's just me.
That's not always the case though, a game like The Witcher 2 comes bundled with enough goodies for me to fall prey to the "oooo, shiny" part of my personality and preorder it for the extras