Which of the two resolutions are better for xbox360?

DG25

Gawd
Joined
Dec 15, 2006
Messages
550
1280x1024 on a 19" 5:4 LCD
or
1366x768 on a 22" wide LCD, with the image streched?

Which is best and will look better?
 
In my experience, I had it set at 1280 x 1024 on a 19". I didn't bother setting it at 1360 x 768 which is the resolution in the xbox 360 setting. I even had it set 1280 x 1024 on a 22" and it still looks good.
 
I heard that some people use 1280x1024 and then set it to widescreen for 20-22" widescreen monitors. You should give that a try.
 
The VGA connection gives you 1280x768, which is a 16:10 aspect ratio which is the same as a widescreen LCD. I just picked up a 22" widescreen LCD and the 360 looks UNREAL when I used this resolution. I think it just upscales it rather than streching it when this resolution is used. I don't notice my image being distorted at all, if it is I can't tell. Gears looks unreal in High Def.
 
The VGA connection gives you 1280x768, which is a 16:10 aspect ratio which is the same as a widescreen LCD.

A correction on this. 1280 x 768 is not 16:10 aspect ratio. 1280 x 800 is actually 16:10 aspect ratio. 1280 x 768 is an odd resolution. It is close to being a 15:9 aspect ratio. To figure this out,

1280 divided by 16(width) = 80
80 x 10(height) = 800
Result = 1280 x 800 resolution (16:10 aspect ratio)

1280 divided by 15(width) = 85.33
85.33 x 9(height) = 767.9
Result = 1280 x 768 resolution (16:9 aspect ratio)
 
I use 1366x768 on my Dell 2007WFP without the 1:1 pixel mapping and it looks great...you really don't notice the "stretch"
 
I use 1920x1080 with my Sceptre 22" using 1:1 pixel mapping. It basically cuts off a bit from the sides, but it is not noticeable, as in every game I have played the HUD is still well within the picture.
 
I use 1920x1080 with my Sceptre 22" using 1:1 pixel mapping. It basically cuts off a bit from the sides, but it is not noticeable, as in every game I have played the HUD is still well within the picture.

You are loosing a lot of your picture by doing that. 150 lines on the top and bottom combined and 240 on the sides.
 
Thanks for the answers, but i'm more interstead in quality difference between the two resolutions and formats. I know that heaving a big widescreen is better, because of the viewable area, but what i was asking was, is how good or bad is 1280x1024 (19" lcd) compared to a 1366x768 (22" wide), from a quality point of view. The thing is i prefer a 19" 5:4 LCd to a 22" 16:10, because i don't have a powerfull video card to suport 1680 in PC games, and so, i prefer a 1280x1024 native resolution LCD for my PC. But if 1280x1024 on a xbox360 looks worse than on 1366x768 streched, then i might reconsider buying a 19" lcd.

PS: sorry for my bad english, i'm not english native speaker.
 
I think you may be worried over nothing. The 360 hooked up to any decent monitor via the VGA cables, is going to look amazing.

I cant answer your 5:4 vs 16:10 question, but I used to use a 19" WS Acer monitor, and my games looked amazing in 1366x768... I dont see why it wouldnt look amazing on a non WS 19" lcd. the only game that even seems stretched to me was quake4 (the reticule), and even that wasnt all that bad. after playing over 30 360 games on that monitor, never once did I stop and say to myself "Damn, I think the picture is stetched."

If it is stretched, I dont even notice it.
 
Yeah, actually either resolution looks good. If you are worried about it being stretched like how a DVD movie looks when its stretched, it doesn't look like it in that manner. Even on a 24" LCD set at 1280 x 1024 resolution it looks good.
 
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