No we don't. Doom3 (and all games based on its engine) supports the depth-range extension of UltraShadow. The other part of UltraShadow (double output of z values) is automatically enabled when rendering to a shadowmap, so all games with shadowmapping support it. PCF is at least used by Far Cry, and probably by most other games using shadowmaps (just check Far Cry on NV vs ATi cards, you'll see a slight difference in shadow quality). It is also used by 3DMark.
Vertex texturing is the only thing we haven't seen yet in games afaik, but I think we will, since you can do some nice effects with it, like (animated) displacement mapping.
i had forgotten that they were getting their still nice speed increases in the doom3/quake4 games with that, thanks for pointing that out, regardless still the ATI cards were not far behind them lacking this feature, and with an inferior OpenGL driver support, if it is going to show me true performance in the future it sure isn't pointing it out right now
i'm not trying to say the 7800's aren't going to be usefull in the future, i'm just saying with the triple ALU power the X1900 is more substantial right now