Pyrolistical
Gawd
- Joined
- Mar 6, 2003
- Messages
- 737
I've played a lot of games on the source gold and source 2 engine which both have excellent netcode/hit detection. Source gold has definitely the best. The original DoD and NS felt so precise; and it did have a lot to do with the coding of the guns. But it shows off how good source gold was.
I've also never had any issue Unreal, Unreal 2 or Quake 3 engine either.
But what about other engines? There are so many out there that feel off. Fallout 3 and Shatter Horizon were frustrating (but for SH, I couldn't tell if it was the design of the gun or engine)
Is the Call of duty engine any good? What about frostbite (used by battlefield series)?
I have a lot of twitch skill and I am interesting in getting into more shooters, but I don't want to waste my money on a crappy engine.
I've also never had any issue Unreal, Unreal 2 or Quake 3 engine either.
But what about other engines? There are so many out there that feel off. Fallout 3 and Shatter Horizon were frustrating (but for SH, I couldn't tell if it was the design of the gun or engine)
Is the Call of duty engine any good? What about frostbite (used by battlefield series)?
I have a lot of twitch skill and I am interesting in getting into more shooters, but I don't want to waste my money on a crappy engine.
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