I was going to create a thread called "Is touch gaming really gaming?" I believe it unquestionably is, so I'm rephrasing it as:
Where does touch gaming fit into gaming in general?
Have you seen touch gaming done particularly well? Is touch gaming mostly casual games and turn based games?
This question is coming from my recent experience with playing Ducktales Remastered on the Amazon Kindle HDX (an Actually Free app). I remembered Ducktales on the NES and had nostalgic, fond memories of fun. The game really looked good. I loved the new graphics, the voice acting, and the unique takes on the stages. I had a lot of fun with Remastered with a few exceptions. The shame of not beating the game on Easy is real. I got all the way to the escape scene at then end and just couldn't beat it using the touch controls. I don't have a controller and have the bad taste of dying over and over. The game crashed at the African Mines boss and Count Dracula Duck. Maybe it was a bad port or bad controls. Maybe I'm not good at touch controls.
I loved playing Monsters Ate My Birthday Cake on the iPhone, played it through, and beat it. I either completed it or got close.
Other than that, I've enjoyed Dragon Quest I and Final Fantasy I - IV on the iPhone. I used a controller on FFI - FFIV (not Bluetooth). The graphics were great, but I didn't enjoy Infinity Blade. Fruit Ninja was fun enough. I couldn't get into VVVVVV on the iPhone.
To me, touch is good at certain aspects of games or is good at certain games, but many games just don't work well using only touch. I can play almost anything on PC. I feel the same way about consoles. I don't feel the same way about touch. Touch nearly feels like a subset of gaming. I have to wonder if I've been effected by the stereotype of the casual mobile game or just haven't been exposed to enough touch gaming.
Where does touch gaming fit into gaming in general?
Have you seen touch gaming done particularly well? Is touch gaming mostly casual games and turn based games?
This question is coming from my recent experience with playing Ducktales Remastered on the Amazon Kindle HDX (an Actually Free app). I remembered Ducktales on the NES and had nostalgic, fond memories of fun. The game really looked good. I loved the new graphics, the voice acting, and the unique takes on the stages. I had a lot of fun with Remastered with a few exceptions. The shame of not beating the game on Easy is real. I got all the way to the escape scene at then end and just couldn't beat it using the touch controls. I don't have a controller and have the bad taste of dying over and over. The game crashed at the African Mines boss and Count Dracula Duck. Maybe it was a bad port or bad controls. Maybe I'm not good at touch controls.
I loved playing Monsters Ate My Birthday Cake on the iPhone, played it through, and beat it. I either completed it or got close.
Other than that, I've enjoyed Dragon Quest I and Final Fantasy I - IV on the iPhone. I used a controller on FFI - FFIV (not Bluetooth). The graphics were great, but I didn't enjoy Infinity Blade. Fruit Ninja was fun enough. I couldn't get into VVVVVV on the iPhone.
To me, touch is good at certain aspects of games or is good at certain games, but many games just don't work well using only touch. I can play almost anything on PC. I feel the same way about consoles. I don't feel the same way about touch. Touch nearly feels like a subset of gaming. I have to wonder if I've been effected by the stereotype of the casual mobile game or just haven't been exposed to enough touch gaming.