piscian18
[H]F Junkie
- Joined
- Jul 26, 2005
- Messages
- 11,020
Ive been blowing through backlog stuff and I hit on an unreal 3 engine game. It occurred to me after a while that the game looked good. Its not incredibly old 9/2010 Alien Breed not important.
I know in my brain I have personal requirements for the way games and movies look, not necessarily at a set point. As I recall even when Perfect Dark was released back in the N64 days I literally could not play it. Blurry textures that big in my face I can not look at for too long. I watched Kyles Video stuff of updates for Quake and realized even if it had a killer story its unlikely I could bring myself to play it. Stuff like Unreal tournament2k4 still looks right on the limit of fine to me so does AVP2. I have no issue with "2d" games even as old as Mario for the NES and stuff like Baldurs gate for PC. If its nice and crisp painted stuff Im fine with it.
For movies and TV 720p is my absolute limit, but at the same time anything beyond 1080p I honestly just dont care and would struggle to identify the difference in quality. Ive watched 4k movies and I just didn't really notice any big difference.
Right now for all our advances consoles are realistically at 720p. the highest detailed game I can think of would be Battlefront around 1440p on PC. Not talking Ultra widescreen Surround/Eyefinity. Thats just more view space. I don't think even Battlefront has functional assets to support the vertical Surround mode(someone would have to comment on what resolution that realistically is with 3x1440p monitors.) to scale. I'm fairly confident for my personal vision I think 1080p is about my limit, beyond that I can just wont be able to identify detail any further than that.
I realize I'm being a little vague yes you can argue the semantics of what 1080 resolution means versus 240p etc etc but I think anyone here intelligent enough to know what Im talking about understands I'm just using these as general detail/scale identifiers.
So whats your take on this? Is there a limit on the resolution youre going to be able to even discern small detail? Considering the lack of progress on console resolution those manufacturers seem to think so. Is there a limit on how low resolution a Polygon based game can look before you cant bring yourself to play it?
(Full disclosure I have 20x15 vision)
I know in my brain I have personal requirements for the way games and movies look, not necessarily at a set point. As I recall even when Perfect Dark was released back in the N64 days I literally could not play it. Blurry textures that big in my face I can not look at for too long. I watched Kyles Video stuff of updates for Quake and realized even if it had a killer story its unlikely I could bring myself to play it. Stuff like Unreal tournament2k4 still looks right on the limit of fine to me so does AVP2. I have no issue with "2d" games even as old as Mario for the NES and stuff like Baldurs gate for PC. If its nice and crisp painted stuff Im fine with it.
For movies and TV 720p is my absolute limit, but at the same time anything beyond 1080p I honestly just dont care and would struggle to identify the difference in quality. Ive watched 4k movies and I just didn't really notice any big difference.
Right now for all our advances consoles are realistically at 720p. the highest detailed game I can think of would be Battlefront around 1440p on PC. Not talking Ultra widescreen Surround/Eyefinity. Thats just more view space. I don't think even Battlefront has functional assets to support the vertical Surround mode(someone would have to comment on what resolution that realistically is with 3x1440p monitors.) to scale. I'm fairly confident for my personal vision I think 1080p is about my limit, beyond that I can just wont be able to identify detail any further than that.
I realize I'm being a little vague yes you can argue the semantics of what 1080 resolution means versus 240p etc etc but I think anyone here intelligent enough to know what Im talking about understands I'm just using these as general detail/scale identifiers.
So whats your take on this? Is there a limit on the resolution youre going to be able to even discern small detail? Considering the lack of progress on console resolution those manufacturers seem to think so. Is there a limit on how low resolution a Polygon based game can look before you cant bring yourself to play it?
(Full disclosure I have 20x15 vision)