whats the difference between OPEN GL and DIRECT X??

There are many differences, especially to a developer. But suffice to say that OpenGL is an Application Programming Interface (API) and a set of libraries for graphics programming that are available for a number of operating systems. Whereas DirectX is a collection of the same except that it covers sound, input and communications as well as graphics and is only available for certain Microsoft operating systems. The subset of DirectX that corresponds to OpenGL is Direct3D.

There is much more than can be said of course but I'll leave that for others to provide input.

<edit>"libraries for graphics programming"</edit>
 
The difference is, that one is better than the other. The problem is, the answer to that is dependant on who you ask :D
 
Originally posted by jmcmike
There are many differences, especially to a developer. But suffice to say that OpenGL is an Application Programming Interface (API) and a set of libraries that are available for a number of operating systems. Whereas DirectX is a collection of the same except that it covers sound, input and communications as well a graphics and it is only available for certain Microsoft operating systems. The subset of DirectX that corresponds to OpenGL is Direct3D.

There is much more than can be said of course but I'll leave that for others to provide input.

That was an absolutely perfect explanation!
 
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