What will BF3 have that BC2 does not?

AMD_Gamer

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Aside from more players, bigger maps, possibly prone, and maybe better graphics what could BF3 have that BFBC2 does not? what would you want to see?
 
Way more class depth. More classes to choose from. Choppers that don't have a retarded low altitude ceiling. Jets lots of different kinds with plenty of room to dog fight ,more than bf2. Larger more diversified maps.128 players with the proper maps to match. Oh and don't intentionally Gimp the aircraft in the game because the whinners who can't fly cry. Proper balance us what's needed. Pc as the lead dev platform or don't bother, bottom line. In other words give us a true pc bf game. Not a console bf game hacked for the pc. Aka bc2. That is all.
 
All I care about is bigger maps/more players and getting the commander back. I loved to ground pound a few rounds, then hole up somewhere for a round and play commander. It's like turning the game into an RTS to some extent which I loved. Oh and I want the same classes as BF2, I don't like how they combined them for the newer games.
 
Savoy is pretty much on point with everything. maps should be way larger and player count should be way higher.
 
All I care about is bigger maps/more players and getting the commander back. I loved to ground pound a few rounds, then hole up somewhere for a round and play commander. It's like turning the game into an RTS to some extent which I loved. Oh and I want the same classes as BF2, I don't like how they combined them for the newer games.

+1 I was just thinking about that last night while playing BFBC2 and how awesome commander was and going behind enemy bases to destroy their artillery and whatnot.
 
my hope is it has players who attempt to do the objectives instead of sitting back trying to rack up sniper kills.
 
Hoe about stability and better hit registration? That's what I want.
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my hope is it has players who attempt to do the objectives instead of sitting back trying to rack up sniper kills.

easy way to ensure that is to make it very difficult to fire. Make them take into account wind, distance, etc. This way, there would be probably 1-2 max people per team who can snipe very well (which is all you need really) and everyone else will get frustrated and change classes.
 
easy way to ensure that is to make it very difficult to fire. Make them take into account wind, distance, etc. This way, there would be probably 1-2 max people per team who can snipe very well (which is all you need really) and everyone else will get frustrated and change classes.

Or some sort of rotation - they keep track of how many times you play sniper, and each time you reach say - five rounds as sniper - you have to play ten rounds as a medic with no weapon before they'll let you pick sniper again! :D
 
easy way to ensure that is to make it very difficult to fire. Make them take into account wind, distance, etc. This way, there would be probably 1-2 max people per team who can snipe very well (which is all you need really) and everyone else will get frustrated and change classes.

Easier way would just limit the number of sniper classes on each time. Lately Ive been playing on BFBC2 severs with sniper limits and its so much better especially on attackers in rush mode; more people are actually trying to plant than sniper.
 
Remove sniper rifles altogether. Sniper classes always attract the most socially-retarded gamers.
 
Remove sniper rifles altogether. Sniper classes always attract the most socially-retarded gamers.

I am not against snipers but annoyed when the whole battlefield is nothing but snipers and everyone is calling in mortar strikes and other sniper related activities. Then when the team is all snipers, no one goes for the objectives as well... Maybe put a cap on how many can be on a team at a given time or something.
 
More classes (more like BF2)
Similar weapon loadouts (more like BF2)
Similar level-gaining as BC2 (I actually like the BC2 system with gadgets and all)
64vs64 or more (probably won't happen because it will have to cater to the castrated console market)
Higher flight ceiling
Larger maps
More maps (bring back some BF1942/Vietnam/BF2/BC2 classic maps, to hell with continuity, if I want to play on Omaha Beach and then on Karkand, let me!)
Developer SDK for community-made mods and maps
Balanced jets (remember BF2 F35 vs. anything pre-1.5 patch? lulz)
Maintain proper, realistic bullet drop
Optimize collision detection and player model prediction (player hitbox lagging behind actual player model)
Bring back prone (but make it clutzy and slow, so no more dolphin-diving/insta-prone machinegun tards)
Create detailed player statistics like HLStatsX
Give dedicated server operators a ton of options (hardcore, class population limits, min/max ping limits, killcam, basically any variable that can be changed within reason)
More game modes (CTF, Rush, Conquest, King of the Hill, Squad Conquest, Squad Deathmatch, maybe even include some fancy ones like Escort or Defend)
Find an alternative to PukeBuster please, or at least make the damn thing work properly (can we even use pb screenshots in BC2 yet?)

and finally....
Playtest it before you bring it out for Christ's sake
 
I am not against snipers but annoyed when the whole battlefield is nothing but snipers and everyone is calling in mortar strikes and other sniper related activities. Then when the team is all snipers, no one goes for the objectives as well... Maybe put a cap on how many can be on a team at a given time or something.

2 snipers per team and I would consider paying $50 at release
 
Make the number of snipers adjustable by the people running the server.

Oh, and more of what everyone else is saying. :D
 
If BC2 had 64 man servers for new maps.... that would be it.

Rush owns. I hope they keep it.
 
Some kind of semi-realistic damage model, where the calibre and muzzle velocity of the weapons has some bearing on the damage the gun inflicts and its maximum range. Besides everything else that's been mentioned.

Not PR realistic, just some small effort made to make a SCAR-L transfer a little less energy at 200m than a SCAR-H, for example, instead of just making shit up.
 
i'd just like a newer engine really.

that and boat wheelies

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also it'll be nice when tournaments have full servers again. those were the good days.

lulzzz.jpg


the tournament i played in when bf2 came out for the first 2 - 3 years or so had 4 full servers running each battleday 2 armies each server, had some great times. after 3 or 4 years though the player base started to dwindle to 2 servers and finally 1 :(
 
My BF3 wish list:

► Sniper class completely removed.
► All mines (personel and tank) completely removed.
► Knife as a selected weapon (like BF2) rather than consolified insta-stab.
► Noob tubes completely removed (does anyone enjoy getting toobed?).
► SMG long range accuracy reduced.
► Slower heal time to make medi packs worthwhile.
► A big bold fucking intrusive flashing text saying "GIVE ME AMMO IDIOT" that appears if you have to ask dumbass assult guys more than once to give ammo.
► Instant rank demotion and random gun re-locked everytime you rocket kill infrantry.


That'd make me happy. :cool:
 
What I want

1. Classic BF2 commands. Enemy boat spotted!
2. Commander-like mode where he calls in the UAV's and whatnot with destroyable communcations/artillery etc. centers (I loved going into the enemy base and blowing that shit up in BF2)
3. Driveable ships
4. Sniper limits per team
5. Bulletdrop like BC2
6. A map similar to Midway in BF1942 - only jets :)
7. A lot of destructibles
8. Class setup similar to BF2
 
Keep dreaming :D:D:D



Not a chance. That's more likely a Bad Company trait. If I remember, Rush was the only gameplay mode in the original.

No reason for it to be a dream. They can easily do this and alot more if they so choose. Hell MAG on the PS3 does it with ease. You mean to tell me we can't on the PC with dedicated servers and whatever else is needed server wise? Course we can.
 
I am not going to even touch upon what BF3 needs as opposed to what BC2 has- the games are not synonymous! BC2 is a spin off and only has the word Battlefield in it's title to entice all of us past BF gamers. It's a great game on it's own, but no where near the caliber of a true BF game.

We all know what BF3 needs and will end up being: A true Battlefield sequel with elements of BF2 and BF2142, while incorporating a new engine with destucible environments. It should be PC oriented, yet if it is not and ends up being ported somehow, it will still gain commercial success. We PC BF gamers will hate this fact, but we will still play it.
 
I'll be happy if BF3 is just like BF2 :D

I would hate if BF3 is anything like BC or BC2

Yeah, this is what I should have said in my post, heh. They just need to re-release BF2 to get its player base back :D.
 
My BF3 wish list:

► Sniper class completely removed.
► All mines (personel and tank) completely removed.
► Knife as a selected weapon (like BF2) rather than consolified insta-stab.
► Noob tubes completely removed (does anyone enjoy getting toobed?).
► SMG long range accuracy reduced.
► Slower heal time to make medi packs worthwhile.
► A big bold fucking intrusive flashing text saying "GIVE ME AMMO IDIOT" that appears if you have to ask dumbass assult guys more than once to give ammo.
► Instant rank demotion and random gun re-locked everytime you rocket kill infrantry.


That'd make me happy. :cool:


Sounds like somones bitter. ;)
 
My BF3 wish list:


► A big bold fucking intrusive flashing text saying "GIVE ME AMMO IDIOT" that appears if you have to ask dumbass assult guys more than once to give ammo.

This
 
Or some sort of rotation - they keep track of how many times you play sniper, and each time you reach say - five rounds as sniper - you have to play ten rounds as a medic with no weapon before they'll let you pick sniper again! :D

That would suck because what if you're a very good sniper class, and you have to change just because of some arbitrary rule. Then somebody else who sucks takes your place.

Easier way would just limit the number of sniper classes on each time. Lately Ive been playing on BFBC2 severs with sniper limits and its so much better especially on attackers in rush mode; more people are actually trying to plant than sniper.

What if your team gets somebody who sucks at sniping. Then your team loses because the crappy snipers can't keep the other teams snipers at bay. See it all the time in DOD:S. I'm sticking with my idea of making it very difficult.
 
I don't think sniper will be anywhere as bad as it was in bc2. Bc2 was all about choke points to keep the game intense with less players. With bf3 having more players and bigger maps, I don't think it will be bad at all.
 
That would suck because what if you're a very good sniper class, and you have to change just because of some arbitrary rule. Then somebody else who sucks takes your place.



What if your team gets somebody who sucks at sniping. Then your team loses because the crappy snipers can't keep the other teams snipers at bay. See it all the time in DOD:S. I'm sticking with my idea of making it very difficult.

very difficult might work, but you still have people that suck just not killing anyone. I'd prefer just removing the class entirely
 
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