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titanium said:I didnt bother reading every post but it wouldnt happen to be autosave would it?
lopoetve said:Part of some stutters, but not the main issue.
^eMpTy^ said:it's definitely the main issue...I don't know why this thread is still open..
some guy said:A solution for the stuttering problem has been found and a fix is coming. I've been talking with Gary McTaggart (Valve) about this today and it turns out that my texture management theory was correct. A patch will be coming for this issue that will load all of the required textures into video memory on level load, rather than doing it during game play.
^eMpTy^ said:it's definitely the main issue...I don't know why this thread is still open..
GuruX said:I've decided to stop playing HL2 until they release this update -- the stuttering is definately annoying on my system (right now I just have my laptop)
Pentium-M 1.4GHz
1GB PC2700 memory
Mobility Radeon 9600 (64MB) GPU
Creative Labs Audigy 2 NX (USB 2.0) soundcard
Probably because you're not using the DX9 code paths and have much smaller textures (among other image quality losses).Macadami said:I have a geforce 3 ti 200, abit KR7A athlon xp 2000+, 1 gig of 3200 DDR and using the onboard soundcard and did not have any stuttering, the level load times sucked, but gameplay was awesome. I have an older computer which is why i find it interesting people with much newer and faster comps are having this problem. Anyone with a comp somewhat like mine who isn't suffering from this too?
joecuddles said:They need a fix for this or there will be hell raised.
joecuddles said:If it's showing up not only in HL2 but also in Vampire : Masquerade, it may be an engine problem, I don't know how they'd fix that. Or how they never noticed it before released
himmy said:What exactly is this hell that will be raised? Emailing Valve?
kurt454 said:Not stuttering at all here. Sound is on medium. Running a Fortissimo III card. All video settings on highest setting.
joecuddles said:I said hell would be raised, as in millions of angry customers. I never said they'd do anything, but they'll certainly be pissed off when their game that they've been waiting for for a year or more stutters constantly.
himmy said:So, millions of customers will be angry and just sit at their computer?
Wow, really rasing hell.
For hell to be rasied, you would have to do something than just sit there and be angry.
joecuddles said:Is there a reason you feel the need to continue this branch of conversation? People will be pissed, and they'll hit forums with it, word of mouth will also travel quickly, people will be pissed, and are. That's all.
forcemac101 said:Anyone running a raptor drive running into this? The only stuttering I notice is right after a check point that starts a "load level" pause. Just a little bit of stutter coming out of the level load/save, then back to normal.
seems there are three bugs to fix, i can't help but wonder how would this texture thrashing have effected initial hl2 benchmarks, and how did this go unnotice, i mean damn there are a lot of people having this issueThere is a fix for the D3D texture manager sending textures down to the driver in the middle of the level. We now draw zero-area triangles with each texture on level load to force them down to the driver at that point. There's another fix that changes how we take screenshots for save game thumbnails that fixes the hitching after an autosave. The third fix that I'm still working on is to keep the NVidia texture management from blowing up. This causes extremely bad framerates from texture thrashing, and is also the cause of crashing on some machines.