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Eihli said:i've only played 3 or 4 games of SC in my life. do the units in starcraft have features like "this units attack is effective against infantry and light armored vehicles" "this unit is effective against buildings and heavily armored infantry" etc?
Eihli said:If these types of things increase strategy and make a game better, then why stop at giving infantry units the ability to go prone? Why not add food and you have to keep your units healthy? Why not add entertainment and you have to keep your units morale up. Why not have to repair tanks by having to order new tracks for them, and having to build a mechanic to repair them?
Eihli said:Why is having to be careful with your units a good thing?
Eihli said:2. A plan of action resulting from strategy or intended to accomplish a specific goal. See Synonyms at plan.
Having to micro a veteran/hero unit in combat to make sure he stays alive is not strategy. It does not increase the amount of strategy in a game.
ThomasE66 said:You're incorrect, and you even gave the reason why in the bolded text above. Managing elite units and not just throwing them away is a plan of action intended to accomplish a specific goal. In this case the goal is not to throw away experienced units, so that they can be used wisely when needed.
Eihli said:Hell, by your modified definition, I devise strategy every time I go get some food from the kitchen. That's a plan of action intended to accomplish a specific goal right?
Dome said:without micromanagement the game is just clicking units to get money and then building fighters and sending them all at once, think Red Alert, fun, but not for long.
Ashtaka said:The map must be a weapon. If holding higher ground means no tactical advantage, then there's no tactics. You just make sure you make a rock, paper, and scissors unit and hope you have more of the rocks if your opponent has lots of scissors.
Super weapons must not be the end-all be-all. If I want to play without making super-weapons, I should be able to do so. A game should not boil down to who gets their super weapon first.
Tier 1 units should still have a use at the end of the game.
Rushing should = suicide.
I shouldn't have to tell every resource gatherer what to do every second of the game. i should be able to que commands.
Oh, and formations are nice too
That's why my favorite RTS of all time is:
Total Annihilation.
followed by Age of X
If I put my reactors flush up against a mountain, bombers won't be able to bomb it effectively. if I place a big bertha on a hill, it can shoot all the way across the map.
Nukes are countered by missile defenses. Nukes aren't made ineffective, as the defenses have a limited range and can also be tricked. A big bertha fires so slowly that after the first hit, unless its very well defended, its going down.
The Krogoth, arguably the strongest single unit in TA can be taken out by 2 peewees and 2 spider tanks, both tier one units. (maybe the spiders are 2...)
Walls actually do something in TA. With simple missile turrets and dragon's teeth, you render any begining ARM rush inneffective. The debris left by the rushing attackers acts as a shield for you and hinders enemy movement.
Eihli said:Hell, by your modified definition, I devise strategy every time I go get some food from the kitchen. That's a plan of action intended to accomplish a specific goal right?
ThomasE66 said:Yes, that would be a stragegy for putting dinner on the table. You can't pick and choose when you want a definition to apply, but since you don't seem to use logic in your arguements then I'll agree that we disagree and not waste anymore time on pointless disagreements.
EDIT: And I didn't modify any definition, I quoted verbatim.
Eihli said:But do you want that in the game just because it adds "strategy"?
Eihli said:Where do you draw the line? Do you want guns to heat up and accuracy to change based on barrel temperature? Do you want to have to stock units with ammo and have to return to base to replenish supplies when they run out? Do you want civilian reporters in the field, and if you accidently kill one it gets reported by your nations media and lowers the overall morale of your troops? Buy sleeping bags for your troops and tell them to rest before a fight so they have more endurance before an attack? And if you tell them to sleep in a building that you captured they'd get better rest?