monkeymagick
[H]News
- Joined
- Jun 22, 2008
- Messages
- 480
If you have ever wondered about the amount of effort it would take to run your very own video game store, imagine no more. A feature by Polygon takes us into behind the scenes of the blood and sweat that goes into running an independent business. And just like most brick-and-mortar stores, small shops are struggling to get by with competition from online retailers and larger corporations. With the current profit margins most are making off of new game sales; some are actually keeping afloat, not due from the games but from the sales of gaming accessories and merchandise. Some stores will break street-dates, in order to fill early demand and violate the agreements they usually sign with larger publishers. Even competition among the used game market is fierce, dwindling supply leaves very little room for growth. Consumers are more conscious of the value of what they sell back to stores with the ease of browsing for the value of items sold online. A few naysayers aside, most shop owners are estimating a life-span of about 5-10 years left in the retail business. I wonder how much it would take to run my own repair shop (mild Mr. Robot spoiler warning).
"In the case of Battleborn ...within a week it had dropped 10 bucks so there goes our entire profit," says Edgar Garcia at World 8 in Los Angeles, Calif. "So we're trying to break even, but then the reviews come out or Overwatch gets more praise and then it gets dropped another 10 bucks and now we're losing 10 bucks every time we sell a copy."
"Your profit margin is so slim on these games," says Frank Bond of Stateline Video Games in Feeding Hills, Mass. "I have a whole showcase full of games we're selling online right now, of games I probably paid $52 for and I'm selling for $15 and $12."
"In the case of Battleborn ...within a week it had dropped 10 bucks so there goes our entire profit," says Edgar Garcia at World 8 in Los Angeles, Calif. "So we're trying to break even, but then the reviews come out or Overwatch gets more praise and then it gets dropped another 10 bucks and now we're losing 10 bucks every time we sell a copy."
"Your profit margin is so slim on these games," says Frank Bond of Stateline Video Games in Feeding Hills, Mass. "I have a whole showcase full of games we're selling online right now, of games I probably paid $52 for and I'm selling for $15 and $12."