So, I played crysis. I decided to play with the post processing option. When it was on Very high, I noticed 2 things
1.) game was stuttery
2.) tree's and bushes close to my ingame charactor where fuzzy or hazzy.
When I turned it down to medium and or low, I noticed
1.) game sped up quite a bit
2.) the haze was gone
Is that all post processing does? Why does a blurryness up close cause FPS loss? I would almost think, it should be the oposite. For the brief time I played with it, I actually think I prefer it without post processing.
Also what does post processing do in UT3?
1.) game was stuttery
2.) tree's and bushes close to my ingame charactor where fuzzy or hazzy.
When I turned it down to medium and or low, I noticed
1.) game sped up quite a bit
2.) the haze was gone
Is that all post processing does? Why does a blurryness up close cause FPS loss? I would almost think, it should be the oposite. For the brief time I played with it, I actually think I prefer it without post processing.
Also what does post processing do in UT3?