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lagsmoke said:im think what it does is "smooth" the mip map transitions out better sort of like going from bilinear to trilinear
(not an expert)
bboynitrous said:Trillinear filtering smoothes out the mip map and texture transition while bilinear has that banding effect. Anisotropic filtering pushes the view distance back on textures depending on the amount used, 16(2x), 32(4x), 64tap(8x) etc.. It pretty much adds detail more in your foreground and even a little in the backround depending on what level used.