WebGL 2.0 Support Now Available in Chrome

Discussion in '[H]ard|OCP Front Page News' started by Megalith, Mar 19, 2017.

  1. Megalith

    Megalith 24-bit/48kHz Staff Member

    Aug 20, 2006
    You may soon notice a boost to 3D web graphics while using Chrome: Google has announced that the desktop version now fully supports WebGL 2.0. Improvements include faster performance, new texture types, and visual effects. Firefox and Opera support this already, but this is a bigger deal since Chrome has 60% of the market share. Edge is still stuck with WebGL 1.0.

    WebGL 2.0 is a major upgrade to the API which unlocks a variety of new graphics features and advanced rendering techniques. WebGL 2.0 makes it even easier to build 3D web applications, with faster real-time rendering, new types of textures and shaders, and reduced video memory consumption. Techniques including deferred shading, tone mapping, volumetric effects, and particle effects can now be efficiently implemented. The new APIs also bring WebGL up to feature parity with OpenGL ES 3.0, a graphics platform commonly used in mobile games.
  2. Dead Parrot

    Dead Parrot [H]ard|Gawd

    Mar 4, 2013
    Great...... More obnoxious ads, now in Super Enhanced 3D!

    In an odd way, this could be a point in Edge's favor.
  3. dgz

    dgz [H]ardness Supreme

    Feb 15, 2010
    Ugh. I used to work on a web game and WebGL allowed me to improve performance greatly. There's a lot to gain in today's web provided there's a some kind of GPU.
  4. Syntax_Error

    Syntax_Error [H]Lite

    Nov 30, 2016
    This is impressive, for something to be done solely in a browser. I ran their "walk-around-in-1st-person" demo, max settings, 4xAA at 4k and got 35-40 fps, with CPU/GPU/VRAM usage being roughly 10%/75%/45% respectively. Obvious room for optimization, but not bad for an early version.