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We need more KBM support for PS3 games

chameleoneel

[H]F Junkie
Joined
Aug 15, 2005
Messages
8,592
Seriously. Sony made sure that its all ready to go on the hardware side, WHY don't developers implement it in their games?----especially First Person Shooters. 3rd person shooters would be nice to have the option to try as well.

No KBM support in FPS is the ONLY reason I still upkeep a reasonable gaming PC, which I play on my 720p HDTV anyways. There must be some behind the scenes agreement with the PC industry or something because I just don't see why the hell not!

As it stands, I have bought Far Cry 2 on PC and will also be getting CoD: World at War on PC because I believe in the power of KBM. As a result, I need to upgrade my CPU because my socket 939 X2 is choking on my 3870, even at 720p. The CPU upgrade will mean a new mobo and ram. So that's about 400 clams just to play a few First Person Shooters with KBM. Ugh.

I still have plenty of fun with the controller. For example, I loooove BF: Bad Company and play it all the time. But man it just seems so simple to implement KBM support. Then, for multiplayer games, at some filters so that people can play all KBM games if they want. UTIII did all of this and it works really well and man I love Epic for that.
 
The problem is they have to rebalance the game for the increased speed and accuracy of KBM. If developers were REALLY anal about game balance they'd also probably tweak the maps and character movement a bit too; KBM games tend to have more mouselook aiming to shoot, control pads games tend to have more body positioning to shoot.

The only reason why it worked for UT3 to have both KBM and controller support is because UT3 sucks balls and no one bought it, thus no one cared that the gameplay was unbalanced.
 
That is what the PC is for.

No, it isn't. The PC is for High resolutions and high framerates.

Mouse and keyboard is simply a way to interface with a piece of electronics. Home consoles and gaming systems have been using keyboard and keyboard-like peripherals for a long time. Mice even, but to a lesser extent.

The whole KBM issues and its availability on the PS3 leads me to a much larger subject, really. Sony took a lot of liberties and made the PS3 with a lot of popular, open standards. They really need to start getting developers in on this fact, to really drive some uniqueness into the PS3. I thought it was going to happen after UTIII made modding available to the PS3 version. That is a big deal. Something that the 360 version cannot also claim. But, I don't think a big enough deal was made of it by gaming sites/publications and reviewers/critics. Even still, Epic sort of half-assed it becuase to gain access to the tools, you have to buy another copy of the game---on PC, and have a PC capable of running UTIII. It would have been totally rad if they'd made a PS3 version of the tools. Something you could download off PSN and install on your PS3. Use flash memory or hardrives to load up assets for textures or whatever you might be adding into the mod.

Here, people might start to say: OH, WELL, that is the PC is for. Well, no, it isn't. Since forever, people have gone through the effort of getting typically PC things running on electronics that are not PC. DOOM. Quake. Wolfenstein. Linux. Homebrew. etc etc.

Oh, but now your PS3 is just a PC and you might as well just use a PC.

Well, NO. The point is, to do it on the PS3, because YOU CAN. Because the hardware that's needed to do it is there. No special adapters or proprietary peripherals needed. Lets'd start getting KBM into our PS3 games. Lets start making mod tools run in a PS3 version, without regards to or purchase of the PC version. Instead of just providing a robust editor (LBP, Far Cry 2), lets go one step further and allow the user to load in their own assets, just like typical modding tools that yes, traditionally are done on a PC, but no longer need the PC. It would make things much easier for those who want to make mods for PS3 games that have modding available, becuase they could create, test, and run the mods on a PS3 100% of the time. not just "cook" the mode for PS3 and hope.....right now only UTIII supports user made content and assets on a PS3 game, but man WHAT IF!

So far SONY has spent the least year trying to give us another 360. Well, that's all great and stuff, but the PS3 has several small things about it that allows it to do some cool shit that you can't on the 360 with its closed standards and closed network. Sony needs to start pushing that. You can already run Linux, Fold@Home, load mods and use KBM in UTIII. Lets keep going with those ideas SONY!
 
The problem is they have to rebalance the game for the increased speed and accuracy of KBM. If developers were REALLY anal about game balance they'd also probably tweak the maps and character movement a bit too; KBM games tend to have more mouselook aiming to shoot, control pads games tend to have more body positioning to shoot.

The only reason why it worked for UT3 to have both KBM and controller support is because UT3 sucks balls and no one bought it, thus no one cared that the gameplay was unbalanced.

Really, all they'd have to do is have several difficulty levels available. Most games talk up complex AI routines but ship with some bullshit after they toned it all down in white paper focus groups. Leave in some of those higher level AI routines that they already made anyways, put them into some upper difficulty levels and there you go. Some devs could even be sneaky about it and make it transparent so that the game automatically adjusts those things in when it detects KBM. So the player still just sees "Easy, Normal, and Hard".

Level design having to be tweaked is kind of a made up ideal. A good level is a good level. The end.
 
jesus christ man, snes had a damn mouse for mario paint 15 years ago yet MS can't release a damn mouse.

maybe thats a good thing

if they do release a mouse mark my words it will cost $60 for wired and $70 for wireless version.
 
No, it isn't. The PC is for High resolutions and high framerates.

I don't want to play against people on my PS3 CONSOLE and my Xbox 360 CONSOLE who have a keyboard/mouse advantage over controller use. Keyboard and mouse is for PC. Consoles were designed to be simple, plug and play devices as far as the gaming goes.

jesus christ man, snes had a damn mouse for mario paint 15 years ago yet MS can't release a damn mouse.

maybe thats a good thing

if they do release a mouse mark my words it will cost $60 for wired and $70 for wireless version.

Kinda like the expensive Sony controllers, and the hideously overpriced QWERTY add-on that they just released for $55 freakin dollars. Mother of god, Sony likes to rape people.

BTW, I have no problems using a keyboard or mouse in FFXI on the 360. Works fine.
 
I don't want to play against people on my PS3 CONSOLE and my Xbox 360 CONSOLE who have a keyboard/mouse advantage over controller use. Keyboard and mouse is for PC. Consoles were designed to be simple, plug and play devices as far as the gaming goes.

That's why you have server options for mouse only, controller only, and mixed.
 
I don't want to play against people on my PS3 CONSOLE and my Xbox 360 CONSOLE who have a keyboard/mouse advantage over controller use. Keyboard and mouse is for PC. Consoles were designed to be simple, plug and play devices as far as the gaming goes.



Kinda like the expensive Sony controllers, and the hideously overpriced QWERTY add-on that they just released for $55 freakin dollars. Mother of god, Sony likes to rape people.

BTW, I have no problems using a keyboard or mouse in FFXI on the 360. Works fine.


You mean like the 360's $100 wireless adapter or $30 quick charge kit or $100 tiny ass hard drive?

It's not Sony raping for peripherals. You can plug in virtually any USB or bluetooth keyboard/mouse. They advertise that fact quite a bit just like how they love to throw around the non-proprietary hard drive PR. Logitech has keyboards specifically branded for the PS3 that's $20 (even then it's just a regular keyboard; you could get one of their $5 keyboards and it'll work).
 
That's why you have server options for mouse only, controller only, and mixed.

Then you are segragating the community even more, making it more difficult to find matches, friends, and you will also end up with more leaderboards, and will continue to add to the growing confusion of console gaming.

I vote a HUGE no to keyboard mouse gaming on consoles. Let's keep gaming consoles just that, consoles. We don't want to have them turn into PC's, we don't want to have to worry about buying ram, upgrading video cards, finding out whether we are in rooms with keyboard/mouse players.

PCs are there for PC gaming. PC has that advantage, and they should keep it.
 
How many people do you know of have keyboards and mice in their living room? Or want them there?
 
You mean like the 360's $100 wireless adapter or $30 quick charge kit or $100 tiny ass hard drive?

It's not Sony raping for peripherals. You can plug in virtually any USB or bluetooth keyboard/mouse. They advertise that fact quite a bit just like how they love to throw around the non-proprietary hard drive PR. Logitech has keyboards specifically branded for the PS3 that's $20 (even then it's just a regular keyboard; you could get one of their $5 keyboards and it'll work).

I can use any keyboard on the Xbox 360, including a free keyboard from a garage sale.

How about not only the $55, rape me in the butt price of their new QWERTY keyboard, or their non supported $50 battery replacement controller, or the $25 *8 MB* PS2 memory card (and you thought $100 was a lot for a 60gb HDD, ROFL), or the $25 bluetooth (no IR support, no universal support) remote control? Or the $60 Sony component cables that plug into the proprietary slot on the back of the PS3? Or the $15 price tag on the one time use memory card adapter?

While you can use your own HDMI and headset for the PS3, Sony still is raping their customers on their first party pricing. They want $80 for their PS3 HDMI, they want $50 for their new headset, they want $30 for an PS3 optical cable.

I can use my own headsets (wired) with my 360. I can use my own optical, my own HDMI, my own batteries, my own wireless network bridge instead of the wireless adapter, and I don't need a 320gb HDD since I don't have to install ANY games on my 360, there by saving me the cost of having to upgrade as frequently as we do on the PS3.

Yeah...SONY rapes you just as bad.
 
Really, all they'd have to do is have several difficulty levels available. Most games talk up complex AI routines but ship with some bullshit after they toned it all down in white paper focus groups. Leave in some of those higher level AI routines that they already made anyways, put them into some upper difficulty levels and there you go. Some devs could even be sneaky about it and make it transparent so that the game automatically adjusts those things in when it detects KBM. So the player still just sees "Easy, Normal, and Hard".

Level design having to be tweaked is kind of a made up ideal. A good level is a good level. The end.

If that's all you think is required, then I'd have to lol.

The basic difficulty in FPS goes like this: higher difficulty = higher HP enemies + more accurate aiming from enemies.

KBM vs. control pad has a lot more involved than that.

Enemies in console FPS have more restricted and smoother movement; you can't have an enemy darting around as much because it's simply not trackable with a control stick. This could be a reduction their speed or their pathing, usually a combination of both.

Enemy reaction time and coordination is also tweaked as a result. Console games tend to have enemy attacks in streams whereas PC games tend to have enemy attacks in bursts.

Level design is indeed an issue with the better tuned games. For instance GoW's last boss fight is actually kind of tricky at the hardest difficulty; maneuvering with a controller in such a tight space with the various cover commands is somewhat cludgey (on easy it's a non-issue since the guy tends to be killed before he crosses the platform anyway). Conversely on a PC it's stupidly easy just because you can move so much easier; it has nothing to do with aiming.

A properly designed level (not particularly that one, because the narrowness is part of the difficulty) would give more berth for player body movement, e.g. wider arenas and smoother terrain (fewer random doo-dads), whereas the FPS counterpart might focus more on twitch aiming.
 
I can use any keyboard on the Xbox 360, including a free keyboard from a garage sale.

How about not only the $55, rape me in the butt price of their new QWERTY keyboard, or their non supported $50 battery replacement controller, or the $25 *8 MB* PS2 memory card (and you thought $100 was a lot for a 60gb HDD, ROFL), or the $25 bluetooth (no IR support, no universal support) remote control? Or the $60 Sony component cables that plug into the proprietary slot on the back of the PS3? Or the $15 price tag on the one time use memory card adapter?

While you can use your own HDMI and headset for the PS3, Sony still is raping their customers on their first party pricing. They want $80 for their PS3 HDMI, they want $50 for their new headset, they want $30 for an PS3 optical cable.

I can use my own headsets (wired) with my 360. I can use my own optical, my own HDMI, my own batteries, my own wireless network bridge instead of the wireless adapter, and I don't need a 320gb HDD since I don't have to install ANY games on my 360, there by saving me the cost of having to upgrade as frequently as we do on the PS3.

Yeah...SONY rapes you just as bad.
$25 for the 8MB memory card you completely don't need; news flash, you can store PS2 save games on your HD. Also, guess what? 360 memory cards are just as poorly priced, and their original Xbox memory card adapter costs the same, except the Sony one actually works (thanks a lot MS for not supporting my Panzer Dragoon Orta saves, my favorite Xbox1 game).

Also, compare apples to apples. MS charges $50 for the same exact bluetooth headset. Yes, you can buy the shitty $20 wired one, but it's not the same product. If you want a bluetooth headset, you buy the same thing from both parties. You can also use your own bluetooth headset with the PS3.

What's this with HDMI? I can use my own HDMI cable with my PS3 too, so I'm not sure where you're getting your argument.

As for the HD space, my 20GB is nearly filled, my 60GB is not. I have equal amounts of games on my PS3 and 360 and I try to download as much free content from all my games as possible. Hint: 60GB is just that much bigger than 20GB, and if I wanted to upgrade both, which is an eventuality of both systems, guess which one will be cheaper?

Fact of the matter is; Sony's platform lets you use more of your own stuff than the 360. MS needlessly has proprietary crap all over the place in more essential areas for a huge markup. Your one and only good argument would be using the wireless router trick for a super ghetto cheap adapter, but guess what? You can do the same with IR ports for the PS3 using an old $5 port from the PS2 stuff.
 
How many people do you know of have keyboards and mice in their living room? Or want them there?

This is not a thread about getting rid of the controller or trying to get everyone to adopt keyboards and mice.

Not everyone plays their console games in the living room. I'd bet atleast half of all consoles are setup in a bedroom. Even still, location is null becuase consoles are setup similarly regardless of their location. Millions of people use arcade sticks for fighting games, light guns, guitar hero gutiars, rock band peripherals, singstar mics, Wii balance boards, etc etc etc. A mouse and keyboard are not intruding on anything.

I'd be willing to bet most people who would really like to have KBM support on their PS3 games would be willing to setup a TV tray or 2. That's what I do! and again, there is no convincing that needs to be done here. Just have the option there, that way, the people who want to continue to use controllers---can. and those of us who want KBM---hey, then we could to! Modern PC games do an overall great job of recognizing and mapping to controllers----especially the games that have console ports as well. I don't see why this can't happen for console games.
 
I don't see why this can't happen for console games.
It's just simple cost vs. benefit unfortunately. No developer currently sees enough increased profitability to put in the extra effort, however little or much you might think it would be.

The increased sales would be pretty hard to guage. If publishers can't even discern actual lost profit from piracy to just having a shitty PC game that doesn't sell, I doubt they'll be able to figure out how much they'd gain from KBM support for PS3 games, which, unlike the whole "PC piracy" argument is a subtle issue.
 
If that's all you think is required, then I'd have to lol.

KBM vs. control pad has a lot more involved than that.

Enemies in console FPS have more restricted and smoother movement; you can't have an enemy darting around as much because it's simply not trackable with a control stick. This could be a reduction their speed or their pathing, usually a combination of both.

Have you played Uncharted? or to a slightly lesser extent, Resident Evil 4? or BF:BC which is a PC franchise now successfully brought to consoles. Sure, that game supports less players and therefore doesnt' require the commander mode, but the fundamentals of play and how it controls are the same! the. same!. even more complex, really, because of the destructible buildings, requiring you to really be on your toes, react quickly, and work together!

Enemy reaction time and coordination is also tweaked as a result. Console games tend to have enemy attacks in streams whereas PC games tend to have enemy attacks in bursts.

Modern Consoles have plenty of power to run the same AI routines as a PC. Games like Uncharted, CoD4, Far Cry 2, etc have plenty of examples of enemies attacking out of sync from eachother, flanking, taking cover, running, walking, crouch-walking, going prone, etc. Shit, Half-Life 1 still has some of the most fun to fight enemies of any game, and it ran just fine on a PS2, WITH KBM!


Level design is indeed an issue with the better tuned games. For instance GoW's last boss fight is actually kind of tricky at the hardest difficulty; maneuvering with a controller in such a tight space with the various cover commands is somewhat cludgey (on easy it's a non-issue since the guy tends to be killed before he crosses the platform anyway). Conversely on a PC it's stupidly easy just because you can move so much easier; it has nothing to do with aiming.

A properly designed level (not particularly that one, because the narrowness is part of the difficulty) would give more berth for player body movement, e.g. wider arenas and smoother terrain (fewer random doo-dads), whereas the FPS counterpart might focus more on twitch aiming.

I agree that different input/interface methods do tend to squeeze out different styles and strategies for high level play-----I don't think its goig to determine whether or not a level is good or bad, nor should it restrict any developers visions.

Also, most FPS ARE NOT twictch shooters. Especially single player games. Twitch shooters are typically multiplayer and almost dead nowadays. There are a few holdouts, CS and UT....but really, most people go for the slower paced, non-eyestraining stuff nowadays.

The basic difficulty in FPS goes like this: higher difficulty = higher HP enemies.

I think we can all agree that this is a bullshit and archaic method that needs to die ; )
 
$25 for the 8MB memory card you completely don't need

I don't need to save games on a memory card with my PS2? How did you get by without game saves?

news flash, you can store PS2 save games on your HD.

News flash, how on gods green earth do you get your PS2 saves to your PS3 HD? Sony's over priced memory card conversion kit.

Also, guess what? 360 memory cards are just as poorly priced, and their original Xbox memory card adapter costs the same

Sony 8 mb card = $25
MS 512 mb card = $50

You do the math genius. Yeah...just as poorly priced in your fantasy world.

, except the Sony one actually works (thanks a lot MS for not supporting my Panzer Dragoon Orta saves, my favorite Xbox1 game).

It doesn't work anymore. Sony pulled BC and raped us even more. At least I get BC with 75% of the titles from Xbox 1 with the 360.

Also, compare apples to apples. MS charges $50 for the same exact bluetooth headset.

Microsoft's isn't bluetooth, FYI.

Yes, you can buy the shitty $20 wired one, but it's not the same product. If you want a bluetooth headset, you buy the same thing from both parties. You can also use your own bluetooth headset with the PS3.

And you can use your own, wired headset (cheaper than the PS3) on the 360, instead of overpriced wireless ones. Not everyone needs wireless.

As for the HD space, my 20GB is nearly filled, my 60GB is not. I have equal amounts of games on my PS3 and 360 and I try to download as much free content from all my games as possible. Hint: 60GB is just that much bigger than 20GB, and if I wanted to upgrade both, which is an eventuality of both systems, guess which one will be cheaper?

My 40gb PS3 is almost full with 7 game installs. My Xbox 360 still has over 300 game saves from the over 300 games I have played on it, and still had 7gb left (that included downloaded maps, DLC, XBLA titles)

Hint...the PS3 will end up being more expensive due to the mandatory game installs.

Fact of the matter is; Sony's platform lets you use more of your own stuff than the 360.

False.

MS needlessly has proprietary crap all over the place in more essential areas for a huge markup.

As does Sony, just the same..and even worse in some areas.

Your one and only good argument would be using the wireless router trick for a super ghetto cheap adapter, but guess what? You can do the same with IR ports for the PS3 using an old $5 port from the PS2 stuff.

Thanks for confirming something I missed...even MORE money to spend to work around Sony's proprietary faults. Thanks!
 
Kinda like the expensive Sony controllers, and the hideously overpriced QWERTY add-on that they just released for $55 freakin dollars. Mother of god, Sony likes to rape people.
.

Because the 360 keypad texting addon is so cheap amirite?
 
It's just simple cost vs. benefit unfortunately. No developer currently sees enough increased profitability to put in the extra effort, however little or much you might think it would be.

Most modern PC games support controllers rather well---especially the games that are also on consoles. No reason why we can't put KBM in there. All games are developed on Dev kits that use KBM. Not thinking about anything else like difficulty or design tweaks, but just the KBM support as a control method; There is no extra effort to supply, at the least, KBM support.
 
I dont know what youre going on about mr fanboy. BREAKING: FIRST PARTY STUFF IS EXPENSIVE!

The ps2 memory card is how old? I have yet to fill one up with ps2 games. Apparently back in 1999 and 2000, we had enough flash memory technology to throw 512mb around for a reasonable price.

Its the same with the conversion kit for the xbox.. if yo want to start a new game, you dont need the adapter.

You cant factor in memory card saves into a ps3 with no BC. That car is fast compared to the runners in this track meet.

Im not sure what games youre installing on your ps3, but i have more than 7 games installed and just now started running out of space because i wanted to watch top gear at any time on my tv.

Lol.. so microsofts headset doesnt have bluetooth?.. wouldnt that make it technically worse? Have you read the specs on the sony headset? Can you buy a $20 bluetooth headset? Can you buy a $20 Ps2 headset that works on ps3? Can you use any usb headset on the ps3? Yes to all the above my good sir.

Sony lets you use any headset, a lot of wireless usb controllers, any keyboard, any mouse, any external hard drive, any card reader, etc. How can the ps3 not have more 3rd party supported than microsoft?

I still dont understand fanboys, they just cut half of their potential market just by being stupid.
 
While you can use your own HDMI and headset for the PS3, Sony still is raping their customers on their first party pricing. They want $80 for their PS3 HDMI, they want $50 for their new headset, they want $30 for an PS3 optical cable.quote]
The prices are high because people are dumb enough to pay those prices at particular big stores, shop around and you can get even the official branded cables etc cheaper
 
While you can use your own HDMI and headset for the PS3, Sony still is raping their customers on their first party pricing. They want $80 for their PS3 HDMI, they want $50 for their new headset, they want $30 for an PS3 optical cable.quote]
The prices are high because people are dumb enough to pay those prices at particular big stores, shop around and you can get even the official branded cables etc cheaper

Yup..same goes for the 360. Though at least with the 360 Elite, it includes a nice HDMI cable with the Elite, and the Pro and Elite also come with headsets. Both need to be purchased separately with the PS3. And yes, you can buy a $5 monoprice HDMI cable for the 360 or PS3. I can also connect a $2 headset to my 360 controller if I happened to break the one that came with my 360.

The prices are high because MS and Sony want to rape their customers.
 
Ooh here we go, Portal is a twitch game. A good example of a game where high level play is much more friendly to KBM and advanced level design from users would definitely be affected by this. Also an example of a game that Appeared on PC and consoles, has controller support on PC, but no KBM on consoles.
 
I donno, i used to complain about KB/M for FPS, but naw, i think i play FPS better on consoles. Maybe its because i only play tf2 on PC though. KB/M only good for headshots really. I can aim at the body just as fast as anyone can with a keyboard and mouse. Well then again, doing a 180 is slow as hell.

I still think the best combo is half and half. Half controller for movement, and other half is mouse for aiming. Just have a button on the mouse for quick swap of weapons.
 
Honestly, this entire conversation has already been put to rest. There is already a keyboard/mouse converter for the Xbox 360 and PS3 publicly available. Works in every game. Buy one of those, and you are all set.
 
Agreed, native mouse keyboard support is always welcome. The XFPS and XIM setup is comeplete garbage.
 
My 40gb PS3 is almost full with 7 game installs. My Xbox 360 still has over 300 game saves from the over 300 games I have played on it, and still had 7gb left (that included downloaded maps, DLC, XBLA titles)

Hint...the PS3 will end up being more expensive due to the mandatory game installs.

You do know that you can delete the Game Data to free up room, without deleting your Save Files?
 
You do know that you can delete the Game Data to free up room, without deleting your Save Files?

Then I have to go and reinstall the game every week, which can take 10 minutes each and everytime I go back and play the game. Not an ideal scenario I am afraid.
 
Then I have to go and reinstall the game every week, which can take 10 minutes each and everytime I go back and play the game. Not an ideal scenario I am afraid.

You’re being totally unrealistic. How many different games do you play weekly? Between trying to beat a single player campaign or playing a game for MP purposes, most people probably don’t have more than 3-4 games they are playing frequently. If you haven't played a game in a month or so, and you just got a few brand new ones, unless you know you’re about to start playing it again, then free up some space. Pretty common sense here, I think you’re just grasping at straws, Hedon something you do a lot.
 
I read somewhere, it might even be on this forum, that the PS3 uses software emulation for KB and mouse. Which is dowright slow. Maybe there is really no point for the developers to enable the kb and mouse, as all their forums would probably fill up with freaks complaining about how crap the support is.

Again, just something I heard and don't know first hand.
 
My 40gb PS3 is almost full with 7 game installs. My Xbox 360 still has over 300 game saves from the over 300 games I have played on it, and still had 7gb left (that included downloaded maps, DLC, XBLA titles)

Hint...the PS3 will end up being more expensive due to the mandatory game installs.

And what are people going to do once MS releases the firmware that allows you to backup images on their HDD? Yes its not mandatory, but it certainly is essential if you do not like having to put up with a shitty cheap DVD drive that sounds like a NASA launch when spinning!

Their puny 20 gig (in reality more like 14 gig thanks to the enormous OS) isn't exactly going to go very far, and for the same outrageous price they charge for the 120gig I could get a 1 terabyte HDD!

At least the PS3 gives you the option of upgrading to any affordable HDD of your choice.
 
What games do you have hedon i would sure like to kick your ass online!!

On topic with kbm support, in my opinion its no different to people on mario kart wether they are using motion steering, the classic controller or the wavebird controller, im sure there are controller users out there that can kick kbm users ass!
 
You’re being totally unrealistic. How many different games do you play weekly?

Anywhere from 7-12 games, along with millions of others who play multiple games through out the week. Not unrealistic at all. What IS unrealistic is having to uninstall a game from my PS3 to play another game, and my PS3 library is already small. THAT is unrealistic. But, it's real :rolleyes:

Pretty common sense here, I think you’re just grasping at straws, Hedon something you do a lot.
You are the only one grasping at straws here my friend. Common sense says these are consoles. Throw a disk and play. Not throw a disk in, wait to install game for 10 minutes, take up 2gb - 6gb per game, get new game, uninstall 2gb - 6gb, want to play game again, uninstall another game, reinstall 2gb - 6gb game again. SAD.

You really should try a new line of trolling.

And what are people going to do once MS releases the firmware that allows you to backup images on their HDD?

Who cares? It's optional. I have played over 300 games on my 360, and never had to install any of them, and never have to, and we still have tons of space left on the HDD. What part don't you get?

Yes its not mandatory, but it certainly is essential if you do not like having to put up with a shitty cheap DVD drive that sounds like a NASA launch when spinning!
My DVD drive (and millions of others) are quiet, and haven't affected our gameplay (granted my first 3 Xbox 360s were load, ugh..the old ones sucked).

Their puny 20 gig (in reality more like 14 gig thanks to the enormous OS)
Kinda like my 40gb PS3 that came with a puny 30gb of space thanks to the enormous OS?

isn't exactly going to go very far, and for the same outrageous price they charge for the 120gig I could get a 1 terabyte HDD!
You need a 1 terabyte HDD to install all the PS3 games, lol. I can play all the Xbox 360 games on a 512mb card, or 20gb hard drive with space left over. Have fun upgrading your HDD every time you buy a new game. And good luck with that. ;-)

At least the PS3 gives you the option of upgrading to any affordable HDD of your choice.
They have to, lol. You need to install games to the HDD just like like a PC. The Xbox 360 is a game console, not a PC, so need to upgrade the HDD to install games.

Slick, huh?
 
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