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we NEED a PPU faq..

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Jason711

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Aug 3, 2001
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anyone care to help me out with putting one together?

bah.. im too scatter brained atm..


firstly though, id like to comment on nvidia/ati's solutions.

to me, these seem to be a hack, at best. the reason i say this is because in the first place the api they support is havoc. now from what i know, these gpus with this api will not be able to even support the full blown physics emplamintation which ageia is introducing and with that, on the nvidia side you must atleast own a 6 series, and with ati you must own a 1800 series. one could argue that it might be more cost effective... well, yes and no. you get what you pay for. you are gonna lower your frame rates and detail settings for a physics solution that is really.... lacking. granted it will help, and will be better than nothing. but who are we? average joe? who here will be satisfied with that? i know i wouldnt. it has been brought up that with the currrent directx apis that havoc will run through will keep changing, which would put a severe strain on developers.

more to come.. just trying to gather thoughts..
 
Q: What games is supported now ? ... there is a link on front page with a list.
 
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