needmorecarnitine
Supreme [H]ardness
- Joined
- Feb 10, 2004
- Messages
- 4,609
The original post is about Haswell rumors and news. Then it went off topic
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Since I can't wait this long for haswell, I'm gonna fire away on an Ivybridge, or should i fire on the cheapeast SB build i can get. I'm thinking around a 2500k.
so no cheap 6 core for consumers in the future ?
Not with Haswell.
And certainly not as long as AMD does not have any processor to match it.
That "only" 10% will give Intel a 50%-60% performance lead over AMD's best effort to date (Deneb). AMD will need to pull something massive out of its ass to pull that off, and I just don't see it happening.
Are you doing anything now that even remotely stresses your 2600K? And if you sig is accurate, you might consider overclocking for more performance for whatever workload you need more power.... I don't know if I my 2600K can keep me happy for another year and a half.
OK, let's get this thread back on topic. Here is my question:
What is the best current guess for a Haswell on LGA2011. Best I can figure by checking out the leaked roadmaps, etc. it looks like Q1 '14 and I don't know if I my 2600K can keep me happy for another year and a half.
Haswell-E on LGA2011 will use DDR4, most likely in quad-channel.
Hmm. So 4 dimms max (since DDR4 is 1 dimm per channel)?
Are you doing anything now that even remotely stresses your 2600K? And if you sig is accurate, you might consider overclocking for more performance for whatever workload you need more power.
I assume by the time that this is released unbuffered 16GB DDR4 dimms will be available.
Yeah, but then I have absolutely no reason to upgrade as with a little massaging my 2600K will provide me roughly equivalent performance and the same number of DIMM slots. I think that coming out with an E variant of Haswell with 4 DIMM slots would be a gigantic error on Intel's part and just another clue that they know that they have no competition for Haswell so why bother going out of your way. Just shovel it into the market and the enthusiasts will keep lapping it up! Not happy.
I assume by the time that this is released unbuffered 16GB DDR4 dimms will be available.
Hawell motherboards may come with DDR4 support, it's not confirmed yet, but the technology is all mature and ready to be utilized.
Hawell motherboards may come with DDR4 support, it's not confirmed yet, but the technology is all mature and ready to be utilized.
I originally intended to wait for Haswell for my new build, but I don't think the performance increase for gaming will be worth it. An i73770k will be more than enough for the next 5 years imo. Most games are console ports, and no next gen console is gonna have a very powerfull cpu. Will spend the extra cash on a GTX 690 instaed, being as the 700 series Nvidia are a long way off.
I think 15% increase in performance for Haswell in cpu intensive tasks max.
This comment would be true for IVB, but we will have new consoles in a year and that means more ports and more resource intensive games.
I would say Haswel brings two important features TSX instructions set for better multi threading and data connectivity while sleeping. This means with windows 8 your pc can be asleep and still update steam and check email etc.
Is Windows 8 a must for Haswell?
Is Windows 8 a must for Haswell?
Haswell is DDR3. Broadwell will have DDR4.
will DDR4 realistically give a good performance boost for the average user? Or only video editors will enjoy that. I'm kinda clueless about average ram and it's performance impact.
This comment would be true for IVB, but we will have new consoles in a year and that means more ports and more resource intensive games.
I would say Haswel brings two important features TSX instructions set for better multi threading and data connectivity while sleeping. This means with windows 8 your pc can be asleep and still update steam and check email etc.
They will be more resource intensive, but I think mostly on the gpu side. The processor in the PS4 (and most likely XBOX720) is not a very powerfull cpu at all. I read a quote somewhere (can't remember where, may have been Tomshardware) that an i7 3770 is 1000% more powerfull than the 'Jaguar' cpu in the PS4.
We may see games make more use of multithreading as the PS4 and prob XBOX will have 8 cores. But will not support the TSX instructions set as they are AMD hardware (I think thats true as TSX wont work on AMD??)
The sleep thing is nice, but worth a 3+month wait and prob an extra 100$, not for me.
You need to remember that consoles have low level hardware access which makes that jaguar 1000% more powerful then if you used windows/directx.
How does a direct access jaguar compare to API level core i7? I have no idea. I do know low level access helps a ton.
As for TSX, its just basically a DLL they can link into their code. So it should be easy to add to the code when its ported to the PC.
To add to this conversation I have also read that since console are using x86 hardware we will see them design for PC and then port down to console. Time will tell.
Yes the sleep thing is situational. More important for a tablet/laptop, but still useful for a desktop.
I am not trying to say any choice is right or wrong, just wanting you to have the most informed decision.
No, but data connectivity while idle is.
This is mainly because it is coded into windows 8 and not windows 7. They could patch 7 but I do not see that happening.
I am sure Linux has it already for arm chips.
We've had direct access to CPUs in PCs for...well, forever.How does a direct access jaguar compare to API level core i7? I have no idea. I do know low level access helps a ton.
Of course not. HWL is an x86-64 architecture, so you could dust off that old copy of Win95. Can't promise any driver support.
will DDR4 realistically give a good performance boost for the average user? Or only video editors will enjoy that. I'm kinda clueless about average ram and it's performance impact.
How does a direct access jaguar compare to API level core i7? I have no idea. I do know low level access helps a ton.
There's no doubt that consoles can do more with less, but lets not make up wild statistics like 1000% because its no where near that or even 100%.
What I like about the PS4 is it's shared GDDR5 memory pool. This will allow developers a LOT of flexibility as it can be divided between GPU/CPU however the developer wants and it being a shared pool, there's no "bus" the data has to go through. It's all already there in the frame buffer. This aspect to me is the most exciting thing about the PS4. When I first heard it would be using an APU I was pretty bummed out about it and didn't think it would translate to much better games coming to PC, but after looking into the details further, it's a pretty sweet setup and very much looking forward to future games.
You have direct access to the CPU, nothing is stopping you from writing straight assembly code. It doesn't get any lower level than that. GPU's are somewhat of a more complex case, but the graphics API's as is are pretty low level.
The unified memory is quite rad, but I'm not super sure how useful it'll be in practice. It could probably be totally tits for stuff like virtual texturing. PC seems to be shifting towards more-latency-more-bandwidth which each DDR generation as well...
There's no doubt that consoles can do more with less, but lets not make up wild statistics like 1000% because its no where near that or even 100%.
What I like about the PS4 is it's shared GDDR5 memory pool. This will allow developers a LOT of flexibility as it can be divided between GPU/CPU however the developer wants and it being a shared pool, there's no "bus" the data has to go through. It's all already there in the frame buffer. This aspect to me is the most exciting thing about the PS4. When I first heard it would be using an APU I was pretty bummed out about it and didn't think it would translate to much better games coming to PC, but after looking into the details further, it's a pretty sweet setup and very much looking forward to future games.
There's no doubt that consoles can do more with less, but lets not make up wild statistics like 1000% because its no where near that or even 100%.
What I like about the PS4 is it's shared GDDR5 memory pool. This will allow developers a LOT of flexibility as it can be divided between GPU/CPU however the developer wants and it being a shared pool, there's no "bus" the data has to go through. It's all already there in the frame buffer. This aspect to me is the most exciting thing about the PS4. When I first heard it would be using an APU I was pretty bummed out about it and didn't think it would translate to much better games coming to PC, but after looking into the details further, it's a pretty sweet setup and very much looking forward to future games.