Vulkan API under Doom 4 uses Async Compute Default Settings

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ShuttleLuv

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AMD showing increases, Nvidia decreases (which I can confirm on my oced 970). So it's obviously an async compute problem much like AOS.
 
Async isn't enabled on Nvidia. Also AMDs path uses GCN Shader Extentions while Nvidia and Intel uses standard shaders.


And now we know why.
 
I know that but still the proof is in the results. The game is underperforming on Nvidia...and until I see a driver update that shows otherwise, I'm sticking by what I think. I still think even if it's not enabled and does get enabled, it will underperform.
 
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